thisweekinbevy...
A whole host of exciting developments this week including a bunch of Ludum Dare entries, progress on Nannou's Bevy rewrite, and Bevy running on an ESP32 microcontroller.
There are a bunch of games written in Bevy that were submitted to Ludum Dare 55. Game jams are always a great show so we cover those that promoted their games in the showcases this week.
Nannou, the Rust creative-coding framework is making great progress on their Bevy plugin rework. We dive into some of the recent work in the relevant showcase later in this issue.
Chapters
00:00 Overview
00:10 Ludum Dare 55
00:24 nannou+bevy
00:41 third unofficial bevy meetup
01:17 Bevy's Coordinate System
01:43 Dir3
02:53 Alice's Merge Train
03:00 Infinite Pong
03:20 Directional light gizmo
03:36 GLOW - Now on Steam
03:51 Path of Summoner - Ludum Dare
04:11 Bevy on an ESP32
04:33 WIP Continuous Collision Detection
05:01 Nannou and Bevy
05:55 Bevy Enoki Particle Web Editor
06:10 Animations with Combinators
06:17 3k skinned meshes
06:26 Wave Function Collapse with Voxels
06:53 Compass Map Editor Game Pathfinding
07:00 Logic Gate Simulation
07:09 Top down shooter bullet shells
07:19 Automated HDRi from Blender into Bevy
07:49 Necromatcher - Ludum Dare
08:11 Summoner Chess - Ludum Dare
08:19 Eternal Battle in the Hells, or something
08:30 sickle_ui and bevy_cobweb
08:43 bevy_minibuffer commands
08:57 2d fighting game
09:19 Multiplayer Wizards
09:33 crate releases
09:37 bevy_sun_gizmo
09:50 bevy_logic
10:01 bevy_koto
10:17 leafwing_manifest first release
11:14 default-construtor first release
11:36 bevy_magic_fx
11:50 bevy_ios_alerts first release
12:03 Bevy skybox cli
12:17 bevy_ios_review first release
12:33 Bevy ECS - Post tool for data oriented applications
12:41 Contibuting
14 авг 2024