They look so similar. I guess if you have the time and are a stickler for final phase renderings to look perfect, V-Ray would work better. At my office we do constant revisions to the renders as the client often changes their mind or explores options with materials. For this workflow.. Lumion would be a better option in my opinion.
i personally would choose vray everytime. You're not gaining that much for the ability to animate. You can get a lot of value out of 2 or 3 amazing static renders that end up having a better impression on a client than a mediocre looking animation. Animation might win in a very complicated scene with a lot of geometry that would look confusing and chaotic, where animation would make it easier for a person to understand what's going on, in which case Enscape would make more sense than lumion in every aspect of the workflow
@@AdamJonesstlouis An old friend who does rendering for a living was shitting on Enscape for the "quality". He completely ignored, that while he was doing a single world class render in several days, a proper setup Enscape workflow can be done in mere minutes. Guess which one most clients will pay for :D
I've been experimenting with rendering and realistic drawings lately, so the Lumion video would be very helpful, cause I'm considering spending time learning how to use it. Once again great content!
could you share the SketchUp model? I have been working with Lumion for so many years and I could tell you, You can get a result very darn close to Vray, with some adjustment on the lighting... just my two cents.. from a former 3ds Max with Vray. for over 15 years.. using Vray since the first version
Nice video. Some things I really like about Lumion is the ease of use, letting you be more creative, preparing good (not best) results really fast which is a big plus if you're close to a deadline and also works with AMD GPUs as well. I really want to see it improve and I'm sure it will.
Have you not got the latest Vray?? Vray 5 has Vray - Vision which gives you the ability to use a realtime engine for setting up material, skydomes and lighting etc before the final render.
It is true that if someone is architect who has to figure out the concept, make the 2d drawings, the 3d renders and have meetings with clients there is not much time to spare for the ultra good render engine and all the settings and of course the trial and error procedure... so lumion is great for the time someone has to spend ..
Nice comparison! I've trying to use Lumion on my workflow but sometimes it's a pain because Lumion animates the objects on viewport and everything gets laggy in big projects. I hope they improve it and turn the animations optional for a better experience.
Hey Nicole! The people are in a low poly style. I've found them as a free .obj file and had to convert to use in Sketchup. I think if you google for "low poly people download" you might find them. Now as for the tree, it's just a simple 3d from 3dwarehouse. It's very detailed as a matter of fact, but when if you apply a single material, it gets this diagrammatic look. Thank you! 😁
Great job on the fact that you use Sketch Up and not AutoCAD, i absolutely detest AutoCAD and it does not give the comparable result compared to Sketch Up. Lumion & V-Ray i endorse fully for both to me are key programs to crafting great renders and so much more, again on Sketch Up. x) Great work comrade.
But lets talk about TIME! How much time did you spend doing (Lumion + PS) vs (V-Ray +PS). Because at the end this is one of the most important things about rendering.
Vray render seems more physically correct, but with Lumion the rendering takes less time, and offers more visibility of all of the elements of the scene. But, if you take time to configure Vray correctly, you can gain some time, and have better views. The question is what modeler you use. If one expect the render engine to do all the job, he gets wrong. That said, I use an old version of Vray, with an older max version (the 6th for max and 2nd of Vray), so my rendering are really really slow. But Blender is quite a mess for me to do exact modeling (like maya), as I import 2D technical drawings (from Inkscape), and after just extruding to get 3D scenes (but easier made with my old max). For me, Vray gets better light parameters, and I have an old but quite large material library to choose, so for me, Vray is better. But that's a personnal choice.
Hey Oliver.. Thanks for the video.. I'm learning to render in lumion and I've started making my model on sketchup. I want my model to have a look you've achieved in this model in your video. Can you please help by telling me where did you get these models of cars, trees and human figures? : )
Hey Manasi, thanks for the kind words! I'm happy this video was helpful to you. It's been more than 2 years since the making of this video, and I don't remember exactly where I downloaded the assets. But try first on the 3dwarehouse and if not a good alternative would be to try to find 3d models for other programs and then convert it to Sketchup. You need to search for lowpoly versions of the assets. Like lowpoly car, lowpoly people and so on.
I think they have their specific uses within a project time frame. seems like Vray and SketchUp are great early on and Lumion 11.3 is better when you get further along. It seems like Lumion is better for complex scenes and can produce more detail and is more flexibility once you set up your "project" file. You can produce multiple rendering, animation, walkthroughs at once from the same file easily etc .... for monetizing your efforts and maximizing appeal to you client to retail you as their rendered while doing documents etc ... just my take and how I work with them ... not trying to be negative just wanted to share my opinion and probably get some constructive criticism ... love your videos !!!
Hi, Oliver! So I am curious what do you think about Unreal Engine and its use in Architecture. So, during my Bachelor I worked with Archicad, Sketchup for the 3d-Modeling and with Lumion for the renderings, but right know I want to learn a new 3D-Program and I am just stuck between UE and Blender. What do you think, what suits better for us the architects?
I use Vray for SketchUp. I use RTX rendering for most interiors simply due to time constraints but use GPU when I can for better quality images and for freelance projects.
vray is the most beautiful and best because it provides realistic and professional images with the best quality, you can control the material settings better and wider options in the settings and the size of the program is small and does not exceed 1GB and does not need high operating requirements
Great video Oliver! Does anyone know of a good Revit to Vray workflow method or even just a livesync feature? I'd be interested to see how you can produce a (non-"sun") background light in revit to manuplate in v-ray. I personally go from revit > lumion > photoshop but CPU renders are looking more and more appealing as they seem to reduce the amount of photoshop neccessary in post. Thanks!
vray has an option to use either cpu, gpu or both of them. Does it really matter which to choose ? Does it make a difference in the outcome of the image? I know it makes it faster to use both but its kinda bad because of the heat in the hardware.
Hey Dazai! Yes, vray does have that option. But from my experience and from what I've out there, usually you use the gpu render when you're setting things up and still working on the model. But then when you're all set up and ready to go, you switch to cpu and then you can get the most quality out of vray. I'm pretty sure there are some variation to this process, and maybe other users can give their input on this.
I try to do the exact thing but the result doesn't turn out to be anywhere near yours. do you think it's a problem with modelling? thanks in advance. Great Content.
There should be a translate button that will translate what you've done into ray-tracing so that if you have the time you can render a more realistic scene after doing the tweaking in the normal mode.
What strange about Lumion is that they always focused on creating realistic vegetation and not the other aspects like material, lighting, PBR workflow etc. Mainly when it comes to interior lumion kind of suck... What matters most is the build form while the surrounding is supporting factor...but lumion focuses on surrounding...
I agree with you! But they've been updating settings for interior scenes. And not that Lumion is my favorite program (far from that haha), but especially with these last updates I've been looking at it with different eyes.
@@LearnUpstairs yeah that's right they came a long way... And they are leading the market....but expectations from those guys are too high specially for the integration of PBR workflow and lighting updates...it feels they are lacking behind as ENSCAPE have also started working on those updates
I don't know if I agree, at least in an actual architecture practice pipeline, ignoring standalone archviz. Surrounding and context is everything in trying to make a case for design, which is unfortunately why I've sort of dropped my V-Ray/Static renderer hat over the past couple years. Having all of the support assets and set dressing at arms reach is the real power of real-time engines. Before I learned that photorealism didn't actually matter, I was all about V-Ray and the like, but speed and finesse is the name of the game in our world.
For laptop user , even gaming one. I wouldnt recommend lumion. As it required good computer specs. But i'm looking forward for future lumion version to improve their global illumination and reflection capabilities to achieve even more realistic result like vray does.. honestly if i have good specs cpu i would prefer lumion for the ease of use and flexibility. For lighter scene i would still choose lumion as i can work faster interactively
Good Video. Great Features with both software's. Vray looks a bit more attractive. I'd say, Lumion render would need adjusted exposure, saturation, and shadows, and these would look exactly the same. Vray is the industry giant that is almost being caught up to by other renderers. Would love to see a larger, non diagrammatic model comparison in both these great renderers.
Holy smoke I can't believe you didn't add the "reflection effect" , which would give the white cardboard nice reflection and much more realism. Also you didn't bump up the "Hyperlight effect" all the way to simulate Vray's light bounce. Lastly, the lack of shallow "depth of field" effect makes the so-called physical model photo like a collage. No wonder it's way inferior to the Vray counterpart!
Oliver, look into Blender maybe? I personally think it provides more flexibility. But, I'd really like to see you take a crack at it and share your experience.
Hey Adnan, for sure! It's on my list. Although I've never used Blender, I watch a few tutorials here and there to see more about this software. And I see so much potential. As soon as I can, I'm planning to release a video about my experience as a first-timer using Blender, and hopefully, the viewers can contribute to this conversation.
@@LearnUpstairs Well, I hope that you have already watched the famous Donut tutorial by Blender Guru. That tutorial series is usually the starting point of most beginners, myself included. Though most things aren't necessarily useful to most of us, as you can export the 3D model to Blender, apply the materials and just do lighting and camera placements. But, given the right amount of skills and time, you can use Blender to completely meet all of your 3D needs. Either way, the Blender Cycles renderer provides some great output, as long as you have the lights and materials set up properly.