41:05 brian: PAINT PAINT PAINT -- dont fight , dont fight ! funny: i fight , i fight !! brian: play the most boring game of your life -- funny: (Dies) brian: f- fUNNY !? and then funny keeps saying "i fight" 😭😭 hilarious LMAO
Damn! That gameplay at 5:27 stood out to me! You were navigating around Ink Strikes while taking damage from the Heavy Splat, yet you still managed to get that clutch prediction lob when the Heavy jumped off mid! I usually play Explo as well, and I know I would've been hiding behind the block instead of fighting back!
Glad you like them! Stealth jump generally comes down to a few things: How far is the general objective/fights from spawn and what mode is it. For example, on TC I'm more likely to use stealth jump during pushes, and also if it's Rainmaker I tend to pick up the RM quite often, so I like to have swim speed for that instead
The slow kill time of Explo becomes especially vulnerable on Flounder with all the walls and trenches, and distancing yourself isn't really an option without quickly becoming irrelevant to the objective or general action. For example you can't really play from snipe on the right of spawn, and to have any effect if you play from mid you wanna be around zone, which is where the vulnerability of the slow kill comes at play