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Machine Learning for 3D (p2 what is 3D?) 

IndividualKex
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follow along: huggingface.co...

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26 сен 2024

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Комментарии : 6   
@TheLoneWolfling
@TheLoneWolfling 4 месяца назад
Has there been any recent developments in storing gaussian splats in a somewhat space-efficient form, and/or in a manner that allows LoD of some form? Right now the state of the art seems to be "Here's this model of a bicycle and a few meters of the park around it that requires 24GiB of VRAM to render".
@ThomasPlaysTheGames
@ThomasPlaysTheGames 4 месяца назад
Yes. There are at least 3 papers implementing some form of LoD. The most recent one is named "Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians" Regarding storage optimization, Aras Pranckevičius has done some extremely impressive work.
@TheLoneWolfling
@TheLoneWolfling 4 месяца назад
@@ThomasPlaysTheGames That's great; thanks for the pointers. Hopefully we see this work its way out of the land of tech demos sometime soon.
@ThomasPlaysTheGames
@ThomasPlaysTheGames 4 месяца назад
@@TheLoneWolfling We'll get there in a few years. There are already demos for importing GS into unity & unreal; and an interesting guy has generated an importer for VRchat.
@manamana5495
@manamana5495 2 месяца назад
Good video but why is it normal today that people no longer take the time to discuss things in detail? The video feels like you were stressed and had to hurry.
@can2835
@can2835 2 месяца назад
imo better for my abysmal attention span
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