This stage makes my head hurt. The first half of it in particular. Once the proper background track kicks in, it stops being quite so annoying to figure out, but early on trying to figure out what the stage wants from you is a pain in the tail. There's zero way of intuiting which teleporter takes you to the 'third' token (which is actually the first chronologically) and which bypasses it. All of the frustration of the preamble makes it harder to appreciate when the stage hits its stride. The boss is decently done, if extremely random.
Also, I am once again asking people to stop trying to force stage names. It's obvious here that RandomMcSomethin came up with the name before designing the stage and then tried to make a tortured acronym to justify it. Don't do that. A good stage name should give your player an idea of what to expect. Mega Man tends to not have stage names for the most part, just Robot Masters, but you can always count on that Robot Master to show up. If you're going more descriptive, actually BE descriptive! A name that makes no contextual sense just leaves players wondering what the deal was.
16 окт 2024