It's clear that Kisame likes archetypes and knows what to do in order to make them good, while Spidey hates those types of decks and makes the cards mediocre in purpose to force players to find existing generic cards that fits well in the deck. However the issue with that type of thinking is that archetypes are decks that are made to be powerful (EASY TO USE) decks which allows newer players to understand the gameplay and what is important to have in a deck. Playing archetypes are more comfortable than playing own-made decks since it's harder for those decks to find a effective strategy/strategies that can cover most top-tier decks in the meta. (Pretty much impossible as the only successful generic decks in the latest years has been Quasar builds, Dino-Rabbit and H.A.T.) Creating brand-new decks with all sorts of cards that can be used in the meta today, is extremely difficult and should only be done by advanced players that understands the meta-game and pretty much all cards in the entire game. Archetype decks does take a certain degree of skill in terms of building and using, but not to the same extent as own-made decks. Thus, I think that Kisame should handle the archetype support, while Spidey should create single-themed cards that can be used in multiple decks, making it more creative.
I am sorry but it’s literally magnet warriors, even today were they got some legitimately dangerous support(not saying you delete me this because there was no way you could’ve, just using it as an example) people did not play the normal monster or the original contact fusion summons card(i’m not saying it’s a fusion it’s just kind of works like one) magnet warriors were broken from the start, And not the competitive broken broken in the sense that they did not work and are practically unrepairable
3 years later: Electromagnetic warriors are introduced, and can accelerate chain summoning. Berserkion Electromagnetic Warrior is a nice 3K attack, with effect, and Imperion, the High master of these Warriors, is a fusion between Valkyrion and Berserkion. He is beast, and I can't wait to fine tune my recently built deck for better acceleration.
This sounds much better than Spidey's list and this would definitely be meta or at least rogue. Upsilon: Level 4 rock/tuner,ATK/200 DEF/2100, When this card is summoned you can special summon a magnet monster from your hand or graveyard. Sigma: Level 8 Rock/Synchro, ATK/1800 Def/2500, If you control another magnet monster this card is unaffected by other card effects. Once per turn during either players turn, you can target 1 magnet monster your opponent controls; take control of it. Omega: Rock/XYZ, 2 level 4 monsters, ATK/2500 DEF/1800, Once per turn you can detach 1 Xyz material, target 1 magnet monster you control and 1 monster your opponent controls; switch control of them. While this card has Xyz material, it cannot be destroyed by card effects. Once per turn, you can attach 1 magnet card from your hand to this card. Magnetic Pull:Continuous spell, you can only use each of these effects once per turn. when a magnet monster is special summoned you can add a magnet monster from your grave to your hand. When a magnet monster is normal summoned you can add a magnet monster from your deck to your hand. If 1 or more magnet monsters you control were to be destroyed; you can destroy this card instead. Magnet Force: Trap, if you control 2 or more magnet monsters; both players reveal their hand and destroy cards on the field up to the number of magnet cards in their hand.
I got some card ideas for Magnet Warriors What I try to pull off with these cards is to fix the consistency of like, ALL magnet warrior decks trying to get out Valkyrion, and reward the player for getting this card out. Magnet Creator (Monster Card) (Earth)(Level 4)(Rock) 0/0 When this is Normal Summoned, you can special summon 2 "Magnet Warrior" cards from your hand. Magnetic Pull (Spell Card) Add 1 "Magnet Warrior" card from your deck, to your hand. Valkyrion's Zone (Equip Spell Card) Equip to a "Valkrion The Magnet Warrior", double it's original attack, and if were to be removed from the field by an opponent's card effect, send this card to the graveyard, instead. Magnetic Draw (Trap Card) When your opponent declares an attack while you control 2 "Magnet Warrior"s, negate the attack, and draw 1 card. Valkyrion's Last Attack (Trap Card) You can only activate this card when you control a "Valkrion The Magnet Warrior", and do not control any other cards in your spell/trap card zone. Destroy all cards on the field, deal 1000 damage to your opponent, banish all cards in your hand and banish all cards, except for "Magnet Warrior" monsters, from your graveyard. Draw 1 card. The last effect will not activate if it is not your Main Phase 2.
I think something that would let you special summon a magnet warrior when you summon one. kinda like yosenju would help. Throw in a Double summon card thats continuous. and you can get all 3 out in 1 turn easily Then maybe field spell that reduces the enemys attack Equal to the combined levels of Magnet monsters you have? so you get really rewarded for going for Valk. Maybe something like Ayers rock sunrise? Special as many Magnet mosnters with different names in your grave yard then reduce the attack of all monsters on the opponents side of the field by 300 for each Magnet warrior you special summoned?
I agree with Spidey. So far Kisame has made some very questionable cards and effects that seem like they would become similar to a level of the baby dragon rulers. Spidey, however, trying to make his cards have limitations that seem reasonable and would keep them off the ban radar. So you go Spidey
they need something like cyberdark impact, shuffle each of the magnets (the normal ones) from hand, field or grave into deck and special valkyrion from hand, field or grave ignoring the summoning conditions and valkyrion can't be destroyed by card effects if summoned with this card
I concur, I don't see the magnet warriors being meta, but they would be a fun archtype to bring back into the game and play around with. How long has it been since the magnet warriors came out?? TOOOOOO LONG. Its about time they made a come back.
You would be surprised though on what *phantom of chaos* can do for Valkyrion in a good *Rock Stun* deck... i won't actually give my oppinions on this since i've seen cards to make them really playable just the way they are though
Hi guys can you make: they could be meta batteryman, I really appreciated, I like very much your channel. saludos desde chile :D sorry for my crapy English xD
I have a serious proposal that you guys NEED to do. You need to host a tournament somewhere near you guys and make the rules so that we have to use cards from your could this be meta segment by printing them off and it would be amazing
For the magnet warriors i would have made a field spell card that says "All rock-type Magnet monsters you control gain 500 ATK. Once per turn, when a Magnet monster is summoned: you can special summon 1 rock-type Magnet monster from your hand or deck. You can banish this card and 3 Magnet monsters with different names from your graveyard; special summon 1 Valkyrion the Magnowarrior from your hand, deck, or graveyard ignoring its summoning conditions. That monster is unaffected by spells and traps your opponent controls." That is broke as fuck tier 0 meta breaking shit right there.
You do realize this video was years before that supports where the game was significantly different and slower, of course cards that are made three years later I’m going to be better don’t you realize hindsight is 2020
These monsters were not broken :[ The tuner could've been level 4 and special summoned from the grave [Wolfbark] and the synchro level 8. Then I wounder would they be like Black Hunders?
Magnetic Pull + Upsilon? the Magnet Warrior + Alpha/Beta/Gamma Activate Magnetic pull, normal summon Upsilon?, pull effect to add Alpha Upsilon eff to special the one you started with, pull effect to grab Beta Upsilon + Magnet Warrior = Sigma, pull effect to grab Gamma Sigma eff to bring back one from grave, pull effect to grab another Upsilon (sadly, couldn't grab Vylon the MAGNA Warrior) Sigma + Magnet Warrior + Pull on field + 6-7 cards in hand= go +4 and have the combo set up for next turn to go equally plus, and then make the xyz and do some switcharoos + add 5 cards... Then just have either Vylon or some discard cards and give no f**ks, discard all of the free advantage
I think the spell would be a good start to making them meta, I would next look at making a stratos like card such as: Delta Super Magnet Lv 4 1900/1300 Earth Rock When ~ is summoned add one magnet card form your deck/graveyard to your hand. If this card is sent to the grave from any were you may discard one magnet card to add this card to your hand.
Do one on either 'ROIDS' or 'ALIENS'. ALIENS can kinda use other cards other than themselves to their advantage, but even if they do they're still kind of weak and just using their specific support makes them not useless, but definitely on the weaker side and ROIDS are just all together and always have been a kind of a garbage deck, it'd be ice if either of these decks were turned to meta, or even slightly competitive.
Not bad,I like your innovative ideas. Jus one thing tho cuz the searcher spell card should have a once per turn restriction cuz other wise you'll be searching you'll whole deck by the time your done getting your first turn summon with jus upsilon, then ss a "M W" from hand then search another upsilon, then synchro for your "M W" synchro monster,then search again. Basically,jus add a double summon to the deck then you can keep looping.
I like the idea. But they need a counter trap. The trap you designed is crap. A hysteric Party for magnet warriors is also cool. also like a magnet contact (like a Miracle Fusion for Valkyrion)
magic card, Special summon 1 magnet warrior nomal monster from your graveyard to the field, if you had 2 magnet warrior normal monster with diferent names in the field, you can add a Magnet Warrior from your graveyard to the hand
See I've seen 4 of these and spidey's cards with questions a few limitations like that trap card could be made while the other guys are OP as fuck and would never exist
This deck could be competitive and it could be Meta kisame but you could've also put in more monster xyz and synchros and some traps and spells. But it could still be a Meta deck in my opinion
this can't be meta as it is. It's not bad but definitely can't reach meta. It needs some more special summoning methods and I think some equip cards would go well with it since they're magnets.I agree with spidey though about how the cards shouldn't be individually op and that they should be able to interact with the rest of the yugioh world.
I think Spidey is on the right track but more cards are needed. I feel like you can't make an archetype off of 9 cards. If he could make maybe 10 more then he could make a really good set, on the right track for sure.
Ok first no tuner not needed make him lvl 4 summon from hand or grave second the synchro lvl 4 eff when this card is summoned send one magnet card from your deck to the grave and this cards name becomes that cards name. The xyz should be when this card is xyz summoned target one monster your opponent controls with less attack and equip it to this card if this card would be destroyed send the equip instead and detach to add one from grave to hand and the normal spell should be send alpha beta and gamma to grave to ss the 3500 atk monster the trap when you control apha gamma and beta on you can send randomly add one card from your opponents face down cards and activate its eff
Magnet Warrior Hand trap would be like if your opponent attacks a Magnet Warrior monster you can discard the hand trap to switch the attacking monster to defense mode and it cannot change it's battle position while it remains on the field
I think there should be a continuous spell/trap that once per turn when you normal summon a magnet warrior you can special summon one magnet warrior from your hand
Immediate repulse- Quick-play spell Choose one "magnet warrior" normal monster on the field: return all other face-up cards on the field to their owners hand Thoughts? Also, on a side note, why not proxy the fantasy cards and make a few videos of them facing off with proxy support, i personally would like to see the crystal beast vs magnet warrior or Celtic vs ojama or something
Magnetic pull would be so much more interesting if you could special summon normal magnet warrior monsters from your deck. Also why waste your support on xyz's and synchros when you already have a true boss monster? You'd only use him for magnetic force with these cards.
A deck I've always liked that I think needs help is the Amazoness. The Harpie ladies got help. I think these ladies need help too. Keep up the good work guys.
They got some support a while back, but I do agree, they do need a little more love. Trainee and Sage were pretty good imporvements, but I think an XYZ or synchro is needed.
Yeah. I've tried Trainee and Sage but even then, they don't really have a good field presence to intimidate the opponent so a good XYZ or synchro would be welcomed with open arms.
I also have a card call Jurrac Nest continuous trap effect: When this card is activated target 1 or more dinosaur monster and remove it from play. When your opponent attacks destroy this card, when this card is destroyed by its own effect special summon the removed from play monster(s) and special summon 2 Jurrac tokens 0 atk 0 def in face up defense position. If this card is destroyed by and opponents card effect special summon the removed from play monster(s) their attack points are doubled, and at the end phase inflict 500 points of damage to the opponent for each card in you and your opponent's graveyard.