Amazing work again man! Happy to see how well your progressing. Lots of promising stuff here, excited to see what you got next, just try not to overwhelm yourself with all the amazing work!
Thanks a ton! Just watched your devlog too and I'm loving the changes you've made! Your z-axis camera trick is honestly really amazing, never considered that 😳
I don't have anything to add about the development itself but the way you talked about how inexperienced players would be more at home with the magnet tracking the initial point but you could also try to move it up so it opens more opportunities for traversal was so nice, like the care you are putting in is so cool
An ability I can see being added is breaking Box apart into pieces and having the head jump on the body and legs to gain height. Or breaking the head apart and using the hands to throw the head and the hands, body, and leg would teleport to where the head is after throwing it.
This is actually the single most beautiful and fun-looking game I have EVER seen being made via devlogs on a RU-vid channel. Your ideas are so creative and all the tiny details in the world that make it look like I'm walking inside a scrapbook are insane. The yarn to swing from, everything made from paper, ect its so gorgeous and amazing and I'm honestly stunned. I cannot express with words how incredible this game looks, but I think I can with numbers- 10000000000/10
this cute box character has so much potential for more. A level creator would be so dope. And maybe a sub series. that branch off with these box characters and enemies. a survival game with these characters would be so cool
WOOOOOOOOOOOOOOOW. THIS GAME LOOKS AMAZING! Also two ideas. You could add some wires to that magnet ability to make it look cool. And that metal parts that you can atract to could be a aluminium foil wraped around some objects.
You, is ALL I wanna be in life, I'm in college rn, I entered university this year, and I'm loving it. And my dream is making and develop games, and your game is AMAZING wtf, is so beautiful and inspiring, success for you is all I wish
Amazing work! I can not wait to play the game. The enemies look better and give a more corporate vibe, or something like that (they look way more evil). The magnet upgrade looks good as well! For the attracting I would go for the latter option as it gives you more freedom in level design and it fits the idea of first having to learn the mechanics of the power up. It may also give a more satisfying feeling if you can pull of the move that you wanted to make. For the repulse you could think of adding something like wind and having a metal plate above boxman which will keep him stuck to the ground (because the magnet pushes him on the floor, just an idea) or to have the magnet on the bottom some way, this way he can repulse him of the ground to a great height (or something like that). Just some quick ideas, absolutely love the game and again the visuals are amazing, I love the theme, I love the cuteness of the characters, it's just WOW! Looking forward to see the next devlog and abilities! EDIT: You could make a steam page already with the content you have, this way we can already wishlist you game!
Loving the progress! I think that keeping the magnet attracting strait up would be the best option. You can account for difficulty in your level design, but this basically raises the skill ceiling by giving players more traversal options. For example, you might hide cosmetics or collectables (if you plan on having them) in an area that can only be reached by slingshoting yourself with the magnet. This way, more casual players don't need to use the ability, but other players can use it for speedrunning or collectables and such.
The character reminds me a lot of Suzy Cube. You appear to be making good progress! Can’t wait! Already on my steam wishlist! I’ve seen all of you dev log videos (out of order)
The game looks great. I like the idea of being able to fling yourself up with the magnet, but mabye yo should make it its own magnet ablity. You can also make so when you're on a metal floor you can repel upward. Anyways the game looks amazing. Good work so far
Amazing video. The visuals are stunning. Also, try using a translucent sphere, it looks a little bit less confusing. For the Magnet Hat: try adding increasing magnet strength meaning as you get closer the magnetic object you move towards it faster. Keep up the good work.
What a sweet game! I already liked the enemies before, but the redesign has turned out really nice! The pacing of your devlogs is also great. You get straight to the point, and the videos are neither too long nor too short :) Keep it up!
For the magnetic problem. Depends on your demographic, the demographic you want may not be what you get if the game gets more popularity. As of right now, your demographic is probably 11 to 18 because of these videos. People that could easily handle that kind of faster pace. Honestly, here is my thinking. No idea if this is in your plans, but if you were to have a co-op. Most definitely have the easier applied then as it is probably someone in the previously mentioned demographic playing with either their parents or a sibling. But by the demographic right now, The tad bit faster pace may be fine. Or even better, wait on the mechanic till you can get some play testers, could just be friends or siblings and if it's too hard even in single player. Maybe make some bonus content that uses it? It's hard to say when not hands on. Best of luck on the game btw. Lighting and style or gorgeous. Only comment I would have is the enemies, maybe a metallic map with some more shine to make them a bit more out of place? Again, hard to say. Cheers!
Awesome Devlog. I’m really enjoying it. I really like the look of your game and hearing your thought process. You’re providing great inspirations for my own Devlog. Keep it up!
I could see the first boss being a big stomper robot that has an engine that can easily be overheated so you have to dodge his attacks till he overheats so you can pull the batteries on his back
Awesome work! My feedback: Object transparency circle feels like it's physically cutting into the world and looks jarring to me. I'd consider something more traditional like a transparency shader or player outline shader For the magnet hat: I think you'd get a lot more interesting gameplay if the player could control the direction it attracts/ repels in. My initial idea was that it would fire in the camera facing direction but that might be too finicky and mechanically intensive for your design. I think right now you're thinking of it in terms of a hat, I'd try approaching it in terms of "it's a magnet power up, what interesting platforming movement can I make by letting the player push/ pull themselves in relation to certain objects" Right now, the gameplay doesn't look very dynamic. It seems to mostly be centered on pressing the button and waiting for a platform to move. A different version of this mechanic could work like the initial "skill based platformer" build of Mark Brown's magnet game, where the forces of the magnet would let the player play with momentum.
Small suggestion and im not sure if its been said already, but i feel it'd be a good idea to make it to where the player could pick up things like lets say a small pebble? to throw at buttons to activate them or even distract/stun certain enemies? also great video! and very good work so far this looks super cool man :)
For the magnetic pull, maybe add a slider to choose the strength of magnetism. This opens up different situational option. Maybe you need to quickly attach to the platform so you turn it up. Or maybe you need to miss it and shoot yourself above it so you turn it down
First up, the game looks really awesome :) I had an idea for the level selection and menu system. Rather than having a 2D Ui layer, I think it would be fascinating to have a 3D world in which box moves around. Kind of like Unrailed.
2 thought on the magnet: for the animations you can keep the head as it is but turn the body into a ragdoll. as for the function of the attract power it would be best in my opinion to have it act more physics based but still simply target one point BUT that point has to be visible by either having an effect like "tears of the kingdom"'s ascend ability OR having a piece of the hat quickly snap to the point in question followed by the force applied to the player. this would make it much harder to leveldesign around but it would allow players more ways to express skill and feel great upon achieving crazy stunts. you could regulate difficulty by only requiring crazy stunts on sidecontent
This is amazing man! I say keep up the good work as this is a nice, steady, and solid idea to go with! And on the suggestions topic, I think a cool edition would be in order to make enemies not so easy to kill, make the stronger the enemy than the last have 1 more battery than the former enemy presented to the player. I'm really marbled of how well you can make games and I'm now currently inspired to make a game such like this. Thank you for the entertainment and a new developer to look up to!
This is looking really cool. but I have a few things I think can help u: 1. check out your color contrast in the UI, there are many websites that will help u course for me it was tough to see the number and icon in the UI element u presented at 4:00. 2. In 6:40 u presented the masking effect for avoided hiding the character, I don't know how much it work well for me because in many moments i wasn't sure if the camera colid with something or not, u maybe can add color to the mask to makes it easier to see the difference. 3. On the magnet issue u talked about in the video i think u can do that the magnet need to follow the platform but i think the transition can be faster or it will follow not for the specific position the player was under but the character will move in the general position of the magnet. the project looks amazing have good luck
You can keep both magnet mechanics to have more puzzle diversity. For normal metal objects the magnet sticks to the position it first detects. For other magnets it should have greater speed (1 magnet + another magnet power) and slingshot around them if missed. You can find other ways of making levels easier (bigger platforms) if you use the second variant as well.
This is an amazing game concept,real creative. Good to know you are building your dream, the game seems so wholesome and cute and with more time i am sure it will grow. I'd love to learn game dev and you inspire not only me but us all. Just one more thing to add, your options background may be to flat and i'd love to see a boating section. Good luck
for the magnet hat, id say raise the attraction time and make it for when you feel metal you just go up and land wherever. its good for people (like me) who enjoy trying to find sneaky ways to move faster or "Cheat" the system lol. also those who dont know how to play id not worry that much, people learn and they can get accustomed to it if you give opportunities to put it into practice.
I love the cardboard game art style and your 3D game uses it really great. Maybe one day I will try to make something like that too but at the moment I will stick to making 2D games. Anyway good job. Keep it up. :) - Dan
WOW! Those are such cool ideas you have, I really love the idea with the magnets and the metal platforms. I think you should make it so the magnet sticks to the exact spot when activated, for me it looks more realistic. And on which platforms will the game be released? As I already commented on the previous devlog, keep up the good work!
I definitely think you should leave the ability to miss the platform when using the magnet! I think opening up players to new opportunities is better than limiting them to what’s possible. Of course, that would likely create the problem of having to account for whether players will be able to break outside the intended path using this feature! Which I think still opens up opportunities for things like hidden areas or hard to reach collectibles.
For the magnet ability, if ur considering players who dont really have experience playing games or are a younger age, u can do a easy mode type concept like games such as kirby and the forgotten land, yoshis wolly world, ect. I also want to do this for my game because i want to make a mobile 3d platformer for everyone 8:07
In my opinion, I think you should use the attraction upwards for the magnets (the second idea) but have a specific type of platform that has a sort of attraction field or something around it which would make it easier to land on for players with lower reaction times.
Great work once again . I see the love and work you put in your game , animation, models , design , it really beautiful work. I’m sure you mentioned it in the previous log but I see the LBP inspiration. Keep it up !!
Dude I love R1GBY’s job with GOOBI and for a long time I’ve been trying to find channels/developers like him. Keep the great work up! You just gained a sub
I think it'd be funny if there was a bubble wrap collectible that you'd find occasionally in hidden spots around levels, that, when collected, give either a health boost (if you plan on adding health) or a resistance to non-killing attacks (less knockback from enemies that try to bump you off platforms), it could even have a cute animation where box opens his head up and lines the inside with wrap.
personal taste so idk if youd like it but i think the menu would look better if it was cardboard styled i feel like it would match with everything else really well but mainly the player itself
Your world building skills are amazing. I struggle a lot with visualizing and building scenes. The visuals look amazing, UE5 is doing its thing for sure, but it's also due to your set up. I can't wait to see where this goes. Take your time and keep at it, this has potential to be a stunner!