Specs Magnezone hits really hard. It's slow, but it's like you've installed a death ray on it. 2HKO's most things, unless it's Blissy. Hard to switch into and a fun wallbreaker
Haven't watched the video yet but I love how Magneton is literally just three Magnemites stuck together. Everyone I've ever talked about it to thinks it's uncreative and lazy, but i think its hilarious
Video idea: What if items such as the griseous orb or Arceus' plates functioned the same as the Gracidea, e.g. were key items that one applied to the corresponding Pokémons to change their form? How would e.g. DPP Ubers and other formats change if stuff like Giratina-O had a free item slot?
Holy crap, I'm new to this gen and was wondering about this very topic a few days ago after watching the replays from this years DPP PL and seeing 7 Magnetons and only 1 Magnezone that took until the finals to be used. You the boss
I remember once upon a time seeing double Mag teams, back in the True Dragon Era. I think I once saw a team of three dragons, Skarmory, Magneton, and Magnezone. And I remember lobby chatter of Specs Magneton (people saying speed means it can run specs while Magnezone had to run scarf since it had less, maybe a little misguided but Specs Magneton still outsped Modest Heatran and Adamant Metagross). Those were the days
It's funny how Magnezone and its line in DPP resist 12 types plus the poison immunity, only water type is neutral to it and then it's weak to the other 3 types (fighting, fire and ground)
When talking about magnet pull users I always think about how the meta would change if probopass didn't get cursed with the rock/steel typing or had gotten higher speed and special attack. That and alolan golem who does what probopass failed to do as an alternative magnet pull user from the magnemite line. It is kind of a shame that probopass wasn't quite good enough as an evolution, same goes for plenty of the other gen 4 evolutions ad many are amazing steps in the right direction for older mons but just barely a couple of minor buffs away from being viable. Then there was buffs to some in gen 5 but not to others and the ones that got buffed were already the best of the group while the rest sorta just got outcast into unviability indefinitely as they were seemingly unloved by gamefreak. I still to this day wish a bunch of the gen 4 mons would get some base stat buffs or better abilities in newer games as they could be so much more fulfilled in purpose.
Not really sure if it's a good set but it is very fun. ----------------------------------------------------------------------------------- Magneton @ Life Orb Ability: Magnet Pull EVs: 4 Atk / 252 SpA / 252 Spe Naive Nature - Explosion - Hidden Power [Fire] - Thunderbolt - Substitute
My favourite DPP Magnezone set is Magnet Rise, Protect, Thunderbolt, HP Grass with Leftovers and plenty of speed evs. Metagross will EQ into Magnet Rise, and explode into Protect.
If all pokemon had their speed stats mirrored throughout their evo lines (ex. Charmander had 100 base speed, Charmeleon stayed the same, and Zard had base 65) with no evo pokemon having their speed stats cut in half to compensate, how much would things change? Picture it in DPP for example, Zapdos at base 50, Gengar at 80, Starmie at 85, Flygon at LOL. Would people use the earlier forms?
I think Eviolite Magneton wouldn't even be good in gen 4. You don't have that many leftover EVs to put into defenses, since you obviously need max Speed. And you'd need to cut into Explosion's power or drop it completely (Magneton currently often runs Naive). Even on the defensive side, Magnezone's leftovers are very helpful against Jirachi and Zapdos.