back then i love doing releasing all 3 character supers. it is not effective but sometime it just give this satisfying feeling of all 3 characters team work. ah, good old times...
12:02 Actually there is a metal that can counteract lightsabers. The mandalorians used it in the war against Jedi in the old Republic. They made swords, and armor out of it, but it was super rare and only they knew were a rich supply was located. They even used it as ammo cause you can't deflect a slug round of the stuff. That was introduced about 20 years ago now.
0:32 1:43 On the topic of _Zelda..._ I would argue that if you have a team of 3D artists that care enough about the source material with the right character designers, the right art director, and a satisfactory artstyle, then yes, you can have great CGI movie work for iconic cartoon/videogame characters. Case in point, the _Sonic the Hedgehog_ movie series and the vast improvements on Sonic's model compared to the first teaser trailer. I do, however, agree with your concerns about the _Legend of Zelda_ movie for somewhat different reasons: *How are you gonna sell the plot?* What's the synopsis gonna look like during the big marketing push for this project? _"Join our Hero, a brave and courageous warrior of humble beginnings, on his epic quest to find the Princess of Wisdom! Through their perilous journey, they must search for the pieces of a legendary artifact in order to topple the evil ambitions of the Dark Lord of Power..."_ ...And with that, I just summed up the basic premise of nearly every single _Legend of Zelda_ game without the use of a single name officially copyrighted by Nintendo. *Do you see just how generic that summary sounds?!* You can easily substitute "Hyrule," "Link," "Zelda," "Ganondorf," and "the Triforce" with any other fantasy kingdom, peasant knight, princess, warlock of darkness, and random magic MacGuffin, *and literally NOTHING WOULD CHANGE!* The average casual moviegoers who haven't played any _Zelda_ game, only heard of them in passing, or Heaven forbid, _never played a single videogame in their lives_ - yes, believe it or not, they do exist out there - would take one look at this movie and think, "Oh, it's just Another Live-Action Medieval High-Fantasy Flick Number 65,536." How can you differentiate this movie enough in their eyes such that it isn't perceived as just another _Lord of the Rings?_ Another _Game of Thrones?_ Another _Warcraft?_ So, yes Simmons, I agree with you, they should have stuck with high quality 2D animation for this movie project (or all CGI at the very least) instead of potentially wasting hundreds of millions of dollars on getting live-action talent, only to end up invoking the infamous "live-action videogame adaptation curse" all over again and possibly bombing at the box office. You would think after the double whammy of writers and actors' strikes rocked the film and television industry to its core last year that people would be more averse to taking risks like this...