Dude, the creators don't even know what their vision was. They said it themselves during an interview; the game's success was a mystery to them, and they were somehow embarrassed about it. Majora's mask 3ds is their "definitive" edition of this game. And look what they did to poor twinmold and zora link in the remake
I love seeing the people I watch in comment sections like these. It really shows that you guys have interests that pretty much align with that of your audience and you also care about what you're doing.
Yo Nerrel! I'm the 3d artist that made the remastered Majoras Mask for Times End and the Terrible Fate cinematic. Just wanted to drop by and say you are a complete psycho for wanting to retexture the entire MM64 game, and I applaud you! This is an immense amount of work, and the struggle of capturing the original textures by using both hand painting and realistic textures must be very difficult. Your process works really well though, so keep on being a badass.
Recomp update is coming soon. Hold your horses people, the project that was first announced nearly 6 years ago is about to come to fruition in ways none of us couldve ever imagined
This looks awesome! Thanks for your hard work! And I hope that you had fun making it! If this is your first pack at least it was an educational experience hopefully
As a 1999 kid i never played majoras mask. And when i tried i just couldnt enjoy it because of the dated grafics. I just startet playing this game with your texture pack and i have to say thank you. THANK YOU
You know this feeling when you’ve only heard this one song from a band, and much later you hear another song and instantly recognise the singer? That happened to me here.
FINALLY a video that does not start with "HEY WHATSGOINONGUYS, and WELCOME to... bla bla" Just straight to the point with the content, and with excellent information. Rarer than diamonds!
I- I have never in my life hated that moon more than I do after seeing this video because you took something that already was horrifying in mediocre graphics and did such a good job pulling it into HD that I am even MORE terrified of it
at 0:53 application of the original asset for stone mask is spot on. But the eyes in the red mask seem too "wide eyed" giving a pupil dilation effect, whereas the concept art seems to imply a more neutral gaze not sure how much of this is more of a geometry problem vs texture. interesting to hear you are working on hacking the models as well too. the mario mask for sure would benefit greatly from that
I love this to death but the only two things i would change is make the moon a little bit more faithful to the original and make link's eyes a little bit smaller
The only thing that really stuck out to me that should change is the button size. The one screen buttons are just a tad too small imo and I think if you scaled them up a bit it would look better. Everything else looks gorgeous, amazing work.
Looks amazing while playing man! The only OCD I have is with the mirror shield. I actually like the model allot more in 3D haha. Guess that wasn't possible to port over or imitatie..
Incredible. Especially with the Astral Observatory, I enjoyed your ability to add nuance to the visuals while still maintaining the original intent of a lot of the areas. Great work!!
Incredible comment. Especially with the mention of the Astral Observatory, I enjoyed your ability to add nuance to your opinion while still maintaining the original intent of a lot of the compliments. Great work!!
The be completely honest, I thought this was going to be some generic "realistic" texture pack like any ol' Minecraft tex pack, that looks like dogshit, but this... this blew my mind. The game legitimately looks like it jumped up a generation from a technical standpoint. The reworked graphics give the dated visuals of the game a timeless feeling. All I can say is: Good job, dude!
Dude, I totally agree. It doesn't fit with anything else in the scene. It's the only thing super round in its environment, is making a horrifying face, and the color is kinda weird. Everything else looked amazing but this cow, man. Spooky.
Finally! An HD texture pack that respects the art style and creative choices of the source material. It's so rare to see such care and attention put into trying to capture the intent of the developers in places where technology held them back, rather than just slapping together as many "realistic" textures as possible onto model geometry that can't possibly complement them. I'm very impressed by this project. If there's anything that doesn't jive with me, it's Link's eyes. Some others have pointed this out already, but I think the shape and proportion of Link's face doesn't really work with these particular eyes. I take it that the goal is to evoke the hand-drawn illustrations, but I think in this case, the issue is that while the eye looks nice when isolated from the rest of the face, they look out of place on the face itself. Perhaps if the macro-proportions like the spacing between the eyes and other facial features can be adjusted, it might work. To be more specific, the distance from the bottom of the eyes to the bottom of the nose doesn't match that of the drawings, so that particular proportion makes Link's face feel longer than it should. The eyes themselves aren't tall enough to truly evoke the drawing. The dark sort of eyeshadow-looking shading above the eye feels more like makeup than shading from the forms of the face, considering that the actual face geometry is very simple and never gets that dark. Another nitpick would be the some of the font usage. Things like the heading of "Select Item" in the item subscreen were originally in the same font as the word "Hookshot." The Times New Roman doesn't fit to me. The font on the HUD buttons like "Return" and "Info" also feel off, but they were originally pixel fonts, so no true equivalent likely exists, although I'd be willing to make a custom one. All that being said, I'm a well-document font nerd, so I'm probably difficult to please in general. =P I'm honestly kind of interested in contributing to this kind of effort if there's any way to do that, but I also understand if you want to maintain completely creative control. Just figured I'd express my interest. I'm also very interested in taking the old and making it feel new. ;P Oh, one more thing: the cow on the mayor's desk feels really off. =P Doesn't really feel like the original face at all, and feels disjointed as a result.
Nintendo: "That's cute." *Ceast and Desist* A few months later... Nintendo Direct: "Hi! I'm ____ and we're going to show you our new game on the Nintendo Switch."
@@nitroturbo7869 I mean a big part of the reason star fox 2 was cancelled was so miamoto could steal ideas and so it wouldn't do better than starfox 64 and his hit his ego
I wish Nintendo would hire people like you to just go back and do this to their best games. I would pay top dollar to replay some N64 games with this treatment
What he is trying to say is that this is worth it. Gaming companies like nintendo think people who make and download roms and emulated games are bad people but really they just want to experience their games in the best possible way.
I've lurked around the Dolphin HD pack forums for years and most of them rely on slapping realistic environment textures. And using Default Microsoft system fonts for the UI. This is a milestone in the HD Pack community and I wish this was the norm. I highly respect you for using the official fonts and aligning them with the native font sheet. My only gripe is how the HUD was handled. Mostly the hearts lacking a bold white outline. Keep up the good work!
7 seconds... in 7 seconds you got to my weak point. SOOO many packs try to get way to realistic and completely loses the magic of the cartoony and carefree/mysterious and dark tone, to a dirty or generic look that tries too much. Your's look fabulous one some places, the astral observatory made my mouth drop, it's amazing. Though other places like at 0:22 (the wall on the right) looks like dirt in my opinion and almost trying to much to look realistic. I know this is not easy and interpreting a lot of it is tricky, perhaps that same wall could be cracking and showing the bricks beneath it I don't know. Point is keep at it, its building up to be AMAZING! Thank you again so much, you made my night by treating my favorite game so well.
As someone who has often worked to take old, low-res, horrifically blurry game textures and models and turn them into something modern and clear, I can confirm to you that interpreting said resources is *really* hard. If you don't have an original concept art, reference sheet, or interview with a creator to pinpoint what the specific visual goal was, it can be a real shot in the dark. There have been many times where I was trying to update something and was happy with my work, only for some long-buried piece of reference art to surface and prove my idea completely wrong. A lot of the difficulty in HD recreations like this is not in the "recreation" bit so much as it is in distinguishing what was originally impossible on the old tech and doing that.
That wall part you mentioned does actually look a bit sharp, but it's not supposed to be dirt, it's more like the texture of the wall. Looks something like stucco to me, but with the sharpness, it looks like it's popping out of the wall a bit too much.
I actually thought the same about the wall when capturing the video. It's a plaster wall photo from a texture library and it'll look better when I draw it by hand instead.
Is this a hobby or an experiment? Do you wish to do work in game development or art directing? Because you certainly seem like you would have talent for it
No it's a mask. It's funny though, it tells a lot about Nintendo that to add such small details that fans would only notice 10 + years later is pretty cool.
The astral observatory literally made my jaw drop. You're doing fantastic work, and I can't wait to play the game with all your textures. It's nice that someone is trying to make everything look pretty while keeping the atmosphere of the original textures in tact
Great work! To be honest, the only thing that bugs me is links eyes. They look to bug-eyed and childish, whereas the original felt like he was almost a teenager with the way they made the eyes comparatively smaller with the pupils. I know the concept art was aiming for more of an anime style, but it just kind of looks off in game.
Definitely agree. His eyes (the black-blue part in the middle of the white) are too big I think. Just a better resolution version of the standard eyes maybe?
Yeah, the shape of the eyes wasn't quite right and made him look insane. I reshaped them to be more like the original and hopefully they're better now: c2.staticflickr.com/2/1978/44668205164_e38cd1e0d4_h.jpg
There's only one texture I take issue with among all the many you've shown off here. Link's eyes. If the goal is to make them look more like the concept art, then the job is unfinished; the shape is still too round. I think an elongated eye would better suit his face. Fantastic work, sir!
I've been tossing this updated screenshot into the eye comments to get some feedback. The new shape is more similar to the original texture as well as the Links from the rest of the series: c2.staticflickr.com/2/1978/44668205164_e38cd1e0d4_h.jpg
Model edits you're the hero we need, but we definitely don't deserve you. I warn you, doing model edits will mess with your textures. Dont get discouraged when model change requires rework of some of your HD Textures, lot of us are rooting for you man
@@error.418 What I wanna know is how people understand how to make textures work on models, I can't even make patterns on boxes flow seamlessly, it's awful.
Antimatter30 Such an in depth and well thought argument, you almost totally changed my mind, however, this project is just about replacing textures so yes, when i said this looks better, i meant the textures look better than the remake's. I'm not talking about the models since this project is not attempting to change those. Forgive my poor excuse of a comment and my horrible phrasing, what i meant to say is that these textures look better with the n64 version than the remake's textures even with its models made from scratch, as you well said, Had the author changed the models as well then yes, the mod as a whole would be as a fact, "better" in every way, rather than in my humble opinion, my sir also i typed that with a butler's voice in my head lul
The only possible constructive criticism I can think of is maybe some changes to link’s model? It looks good but lightly out of place. A fee minor changes would help that a lot though. Aside from that this is amazing
Weird nitpick, but I feel like the heart pieces could match the original better. In the original, they're more slim and the white border with double defense is thicker. Also, like a few have said, Link's eyes look a little odd. Too feminine, large, and they pop too much compared to the original's slightly more muted appearance. I'm super excited to see more from this project. MM is one of my favorite games and I love what you're doing with it. :)
@@brokeangryjerry9605 download muphen64 fz from play store it's an emulator for N64 you can play any games for free also use Romsmania.com to get the games
@@Androbench now i finished downloaded the rom files and the emulator. now what do i do? i could scan it for some reason. sry i'm new to this kind of stuff
I very rarely think N64 texture packs look good. A lot of the time the higher res textures visually clash with the extremely low poly models and environment, and they often completely lose the original intent of the textures. This is the rare occasion that looks great, with a clear devotion to the original, and the AO does a great job to help with the clash between low-poly and high res textures. The few things you showed that I think could use improving: 1. Link's eyes. I know you said this was taken from the official art from Majora's Mask, but Link's model is probably the part of the game most ingrained into people's memory. Using the art as the inspiration rather than sticking to the look of the original model is going to feel off for a lot of people, and those huge irises are going to probably look out of place next to a lot of the other characters in the game whose eyes were textured to be consistent with the smaller eyes Link's model had. 2. The font on the action button in the HUD. This is another one that people are going to very vividly remember, so it needs to be as close as possible or it's immediately going to immediately leave a poor first impression on people. The height of lowercase letters should be consistent, with a much thicker outline around them. Your letters also have a horizontal slant to them, while the original font was completely straight. Also as an aside I think the white outline on the hearts should be slightly thicker. 3. This is a very small one, but it showcases the kind of issue I have with a lot of N64 texture packs where the new texture just has *too* much detail. At 0:27 the original pot (by necessity) had very large spots/cracks scattered across its surface, while in your retexture there are very tiny, minute spots scattered across it. This both looks off compared to other textures in the project that never showcase *that* fine a level of detail, and it makes the pot look not as rustic and beat up as in the original where the damage was much larger on the texture. I hope these comments don't come across as nitpicky or mean-spirited. This project overall looks fantastic, far beyond anything I could ever do myself, and I just wanted to throw a bit of constructive criticism at you.
@Marianockster XT why are you being so rude? i would understand if it was a hate comment, but this is constructive criticism. you could've at least said heck you instead of the f word
I've been playing this the past week and it's AMAZING. definitely tick the Ocarina of time option in the installer too. now my 2 favorite n64 games from when i was a kid are even better. Thank you, kind sir!
Yeah, I am terrible sorry for the lack of ported textures for Dolphin. It is still an ongoing process, and I am looking into keep Nerrel's texture pack as intact as possible for Dolphin. There are a few issues however. For starters, the texture pack for Dolphin supports both Ocarina of Time and Majora's Mask, and both game have shared textures. Changing Majora's Mask might affect Ocarina of Time. I believe currently what is mostly missing are Nerrel's item icons. I am still looking into those. The rest of the active in-game HUD should be up to par (at least the button icons, clock, hearts, magic meter). My third reason would be that it is personally easier for me to do most of the changes at once (one region at once for example), I tend to miss some of the small changes. By default I will always be behind on progress. My final reason and biggest the most important for me is that I want to keep the quality of the textures as highly as possible, preferable suitable for 4K displays. I am hesitant sometimes when textures are smaller. I suspect I was a little bit too late with updating the texture pack for Dolphin, the latest update included Nerrel's Clock, Button Icons, Magic Meter and Hearts. Still, quite a lot might still be missing. Too be honest, I have been more focused on the area's and than the interface so far. The icons and texts are going to be quite tricky as most of them are being used between Ocarina of Time and Majora's Mask and for the sake of consistency I still have to consider it how it fits best for both games. Most of the icons are part of being converted of the game's artworks, and only a tiny amount is used from textures packs such as bluedart's or the Ocarina of Time Community Retexture Project. Please, and please, do notify me if you have any offense in how your textures are being used. If you want to have everything 100% then it would be 100% ported (of course, that is my goal from the start, it is just a slow ongoing process). If you prefer to have any kind of textures being removed, feel free to notify me. I am more or less trying to replace bluedart's textures as soon there is a replacement for it. If I have forgotten a part or mixed up textures, I will work on fixing them. I want to thank Nerrel for allowing me to port his project towards Dolphin. From my perspective I find Dolphin to be the better emulator, which was the reason why I committed myself too see these kind of texture packs being available on Dolphin too rather than Project64. Users should have their own preference for which emulator they want to play Majora's Mask. Ohh yeah, for those wondering, Majora's Mask and Ocarina of Time recently saw some improvements to their 16:9 Widescreen codes for Dolphin. For everyone in general, feel free to drop by on the Dolphin forums and have a discussion with me over there. I gladly help you out. I am always open for suggestions and improvements.
Thanks for your contributions as well, @Admentus. Out of curiosity, would it be possible to port the textures to the Wii virtual console version of Majora's Mask? I haven't come across any information about that either way, and I ask because I've heard that version fixes most if not all of the issues in the GC version.
It probably doesn't make things easier for you that I keep changing the textures every two weeks! I actually only tested it out in Dolphin for the first time when recording this video and most of it looks just like in GlideN64. I wouldn't worry too much about matching everything just yet since a lot of things aren't finalized. I can say for sure that the hearts and Link's eyes are going to be changed again.
@Omnifarious The texture pack over at the Dolphin forums supports the Collector's Edition disc, Master Quest disc and the Virtual Console versions of the Wii for both Ocarina of Time and Majora's Mask. NTSC-U is the primary focus, but PAL should work as well and we even had a kind contributor that provided the Japanese fonts for both Zelda N64 games. You can use the Virtual Console version of Majora's Mask as well. Please keep in mind that some textures might be missing or be inconsistent in the Virtual Console versions. Another issue is that the AR and Gecko codes being made to enhance your experience are mostly exclusive to the NTSC-U Collector's Edition and Master Quest discs and not the other versions. But basically every version of Ocarina of Time and Majora's Mask for the GameCube and Wii's Virtual Console on Dolphin should be supported. Currently, I am not looking into fixing the Virtual Console version's yet. My primary focus as of now is porting Nerrel's texture pack to the NTSC-U Collector's Edition disc. Having said that, the Virtual Console version should be affected by it too for roughly 99% of the changes. The remaining 1% will be looked into when Nerrel is completely finished with his texture pack for Project64 (and after I have ported it for Dolphin). In short, while I primary focus on the NTSC-U Collector's Edition disc currently, all other versions and regions of Zelda N64 games are affected by these changes as well. So, the Virtual Console version of Majora's Mask should be up to date as well automatically. You only need to rename the texture pack folder according to the game's Game ID which should be named NAR (for Majora's Mask VC). Just to clarify. The one and only texture pack available at the Dolphin forums is all you need for all these different game versions and regions on Dolphin. The only thing you need to do is to rename the texture pack folder to your game's Game ID. @Nerrel don't worry about changing textures every so often. I really don't mind. It is a fun game to go through. It still holds up to well today. I have to test it anyway since darkludx over at the Dolphin forums is improving and adding AR / Gecko codes at an insane pace. These days, I just keep completing Zelda runs. I kinda miss the days of old when games were actually great.
I'm so excited! I'm on a journey of doing all of the 3D Zelda games and I was shocked at the differences of the 3DS version of OoT. It's watered down and hand-holdy. I watched your comparison of Majora's Mask, which is probably my favorite Zelda game of all time, and I definitely do NOT want to play the 3DS version, but I was hoping someone did a retexture of the original.
@Rex Erection installing texture packs for project 64 is pretty simple. Just follow his steps and you'll be fine, also check the m description if you have problems.
Of note, don't JUST run p64 as admin and try to start the game, make sure you go config your graphics settings and your texture path ALSO running p64 as admin. Basically, always run p64 as admin for anything
I love the work you're putting into this, though some textures look a bit too clean and dare I say sterile? Some textures need a bit of aging/ dirt to fit the world properly.
I love You! This Project is so awesome! Majoras Mask ist my favorite Zelda Game and i love this game. To see an play it in this way is just wow. Thank You and please keep going and finish this fantastic Project.
If anyone is looking for some great settings for the reshade in MM here's my settings they're much better BloomAndLensFlares AmbientLight Vibrance HDR Clarity Mode3 LumaSharpen MagicBloom
She's smiling if you look closely at the original. The shadow you're seeing is her cheek, the concept art uses heavy lines to shade like that. Not to say it can't be improved...
I cannot express how grateful and excited I am for the full release of this. I was really disappointed with the 3ds remake and this looks like a dream come true. Thank you for making my favourite game look that much better, it really means a lot to me :)
Hope this'll end up extending to an OoT texture pack as well, would love to have the ol' GC collection with hd n64 games that stay true to the original designs. (Also when your assuming what the original designers meant by certain textures, yours seem like overall improvements, my only critique is that you seem to darken these textures where before, they had a bit more of a lighter coloring to them (I.e. The swamp poison looked almost like it was foaming, and the observatory walls seemed like they had shining stardust before, atleast imo) otherwise, everything's great!)
@@HydefHyde saw it, it looks good but it kinda has that photorealistic approach on some things that I dont like, and is why I appreciate THIS kind of pack.
Tomo910 (Tank) Sorry, I misread your original post. It's pretty clear you were talking about gameplay, but I was just so focused on how gorgeous this new texture pack is, I had my mind still on the art style.
I feel dumb here -_-' I have the auto installer on.....and when I try to run it I just get an error: Failed to fetch configuration file! -Auto Installer is saved on my desktop for ease -P64 is saved user/Me/Appdata/Local\Project 64
thats strange the auto installer worked for me i just loaded up the auto installer and it was handling everything for me created a project 64 for me and there i go i have the texture pack
I have to wonder... In 40 years, what will Majora's Mask look like? How far will we be able to alter how it looks while still maintaining how it plays? Also, will we change how it plays to play better, tighter, and more comfortably without making it unrecognizable? Keep me posted around 2058.
Almost at 1m views! I didn't comment until now, but since I'm pretty gosh darn much a kid (born in 2007) I haven't gotten to play the greatest of games hen they were new. In fact, I have barely played Zelda at all, only Wind Waker and BOTW! Anyway, congrats on 1m views on this video!