Great Tutorial! I Didn't Understand One Part at First (but then @Onlygoodsir helped me with that part, but now i deleted that comment) And I Made a robot! Thanks!
10:40 what do you mean by expanding it by 1, i litterly go to that step and cannot carry foward as you did not give a clear instruction on what that means searched the whole wide web and did not figure out what you did
What i meant when pressing the Ctrl key and the '+' (plus) key together, the program will automatically add the adjacent elements to your existing selection. This expansion includes all surrounding elements that are immediately next to the ones already selected, effectively growing your selection area by one unit all around. So this action is akin to selecting an additional loop of elements surrounding your original selection this is what i meant by expanding by 1 sorry for the confusion.
Learned a lot of great stuff from this. Really appreciated. One suggestion for the eyes is instead of texture coordinate from camera, use object instead. This keeps the "scan lines" in proper alignment regardless of the perspective of the viewer/camera.
hi , i have a quastion please There’s something that doesn’t show in render results I mean there’s something on the surface of the model , i dont knw what acctuly i can call it but it’s like fingerprinting or something that makes the model more realistic
In Blender, to add surface imperfections like fingerprints or scratches, you apply a grayscale texture or procedural noise to the roughness input of the material's shader. This texture controls the surface's roughness, making some areas appear smoother or rougher based on the texture's black and white values. You can adjust the texture's scale, position, and intensity for the desired effect.
Hi awesome video tnx. I was wondering if there is a way to set this up as a facial rig. For example if you blink the animation bling. Haven't done it before so curious as to how to do it. Any advice would be appreciated.