if I combine it together with the picking up squat and the squatting in the non linear animation editor, the child of constraint doesn't seem to work after the first action. is this because it kind of takes the animation from the second armature? it works perfectly for picking it up but when I combine the squat in the action editor in the track it doesn't work anymore for the movements afterwards.. the object starts to spin around weirdly. do you maybe know how to fix this?
Hi... Please checkout the below link for flag animation tutorial... Thank you for watching and supporting me 😊❤️... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1kQTVFgolUc.html
so here's the thing when i attached it to torso and the arm (the object stays on the torso) and when i animated the arm to pick it from the back (with turned off keyframe for the torso of course) with the torso bent (like bending over) the object moves weirdly when i turned on the keyframe for the arm to pick it from the back so let's say arm moves in the line of a quarter of a circle the object would move from the hand, out of the circle and move in a bigger circle which doesn't match the arm movement (trying to make an animation of taking the sword from the back)
Thank you so much, I'm new to blender, but was trying to make a 3D animated Overlay, but couldn't attach the gun to the character, I tried many tutorials but none of them really worked, this one did, thank you sooo much♥️