Got to love how this man is now cramming TWO tutorials in 1 minute now Before you know it this glorious bastard will just be beaming them straight into our head
there's something very genuine and wholesome about your brand of humor that i love, and i can't seem to find it elsewhere i don't even use blender or make digital art. but i always look forward to your tutorials.
When you started duplicating the spheres I was like, "Ha! He could use arrays that would be faster!" And then you came with an array of an array of arrays of an array and I was still trying to assign materials... 🤔
few days ago I could not do anything good looking in Blender... I have known Blender for many many years, but no success. Then I found these tutorials and in few days I developed so much... These tutorials are REALLY really helpful! And motivating. Blender is actually so easy. Much easier than it seems, just there wasn't anybody showing which tools are used for what. You've just contributed to birth of legends, such as.. umm myself.
Came here from CGMatter, I like how both of you have completely different ways to go about the same thing, and both are really useful for different purposes!
You’re hilarious!! Love it!! Was hooked when I watched your Blender Conference presentation few months back. Subscribed to this channel right then! Keep up the great tutorials AND presentation. Outstanding!!
You almost got me on applying those pesky modifiers thanks for putting it into the description! Another excellent tutorial, way better then those too-much-text-too-less-progress ones! Keep it up! Thumbsup!
Wow, I think I'm on the same wavelength as Ian as a few weeks ago I did precisely this effect using almost this exact method. The idea came about when I was watching a Captain Disillusion called "Quick D: Brusspup Outgeeked" and Captain D said that you needed expensive motion graphic software to automate the animation of the candles, and my brain was all like "Pfft, I bet I could do this in Blender with a bit of effort." I was correct, instead of having the texture affect the color of the pixels on the "array screen" I instead used it to displace the meshes past a plane that was hiding them from view and it worked beautifully. ...This process is so hard to explain, there is a comment from a month ago of me trying explain this process in the Capt D. vid I mentioned earlier and I basically failed in my explanation.
Are you going to meet with Corridor Digital, and talk some Bad & Great CGI? It would be really nice to see how they react to your stuff, because they always say, "as a still image it looks photoreal", but in your work I see the oposite, it may not look perfect, but in motion, oh my.
Insted of renderong a full animation u can just use An image texture conected with maping n texture coor. Uv then keyframe x coordnate N to get a smooth animation u can connect floor math node to a multiply math node to the x value of a xyz converter to the transform plug of the texture mapping n u ll keyframe the floor node instead of the mapping and u ll set multiple node to 0.1 0.01 0.001 pick what the best for u then start tweeking from that
Any plans to do a tutorial on the stuff that sells your environments? I'd LOVE to my hands on anything you'd be willing to share there. Procedural wetness (rainpuddles, etc), a look at how your hazy fog and/or volumetric lighting sell those gorgeous scenes of yours? Shamelessly asking for the sake of my cyberpunk bladerunner noodles.