For Arcwarden Disorder is significantly favored because it makes your Wraith hits much more reliable. The extra slow being on your double works well when you are going on another hero.
Weaver 4 exp facet is really strong. Hoodwink acorn bounce is also super strong on support for trading in lane. You used to have to isolate the hero with the ranged creep. Now you just find their isolated support and get 2 bounces and an auto attack. It’s insane for trading
Acorn bounce on tree is broken. Early game you find someone solo and 1 shot them with acorn. Even late game if someone runs from a fight. They aren't safe alone and they aren't safe next to teamates.
I really love the Weaver XP build, especially as a 4- I end up with lvl 15 before my mid often times so I have max bugs and shukuchi. IMO they are both really strong.
Acorn shot only gets 200 range from scurry. It's specifically made to not get the double benefit in that one instance. I like tree bounce if you're planning on doing core stuff since it makes it more likely the big creep in a camp dies, and improves your solo kill by guaranteeing 2 hits on enemies that are alone
@@lamby587go nuts scales better in late game since scouting the acorn shot with 200 extra range is crucial for Rosh, but it’s niche. Trickshot seems better otherwise
I feel like you’re discounting Specs second facet a bit too much, esp the part about “illusions persist even after target dies”. As a spec spammer with over 1.5k games on spec, gotta say that that actually feels huge. Early/mid game it allows you to go in for those kill steals and then allows you to reality right back to your farm spot esp if you were farming in a very safe spot. Also later on in games it allows you to possibly one shot solo supports trying to deward and then reality right back to safety since your other illu won’t disappear. On top of that, the dagger on reality is also a big part of being able to burst down supports during the mid game, the double dagger dmg plus a few hits is what really allows spec to get that instant kill earlier on… I doubt bsj will get to read this, but hope he does cause I’d love to hear his thoughts on what I said hahaha
They brought back exactly what made spec broken 2 patches ago, with the dagger and 1 second reality AND added the illusion not dying with the target. After you have 6 you can participate in every kill on the map every minute and still go back to your safe farm
@@Kastr000 Nah, tested it out the second reality still won't send a second dagger to the same target. Once you have ags, you can deal dagger damage to multiple targets, but you reality won't trigger twice on the same target anymore. Still think it's the better facet based on being able to reality out after killing someone though. A looot of utility throughout the whole game.
For morph, what flow does is make him a caster. When his current agi divided by his current str = 1.75 or greater, all spells he casts have the maximum cooldown reduction of 60%. And this includes spells when he uses his ult.. So for example let’s say he ults omniknight who has lv 1 repel. Repel will show a 45 second cooldown, but if you use it(assuming you have the max cd reduction of 60%) he cooldown is 18 seconds. The thing that confuses people I think is that the cooldown reduction seems to work differently than the standard cooldown reduction it seems to be more of a cooldown timer/clock speed up. It’s hard to explain but it’ll do my best. If you use the above scenario with repel. Of you cast it, the cooldown of 45 seconds will show on the skill and this includes the reduction from flow. So it will show 18 seconds on the skill when you use it. Now, if try to immediately cast it again, like all skills , it will show you the time left in the cooldown next to your curser. The cooldown timer by your curser will start at the base cooldown time, in this case 45 seconds, but this timer normally would match the timer on that is over the skill icon. But if you you will see that the cooldown timer by your curser(if you repeatedly try to use the skill while on cooldown) decreases faster than 1 second every second. If you read the full description of flow by pushing alt, it says it also affects skills that are already in cooldown. So the only way they could do this is to give morph a special cooldown timer/clock that speeds up and down based on the current agi/str ratio so that this timer/clock can modify the cooldown on the fly as your agi/str ratio changes whereas standard cooldown reduction only applies when you cast the skill/spell. And this sees to be the case as if you use a long a long cooldown skill like lv 1 repel, and have the max 60% cd reduction of flow, you will see the cd on the icon shows 18 seconds, and then if you revert back to your normal form and hen boost your str so that the cd reduction goes away, and then replicate again back to omniknight, the cd on the skil, icon will have increased and not decreased. So as far as what you can see on the screen, it looks like the cd on the skill icon is the base cd with the cd reduction based the agi/str ration included while the time by your icon(again, if trying to use the skill while on cd) is the current cooldown without flow but will count down faster than 1st one per second based on flows current cd reduction. And when you revert back and forth forth, he cd on the icon will adjust based on the countdown timer by your curser with the current flow cd reduction taken into account. I hope this all made sense. For a couple funny uses, if you replicate oracle and you have octarine, you can cast purifying flames every 0.76 seconds . Or if you replicate earthshaker, you can almost permastun with a 1.52 second cd enchant totem cast with the 1.3 second aftershock stun Lastly, just remember that when you replicate the base cooldown of spells does not include carry over cooldown reductions from octarine or talents.
I think the point of that Flow Facet Morphling is to be a Strength (main stat) spell caster (usually Intelligent heroes) with low cooldown (on abilities only) by increasing its Agility stat over Strength. You have to go spell caster if you are going to use that cooldown reduction mechanic because you have no attack damage by going Agility instead of Strength stats. Or to be basically like Tiny: hit hard but with low initial attack speed
That's my experience with it too. What you give up in damage is not worth what you get in CDR. The tradeoff in regular morphing made sense: damage or survivability, but now the tradeoff is low damage and durability or squishiness and dubious CDR. To pick flow morph, I want to be able to spam abilities and be a front liner, but as it currently is, it's useless.
Because you get the cooldown reduction based on AGILITY, which is just stupid. If you pick Morph as a strength hero, you want to have more strength than agility, right? But then you get no cooldown reduction. That's how insanely bad this facet is. It doesn't make any sense. If you shift to agility to gain cooldown reduction, you get no damage and no HP. I think their idea is to abuse CDR while morphed into a better utility hero, but it's pure grief the way it is right now. They should just remove this dumb facet and make something useful for the normal Morph.
@herdina7 they could fix the problem by switching his primary attribute to intelligence with Flow and then making the agi/str slider a tradeoff between cooldown reduction and spell amplification.
@@herdina7Yeah except you have good early regen and lasthitting can go perma strength with armlet max Q and nuke people with armlet toggle. Then you just shift agility with armlet and soulring to perma spam flash farm with low cd Qs and then you shift into agility once you have enough base stats and flat dmg items and you perma zoom across the entire screen. Also perma strength morphling is pretty fun, I play it with armlet and mask of madness, you are online so early and you are a legit tank. You just stack flat damage and armor and flat attackspeed you Q someone with midflight armlet toggle, stun with E, which stuns for a pretty long time and immediately mask of madness zerg them down. This build is no joke a lot of teamcomps can not deal with 4K health 300 AD morphling at 20 minutes, all you need is Q max with some E points, you do not even need points to shift and can instead take basic stats upgrade since morph now gets double the stats.
They need to fix how cool downs work with Flow Morph. The cooldowns are deceptive on your items and spells. 1 second is not actually 1 second, which destroys your flow in team fights.
But that is the whole point of the facet, this way if you have octarine and/or the lvl 25 talent that reduces your Q cooldown by 40% then the facet is still good and gives you 100% value. If it was just flat CD you would get diminishing returns.
@@mmortal8183 Yeah but that is by design? As your cooldowns recover faster, so for Morphlings spells and items time literally “flows” faster. Or do you mean it in a way where they should normalise the tickrate of the spellcooldown in some way. Not sure I follow
one thing i'll say about am is that if you're against lc not taking the reflect means that the duel doesnt go through, as before it would go through regardless because it would reflect it.
@@parham1023 Only matters against LC Duel and Sandking Burrowstrike I think. But reflecting Burrow was not a big issue if you are aware that it will displace you.
25:20 Tangos, 2 rings of regen, QB, 1 branch -> Treads rush. From there, normal TB items. It's also worth noting that shard gives +20 regen now, probably still a 6-7th slot.
PA with morbid mask+Deso wants the second facet maxing dagger with the CD talent. Just repeated dagger until crit is ready (dagger counts as 2 attacks towards the counter)
For the Bloodseeker left facet, since enemies tend to stand still, instead of pushing them away from your team, couldn’t you invest 0.3 seconds to get behind them and push them towards your team instead?
Through and Through is a huge change for BH mid. If the enemy stands right next to a creep you can throw the shuriken and he takes shuriken damage + the "splash damage"
I'm currently spamming pack rat. my favorite one is vessel, you can't gain charges when you place it on neutral slot but ones it has charges then meepo has another free sustain when pack rat it and use the clones use it. my next fav is linked sphere and then eternal shroud.
Im on a 10 out of 12 match winning fest with Hoodwink and the phacet you didnt mention. Acorn bouncing off trees makes his laning phase super broken because basically no support can trade with you. Guarantees you get a good start to the game and a quick gleipnir. Then its GG
brian, i think seeker\s other facet also useful in lower ranks and it is attack damage + 27 pure / hit. With more attack speed it will do around 100 dps
I lost a game becuz of mk 3 sec facet . Basically late game he had ages we killed him in his ultimate and waited for him to respawn and we figured out he can die and raise in his ultimate with ages and ulti continues (which is weird cuz ages takes 5 sec to respawn)
Morphling's flow, in combo with an octarine core, brings his strike/waveform cd's to 4/3 seconds respectively. waveform every 3 seconds sounds absurd to me idk. it is a VERY late build tho, which is why we see more ebb
@@SebastianSanchez65 yeah, im not high rank thats why i was asking, im just a lowly archon, ive been spamming spectre since i commented that with a 6 winstreak so far, idk if shes op but shes pretty good in my rank
Offlane Morph with the STR Facet. You always stay at full STR cuz the AGI is not worth it. Get Wraith Band, PT, Midas/Radiance, Aghs, Assault and replicate the enemy carry. If the enemy team is full of magic damage, get the magic resist talent and go Midas, Mask of Madness to become an unkillable hero with decent DPS. Morph has one of the highest stat gains in the game, and STR is the most important attribute in the game.
Bsj help! Faceless void the old version and new version is unplayable against drow. They gave something to void that projectiles and attacks slows before hitting void. I couldn’t go hg against drow . She would keep attacking and my hp is full and i was getting hit by 5-8 arrows in an instant. Basically getting one shot (she didn’t even have crit) . And she had aghs im sure im right. My number was 0 the boom 7 dead
With track, bounty hunter left facet makes u hit the same target twice with shuriken all the time if u play it correctly. no reason to take de right facet
Yeah i think it would be too broken, what if the facet also active when he's inside shrapnel area? It will be less broken but maybe still is unless enemy can see the shrapnels area even inside fog of war?
Arc Warden and his Tempest Double have different spells. The Magnetic Field is different, Flux is different and the Spark Wraiths are different with different effects. What they did was before, if you were on the Dire team, you would have the Tempest Double's abilities from level 1. You would only gain the normal Arc warden spells at level 6 when using Ultimate. If you were in the Radiant you would have regular spells and only getting Tempest spells at level 6. This make it so that dire side Arc was better at split pushing since the tempest would get attack speed from Bubble, but radiant arc would have more attack range from his bubble. It was RNG and were stuck with it. But now the facets allow you to choose which one you want, regardless if you're Radiant or Dire. It's still kind of stupid and silly since Arc Warden literally gained NOTHING from this update, his innate is bad, facets are bad and overall, got nerfed so hard it's not worth playing him anymore. If you want the arc warden experience, just pick Lone Druid instead.
@@apex9806 Thanks a tonne. I've been out of the loop for a while and haven't played arc warden in a minute, so didn't realise they made spells different for the double vs main hero. BSJ's explanation was pretty clear then in hindsight, but still, cheers for the explanation.
Im glad str morph isnt really gdrting any attention. When some pro finally popularise it, they are 100% going to nerf it. For now i can enjoy my games with str morph.
Can someone help me how to lane with necrophose mid. I can win mid kane if other heroes but not necro. i think thats my weakness legend bracket. I really want to win or even draw the lane with necrophos hope u can help me.
If you want to beat nec - deny, control creep wave, buy magic wand. harass (pick magical midlane heroes) If you want just to sustain - buy bottle, and magic wand, control creep wave If you are encountering pro nec player, then you can buy rain drops also to minimize damage if u are hit by death pulse.
I feel like the spectre one isn't as one sided as BSJ presented it. Sure having more lane presence is great, since she is quite a terrible laner. But having a 1s cd on reality is quite strong, and your illu surviving after haunt target death is OP. Since she got changed last, you cannot freely engage in ganks since you have to commit for three seconds and if you get disabled / silenced / fuck up, and are not able to reality back to original position, you're stuck on the wrong side of the map / in the middle of a precarious situation. What you ideally want to do, is haunt a support, dagger (manta), get a free kill, and fuck off back to farm/safe position. That is inherently an extremely strong aspect of the hero. Being stuck in no man's land, separated from you team in the ennemy back line with no way of going back is a nightmare. How many times have I jumped a support and gotten disabled / support dies and being stuck there is terrible. (shoutout to noob disruptor players, ty) I feel like the laning pressence defenitively does not compensate, especially since you don't want to get near heroes in the lane, but just hit creeps. 4k mmr noob here but I'm pretty sure my analysis is on point here,; for the majority of most games and sitations, you're better off playing spec as a farmer, getting free kills across the map, ramp up your net worth safely and transition to be a monster late game.
yeah its weird no one is talking about that, 12 extra damage early game for farming is kind of insane for a hero like spectre imo, sadly the nerf to blade mail kind of hit spectre hard ngl