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Make your door open away from the player | UE 5 

InsertNameHereGameDev
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[This tutorial is filmed in Unreal Engine 5, but will work for later versions of Unreal Engine 4]
In this tutorial we will be making the door we created in a previous video open away from the player. We will be using a dot product to power this. We also make sure the door closes correctly instead of jumping around.
Fixed models (sorry about that one):
drive.google.com/file/d/13Tj6...
Music used:
Otis McDonald - Spooky Boop (used inside of the video and the outro):
• Otis McDonald «» Spook...
#UE5 #UE4 #blueprint #doors

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16 авг 2023

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Комментарии : 21   
@GuiGFreitas
@GuiGFreitas 9 месяцев назад
I've been fighting how to make a door for two days, this is by far the best tutorial on how to make this! I was using flip flop, and timelines so if fit perfectly! Thanks!
@InsertNameHereGameDev
@InsertNameHereGameDev 9 месяцев назад
No problem. And thank you for watching and subbing :-).
@Ma4iM
@Ma4iM 5 месяцев назад
The way u explaining everything is what everyone needs to start do. It helps not just to copy paste the nodes, but to understand the nature of it...and why it works or doesnt work =) pleasure to listen
@K68080
@K68080 2 месяца назад
Thanks. This is amazing.
@shami9353
@shami9353 5 месяцев назад
Great one! Looking forward to more!
@rodrigoolivera6119
@rodrigoolivera6119 6 месяцев назад
You explain incredible, Thanks
@dpereirax
@dpereirax 3 месяца назад
Thank you!!!!
@PluckyVods
@PluckyVods 3 месяца назад
amazing video!
@RedRavenNine
@RedRavenNine 4 месяца назад
I have fought for hours with this. I kept running in circle using hit boxes. If you run into issues with your door mesh rotation being wrong, you can just add a scene component and drag/attach your door onto that, then use the Scene component for the Set Relative Rotation node instead of the Door. It will save you having to fix the mesh rotation.
@F1ain
@F1ain 8 месяцев назад
Hey dude, Loved the tutorial! Great explanations, I seem to be running into an issue of the door not opening away from the player. I can drag two identical blue prints into the world, one door opens inward , the same exact blueprint next to it in world opens the opposite way of outward, any ideas? haha
@sethleland
@sethleland 5 месяцев назад
Not sure if you're running into the same thing I did -- but I had imported my mesh incorrectly (so the forward direction was the "side" of the door), and as a result, the door would open in different directions depending on whether you were on the right or left of the hinge, not the front or back of the door. I resolved this by changing the import rotation setting of the mesh itself, then re-imported.
@pluck_vods4192
@pluck_vods4192 10 месяцев назад
i have an issue with this it kinda works but only if im in the middle of the door if i interact with the door from the left it thinks im behind it but im not and vice versa, what could be causing this? edit: i fixed the problem didnt take into account the way the model was orientated thank you amazing tutorial
@InsertNameHereGameDev
@InsertNameHereGameDev 10 месяцев назад
Thank you as well as thank you for posting how you solved your issue. That could help other people in the future :-).
@SuperrMurloc
@SuperrMurloc 3 месяца назад
I'm having this issue, can you explain a little more how you solved it?
@pluck_vods4192
@pluck_vods4192 3 месяца назад
​@@SuperrMurlocgive me your dicord and i can try to help as best as i can​
@pluck_vods4192
@pluck_vods4192 3 месяца назад
@@SuperrMurloc hey if you give me your discord i can try to help as best as i can :)
@pluck_vods4192
@pluck_vods4192 3 месяца назад
@@SuperrMurloc give me your disc0rd and i can try to help as best as i can :)
@ji94games
@ji94games 11 месяцев назад
First, time stamp?
@InsertNameHereGameDev
@InsertNameHereGameDev 11 месяцев назад
Haven't really done timestamps for tutorials yet, but here is a basic outline of the video 00:00 Intro 00:50 Tutorial 13:14 Outro Will consider doing them for future tutorials.
@ji94games
@ji94games 11 месяцев назад
@@InsertNameHereGameDev ty
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