Finally someone who doesnt uses a ultra gegenpressing match engine exploiting tactic, but creates tactics based on own team strength and opposition weaknessess and explains why. Great vid!
Glad you enjoyed it! The joy of Football Manager is that you can play however you want. I'm certainly not going to judge those that want to win using all-out pressing, if that's what they enjoy. I certainly prefer the challenge of something a little more realistic, however.
I was wondering, would instead of putting positive mentality without the counter instruction on, could I use cautious mentality with counter on, would decreasing the mentality have the same effect? Thanks in advance, keep up the amazing videos.
There is never any harm in trying. The "counter" instruction will see you attempt to counter attack even when you have a numerical disadvantage, so it is a very good way of surrendering possession further, and tiring out your attackers and transitional players by chasing lost causes. I would, therefore, only consider it when I have confidence that my outlets are able to regularly win their matchups. This is regardless of the risk level set by mentality. But as with anything tactical in FM, there is no "right" or "wrong" way of doing things. In the right system, cautious mentality and counter can work. I would advise, however to really make sure that you have the defensive structure for it, too, as you'll be inviting a lot of pressure.
Is it good IF(Attack) Dlf(Support) winger(support) cwb(support) anchor volante(support) iwb(support) more dribble more dribble BPD(stopper) central(cover) wide centre(defend)
As spoken about in the video, it's about assessing the qualities of your squad and putting a plan in place that allows you to utilise their strengths and exploit opposition weaknesses in transition. There is no universal "good".
Just break it down by what you are asking them to do, and then which attributes would contribute to it. Let's take Hold Up Play as an example: Physically, a player needs to have the strength and balance to shield the ball. They are looking to use their body to keep the opposition away from the ball. Technically, they need first touch, to control the ball and passing to then lay it off to a teammate. Mentally, you want someone who is brave enough in the face of aggresive challenges, work rate to keep on doing a pretty thankless task all game long, and the teamwork to involve their teammates. When it comes to then considering roles, you need to look at those that will involve hold up play. Some striker roles have Hold Up Ball - Target Forward, Deep Lying Forward, Pressing Forward. You then want to look at their other attributes and the rest of your system to see what would be most appropriate. Do they have good vision (and very good passing)? Maybe Deep Lying Forward would be most appropriate. Are you looking to send lots of crosses into the box and they're good in the air? You probably want them to be a Target Forward.
If I ever win the lottery I'm retiring this man so he can focus on making more videos like this. Just binge watched most of your videos and will go through the rest later.
The list of clubs you showed after you said "Some teams suck," isn't a lie! 😂 I have actually had frustrating saves with 3 clubs you showed and the saves ended with me deleting them. 😅 Nice video though. But I'll stick to possession based style for me ☺
To never go behind 🤣 Joking aside, the structure here doesn't require great changes when one (or even) 2 down. A good counter-attacking system is about knowing your outlets, but also understanding that you're not going to be playing in perpetual transition. We have ways of getting the ball forward quickly, in combination with the higher tempo, but then have support that can allow us to retain the ball in the final third if necessary - hence making sure we had a 2-3-5 in-possession structure to work from. Now, depending on the opposition, going behind might necessitate using different outlets - prioritising those who link up play more over those who might provide an immediate threat in behind. It ties into the same reason why "Counter" as an instruction isn't selected. That encourages the team to launch counter attacks even when there isn't numerical advantage to do so. Without the right players, it's a good way of surrendering possession immediately. Instead, using tempo allows us to progress quickly, but not be careless. Which is useful when chasing a deficit.
I watched your videos for a while now. Although it is very in-depth I believe you replicate true football more so. Can’t stand the basic “Jose Mourinhos team is replicated by playing out the defence, shorter passing….” Basically using the META instructions. I had started to do this with limited success but breaking it down in this way is very refreshing. Please keep them coming as love your style. Very original and engaging.
Thank you 🙏 and I'm glad you're enjoying the content so far. I definitely prefer applying real world approaches to the game - at least as far as the game will allow, anyway 😂. That said, it is a game after all, and people like to win/succeed first and foremost, so I completely understand why there's a lot of videos out there that focus on overpowered meta instructions. Thankfully FM is mostly single player, so we can all choose to play in a manner we enjoy!
You make it sound simple and that is a success by itself! I've tried "reading" the opposition with no effect, so I dropped it this season in my save! I need more time with FM but unfortunatelly I don't have it! So, I'm happy that you make those videos and I can see that it works somehow!!! Thank you mate!
Time is always the battle ⏰ - I need to find someone that will either employ me to do nothing, or give me house and food for free so I can find enough time to do all the stuff with FM that I want 🤣
@@vangeliskastanas exactly that - my next project is to find an extremely wealthy old lady who will let me become a house husband 🤣- preferably one who isn't as trigger happy as the Watford owners, though. Joking aside, next project will again be something a little different, something with a little bit more jeopardy. I'll reveal all in due course.
@@lucacerullo2075 the most honest answer is I wouldn't use 4-2-3-1 for a counter attacking approach. That's not too say it can't work, but you're severely compromising your defensive structure, and that in turn limits the space you can then exploit in transition. That said, if you're wed to that shape, then it all comes down to the players at your disposal and your opposition's weaknesses. Use the scout report to identify where there are gaps and get your most suitable players into those areas to take advantage.
I'm really sorry, I won't be doing that. It would take literal hundreds of hours (for FM23, it was probably close to about 800 hours by the point of 3.03)
@@qazed546 just the statistical analysis elements (pizza charts, archetypes) required pooling together data from 14,000 players, and manually setting the percentile thresholds. This would then require adjusting as a lot of stats recorded in FM23 don't exist in FM22, and would need to be done from scratch to be representative of the match engine. That alone took 2 weeks for FM23.
Good explanation. Too bad I didn't get to see this 2 years ago. Solid defense, quick ball carrier or two, someone from midfield getting forward to support the transition, one player who can hold it up so the rest can make their runs and a defender is forced to stay back. That alone gets you far. PI's and looking at the opponent's analysis is just squeezing the last drops of juice left in. Luckily FM still doesn't adapt much and you can run the same simple tactic with more success than deserved. Most people will probably go for the AF or a PF right away, but the Poacher staying central helps anyone carrying the ball inside the box to have room to move in, so they either take a shot, or he's left free to tap it in by mostly standing still and making it look easy.
Indeed. Although, I will also mention that the whole point here is that there are multiple ways to orchestrate a counter attack, but you need to understand both your team and your opposition to make appropriate decisions. You don't need someone to hold the ball up, if you've got threats in behind in the right places against certain teams. Similarly, you can't rely on threats in behind if your opposition don't give you that opportunity.
@@mustermannfm I call it hold up, but it's not always necessarily proper hold up. Just players that will get forward, or from a deeper position take it, attract the press when closed down and distribute. I love playing a CM on attack under an AF. He will get in the box, but when closed down he will pass out of trouble, or the AF makes a run away from him to let him score. He won't move with it much, unless he's clear past the defense. A Poacher also receives with back to goal often when he isn't clear, but he will get tackled off the ball pretty quickly without immediate ball carrying options around him. Still, he's occupying a specific area and defenders so the rest know what is available to them to get creative with. It's a balance of solidity and creativity.
Mentality is an indicator of risk - and often makes a lot of minor tweaks to each setting. For example, if you leave everything unselected and increase mentality, you will notice that the labels for things such as Passing Direction, Tempo, Trigger Pressing, etc... all change slightly. It's for this reason I moved Trigger Pressing down a notch, as with Positive mentality it increases the middle point to Slightly More Often. By dropping it one notch, it is now Slightly Less Often, which is enough to encourage us to hold our shape, but not so much as to make us completely passive in our defensive third. As mentioned in the video, the combination of Positive mentality and an increased tempo allows us to take a forward thinking approach when we do win the ball without the careless punt-it-forward-and-hope-something-sticks approach that adding "Counter" can often lead to. It also helps us to try and maintain attacking pressure in the secondary phase (when the initial counter might not have been fruitful but we've retained possession) as we are not built for a methodical breakdown of the opposition once they have fully regrouped. Subsequently, I would not recommend using anything below Balanced for a counter-attacking approach. Yes, there will be examples out there where it works, but if you inhibit players from taking risks, they will rarely look to make those quick transitions or provide adequate support for them when triggered. I find something like Cautious useful in a possession system when holding a lead and wanting to see out the result - as you are essentially instructing the players to stick to your ball-heavy approach but prioritise ball retention over penetration.
You see when the skin appears on screen it says the name of the skin and that the link is in the description...and then you head to the description and it says *FEATURING* JustHowie's Just Skin 2023: www.fmscout.com/a-just-skin-2023.html. That's the bit you're looking for 🤣
@@mustermannfm oh damn🤣 what a blind man hahah, sorry m8, automatically assumed that this is also one of your skins desoite the completely different style :) cheers
@@iondelic5967 it's all good - we all have those moments 🤣 I'm always keen to try and highlight the great work from within the community, so this was a good opportunity to showcase @JustHowiez excellent skin.
I'm glad you enjoyed it 🙏 There will be a tactics video with each save, but it will always be supplementary. There are a host of fantastic RU-vidrs out there that churn out tactics at a high rate, but for me, I'd rather have them rooted in a situation where we can explore the problem solving aspect - what are the strengths of the team, what are the limitations, what is the tactical philosophy, etc... and how to break it down and adapt it for any team (within reason; no point building a backs-to-the-wall counter attacking system if you've got the talent of Man City at your disposal)
@@mustermannfm That's fair, and it makes sense. The combination of the overall philosophy and the details about each role in each particular match is something I haven't seen anywhere else. Like you said, there are a lot of tactics videos, but a lot of them seem like "add clickbait title which must use the words OP, unstoppable, or unbeatable; show tactic screen; show clips; go back to tactics screen and read it aloud." Your stuff stands out.
@@Catch22er I'm not going to knock other creators, but I get what you mean - don't think I can ever bring myself to engage in that level of hyperbole. Even if I had a 100% win rate, I still wouldn't be confident enough to call it "unstoppable", "unbeatable", etc... But then again, I can't imagine many people want to click on a video titled "Win at FM with this philosophy that is very effective but requires a certain degree of micromanagement and understanding of your squad" 🤣