If you use the linear interpolation a lot (or the other mode), you can change the default on Preferences > Animation > F-Curves > Default Interpolation.
Wow! I really got a lot of this. Thank you so much. I really like the paralax effects with the 3d look in 2d. I'm so pleasantly amazed at how you devised this tutorial in expressing your knowledge of the subject with your example. Professional and excellent. Many blessings.
This is a great video. I actually want to use it in a video game instead of a blender animation, but the concept is so obvious in hindsight! One question though: I'd imagine as you put the background images further away, they shrink. When you made them in photoshop, how did you know what size to make them so they'd be appropriately sized once scaled for perspective?
True! Further away they shrink. But you can just put the image further away and make the plane larger. So it matches once again. Also... this is very applicable in games as well! You can try it out in Unity.
you know what's kind of sad? literally, this is an easier concept to do, in blender of all places, then in Toon Boom where it's meant to do animations since you need a peg, you have to make sure that peg isn't on the other layer and only on the camera, if it's not you screwed up, and you have to make sure it doesn't do that, for all of it. making you wonder "why am I bothering with this concept?" lol unless you're 100% familiar with toon boom to that extent granted parallaxing wasn't something i was.....100% going to always do in my animations. Because I liked the thought of doing it with my own hands, doing the camera myself and making the transitions myself like old school wise however; difference I suppose, this is just a quick thing for my OST, so why should I make it harder on myself? if anything in just a few hours I feel like i can do the same thing here, then all day trying to understand toon booms "parallaxing" sure they do have exposure, to where you take a few frames and you cand expand it so you don't have to keep moving the character etc. which is very very nice. what isn't? is it literally using nodes more complex for moving objects then blender itself does. lmao though thanks for this. I'll probably do this instead. I'll just make the running in toon boom, make it transparent, and go from there.
This is one of the most useful videos in RU-vid for animators! I am making a project just like this in this period and your video just helped me a lot! I have a quastion anyway, is the character drawed in Photoshop as well and animated in Blender by importing Photoshop layers? Keep making these great videos! You guys are amazing!
@@TeamMiracles Thanks for the answer! I hope you can make a tutorial on how you drawed the character and placed the animator character in the rest of the scene also :)! You're awesome, guys!
Hello, first of all, thank you for this video. I have a question for you, the colors of my character are not clear when rendering, it comes out a bit blurry. As in this video, how can I render my character clearly. If you can help, I would be very grateful.
нашёл одно виде о с данной темой, что обрадовало, но огорчило что скорость увеличена когда плейн добавляешь. пришлось замедлять видео) но и на том спасибо!!!)
Whenever I try to insert it as a keyframe and press ctrl + I nothing happens and when I press "I" it just makes a popup appear and if I press any of the options on the pop-up nothing happens either. Btw, how do i make it so that if I draw while having the image plane it doesn't make all my lines turn gray?
Hi! I hope it's ok to ask: What were your render settings? How did you manage to render this while preserving the colors of the PNG without Blender casting shadows? I tried to import my PNGs with "Emit Light" but when I render the animation with Eevee, it doesn't render the colors correctly (the white is never a true white). I saw that you imported your PNGs with the default "Principled" Material settings, and wonder how the lighting works out when you render? (Thank you this video is very well done, btw! ^^)
Update: Researched some more and I figured out what the problem was - in the "color management" settings I had to change "view transform" to from "filmic" to "standard".Thanks anyway ^_^ Just posting this here in case someone else has the same issue~
in the Adobe Animate program, there is the Symbol and Nested Symbol feature, which speeds up work very much, and I did not find anything similar to it in other programs. Is there a similar feature or ability in Grease pencil ?
Hi Shenuka, I was working on a project following your tutorial. I managed to do all the things you teach in this video, besides one: all the photoshop layers of my project which are imported as "images as planes" appear with a lot of opacity in Blender and I don't know how to import them with their normal colouring level. I am missing something I know...is there a way to fix this? Thanks you!
Hello, I can't draw in between two PNG images imported as plan. Either the grease pencil is behind the images or in front of them even when I play with the Y. I think it's a Alpha problem but I can't seem to be able to fix it.
When I import my Photoshop PNG image, it appears light gray. No adjustments change the image. The same thing happens with other images that I import. I assume it's a Blender setting that I'm missing. Any ideas?
have you turned on viewport shading: material preview? its the bar of circles at the top right, each allowing a simpler shading for the viewport (wireframe/solid/material/rendered). try toggling these