The first thing I've always done when planning on building a vanilla megabase is to build a large module production base that uses the modules it makes to ramp up before I use them anywhere else. Really enjoyed the video!
Hey all, I just wanted to say the response to this video has been absolutely insane. Thank you to everyone for the nice comments, it's been really encouraging. The next video is already in the works so expect it soon
Lots of nifty tricks here! Some thoughts: 1. One trick I picked up to keep fuel usage and pollution to a minimum with my steam power setup is to collect all steam into a tank, then connect all inserters to it in groups, with each group of inserters set to trigger when the steam drops below a certain point. I can throw down one blueprint with enough steam power to keep me going until nuclear, yet it will only fuel the _exactly_ number of burners to maintain whatever level of power I need. It also works well to provide the small amounts of power needed for inserters/etc. on remote defensive walls. 2. Rather than using 'Water Fill' to supply water wherever I want it, I switched to 'Water Well', which works exactly as you would expect and looks better, too. 3. To save your time, wrist, and sanity, install 'Mouse-over Construction'. Any time your cursor passes over a ghost and you have that item in your inventory, it will be placed. It isn't OP because you still have to move your cursor, but it is a *GREAT* deal of help before you get clouds of construction bots to help you. 4. 'Fill4Me' is the perfect companion to Even Distribution, as any time you deploy something, some of what it needs to operate is automatically placed inside. (ammo in turrets, coal in miners, etc.) 5. The 'Robot Army' mod allows you create an army of robots that can actively scout out and destroy biter nests. You just set it up then ignore it. (Look up 'Factorio Mod Spotlight - Robot Army (Automated Combat!)' here on RU-vid for a quick overview of what is possible.) Cheers!
@@KeithOlson If you aren't talking about nuclear on the first trick, then that's a oretty meaningless way to do it. Burners will draw only what they need for fuel. Boilers will not consume more fuel than what is necessary to supply a base's demand, and the only power you are potentially saving is the ~half a kW from the inserters' base demand (if you are using electric inserters).
You are much better at this than most of the Factorio streamers. I came here b/c I thought you had somehow done a TAS speedrun to 1000 SPM in 40 minutes, but wasn't disappointed to see that you had condensed a lot of content into a polished 40 minute walk-through. I don't know what you plan to do with this channel, but this is a strong start.
How'd you know there was no like and subscribe. It would have taken you 40~ minutes to verify. And you claim it was "Instant" Im reporting you to the internet police.
Stubbornly Optimistic Focused Patience. With these personal attributes you can get really far, whether it is Factorio, Video editing, Software development or so many other aspects of life.
Great job on your first video! Truly! Very nice editing, I really liked the music during the biter extermination parts and the way you did them. Whenever there is a Factorio playthrough with those I tend to skip those parts because they are boring but not yours. Really good job here. I think you went a little bit fast when explaining the beacons and modules effect, but it was clear nonetheless, so I'm just slow at visualizing I guess (I guess I could also have paused at that moment) When you started just pasting blueprints over and over while explaining that these were the most boring part, I feel like you could have done a little bit more with the editing. I was thinking of something like naming the product created with each one, with some quick cuts for every blueprint placed. That could make a boring part less... boring? One last thing before I forget, I really like that intro, it sparked interest without spoiling the rest of the video! Again, really good job here! You should continue making videos!
GREAT VIDEO!! It best to add a white science to ur starter base, and do mining productivity in background while u build a base, it save a LOT of resorces in long term (sorry for bad english)
first I thought "this guy doesn't sound good - either he is sleepy, bored or just not into it", then after I decided to continue viewing I saw that this is actually a good video I want to watch and get some ideas from - so I even screen-grabbed some of the builds (most of the base until the mega-stage started) mainly for my practice to achieve the "there is no spoon" 8hr to launch that I still need 😀 - so I just watch the whole thing twice ! and I subbed in the hopes that more good stuff come in the future
This is one of the best put together videos I have ever seen. The editing is beyond on point. I don't know what I was expecting but this being your first video was definitely not what I was expecting :) Good Job!
I'm surprised this is your first video, it's so good!! About this more classical approach to building megabase being boring - I actually enjoy more to design a tilable base. First you design a single unit, which consumes trains of raw recourses and outputs for example 2-10 SPM, and then just copy it as many times as you want. I think this is more fun way of megabaseing, you should try it. Also you can make your units pretty, which results in a somewhat aesthetic megabase
damn, making such a base in only 40min is a feat i thought was physically impossible. But seeing the raw footage convinced me that speedrunners have indeed cracked a new barrier in space time manipulation!
Love the video, and the base! Looking forward to future videos. I do have one suggestion, the montages were great but sped up too much. After a few seconds I got dizzy, and it was hard to tell what was happening. Many times this video I wished you'd take a moment just so we can appreciate the builds.
Very nice video! When I made my own attempt at a vanilla megabase, I went for the fully modular approach: I made BPs for smelting blocks, plastic, and green circuits, as well as modules, and finally a 450spm fully autonomous lab block (takes input by trains from the former blocks, and creates everything intermediate needed + the labs to consume the packs). In the end, I went up to 12 or 13 lab blocks (~5k spm) and the accompanying production blocks, when my PC decided that it was too much and the UPS dropped down to 30ish. It was fun at the start, but tedious in the end (plop a lab, plop the smelters + circuits, go claim patches, repeat), and I eagerly await the expansion with all the goodies for megabases :)
Yeah I feel you, I was considering making the base bigger, but by the time you can make 1k SPM there just isn't much interesting happening anymore. Just slam down more blueprints and get more resources :D at that point everything to talk about has already been said so wouldn't be very fun to watch
thanks for the vid, great for passing nearly an hour, also picked up some tips as a beginner to the game. for anyone wondering, I have just over 100 hours in the game so far.
this was really delightful to watch. I've really wanted to see more of this "in-between" stage, and it was nice to see other people hitting some of the roadblocks i've run into trying to scale up. let's all hope collectively that Space Age lives up to its promises of making the endgame much more interesting, yea? c:
Personally, I prefer a 45 spm starter base that takes me to chemical science for the bots. I was kinda surprised that you didn't bother making a gigantic square with flamers/gun turrets to never need to fear biters again tho. Have you considered doing space exploration run? Considering that space age is coming in... 100 days or something, plus SE changes beacons from surrounding buildings with beacons into surrounding beacons with buildings so that's cool. Also found this video from reddit. Represent!
I had no idea of how much space and resources i'd need so I figured making a big wall would be a waste of time if I got it wrong so instead I opted to just kill every biter nest close to pollution cloud, + it was more fun using a remote spider army :D I've played a bit of SE (like the first 20-30 hours) and I probably can't manage an entire playthrough+editing before Space age launches sadly, I have thought about making mod videos though
Nice work man, hopefully you had a good time making it. I am super pumped for the expansion to come out myself. I want to see how the reworked beacons are used. It always thought it was weird how they work currently, you just need sooo many of them if you want max throughput.
Man, this is a great example. You absolutely know that you need to build modular to scale, but also exploit the intermediate structure fully at every stage.
Hi, nice video! Btw, you can smelt ore directly at the mining place since 1 stack of iron plates is 100 compared to 50 of raw ore... So you can double the capacity of a train using that trick! Waiting for another video, NEXT TIME
Yo I fell asleep listening to this. Thanks, I haven't slept in 46ish hrs 😅 (oddly relaxing between the laid back commentary and the music choices lol. No worries, I'm going back to re-watch what I missed!)
For a first video, this is a banger! Such a fun video to watch. The right amount of cheesiness and talk. Keep it up but make sure to not rush anything. This is what happens when you don't try to force the video
Halfway through your video sofar and i really enjoy the way you made it. I am curious about the Mods you use, can you put dem into the description aswell? Keep up the good work!
Instead of waiting for module production you can dedicate your entire factory to it and start by putting the first modules in the most important things like green and blue circuit assemblers, and do the furnaces last. By building the factory without modules and then adding them in starting where they do most work; your modules will help accelerate module production. You can build some extra furnace rows instead, to get the same amount of plates.
I just looked up sushi belt tutorials on RU-vid ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mxBkADgL7o4.htmlsi=VRnAiTLipyKvUscb This video was good
For a first video, the editing, cinematography, and overall quality was insane. I thought you were a regular uploader until you said it was your first video. Nice dude :)
Can't believe this is your first video, i can't wait to see what else you do! If you could be bothered, maybe look into how you're processing your mic audio as it's kinda hard to hear you properly or understand what you're saying at times. If u aren't an audio person, there's a bunch of AI tools out there to auto-mix narration
i m used to everyone screaming at me, feels different to have a creator that is so low voice :v it just turned my speakers to max that works too i guess great video
oh wow, this is your first video? man, thats an awesome first video... i really enjoyed the music here, i want to know where you got it from, because i want to listen to MORE!
An enjoyable piece of complicated engineering. Love it. If there will be a chance, I will be very thankful if you drop a useful blueprints and seed for the world.
You build so similarly to me! I do that funny splitter and underground setup in my furnace stacks too. It looks cool and reduces the footprint height by a whole tile!
Genuine question from someone with only like a hundred hours in Factorio: why do you build your rail intersections so huge? When I first found out how I could make roundabouts with rails, I figured that I had basically solved intersections forever using the simplest possible shape. But seeing experienced players's more complicated intersection designs, I feel like I must be missing something.