Great video! Glad you enjoyed the dungeon env tutorial, that was a pleasant surprise. :) In hindsight, I should have explained normal maps better/more. The way I made them won’t work for everything.
Omg hello I'm big fan! :D Each thing you covered in that vid is a complex topic on its own tbh so it's difficult to explain everything in detail. All of the textures I found had normal maps that came with them so maybe if I actually used your way it would have worked haha. Thank you for making that amazing tutorial! :)
@@legiongames2400 haha! so true 😜 as you mention elsewhere, finding and how to find 'textures that have normals' and other tips would be grand - not that we need a beginners Blender but optimizing our way out of it 😅
this is an awesome showcase... wondering if Godot would work at that same level with VR? what are your thoughts with Godot VR? have you tried? curious and toss up between Godot and Unreal engine...
Haven't tried it myself but I've seen some pretty cool projects, this is freaking crazy ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dFw8itaoDiU.html
It's a shock to me that my 2015 Macbook Pro Retina with Intel Iris Graphics can run Godot 4 but my laptop with Nvidia GTX 950M can't :D Otherwise awesome video. I'm sure many people would be happy for a closer tutorial but there's a lot to be taken from this alone. Keep it up :D
how did you fix the lighting issue you had with the normal maps because I have the same issue after basically copying your entire video as if it was a tutorial
Awesome video! Any plans on porting your conductor node to Godot 4 with the new audio features? I'm working on a lightweight adaptive audio system that supports rhythm game elements and I am considering porting my project to Godot 4 but I am wondering if it would be worth the headache or if I might as well just stick to Godot 3.5 I'm noticing some interesting things in the Godot 4 docs such as polyphony support on the AudioStreamPlayer class as well as some interesting things in the AudioStream class like "_get_beat_count" and "_get_bpm" that might be useful and an AudioStreamPlayback class that contains methods like "_get_loop_count", which could also be useful if you are building music from loops like I am. It all looks pretty interesting but there doesn't seem to be much information on it yet. Just a message in the docs that says "There is currently no description for this method. Please help us by contributing one!"
@@legiongames2400 The camera that I have for my player has a colour rec as the child node, when I give the colour rec a shader and put in the code in the shader editor it says that error message, and yes I am using the same shader you use.
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