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Making a Metroidvania for the Playdate 

SquidGod
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I made a metroidvania game for the Playdate handheld console over the course of 10 days.
Get the game here!: squidgod.itch.io/the-kings-du...
Patreon supporters get my game early and the source codes for all my games!: / squidgoddev
Join my Discord!: / discord
Ascent by Johan Peitz : johanpeitz.itch.io/ascent
Follow me on Twitter to see sneak peeks/updates!: / squidgoddev
Music/SFX from Epidemic Sound. Get a 30 day free trial: share.epidemicsound.com/njknzw

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8 янв 2023

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Комментарии : 249   
@SquidGodDev
@SquidGodDev Год назад
Did you know that Patreon supporters got access to this game early and have access to the source code for this game??? Support the channel here! www.patreon.com/squidgoddev
@RealOscarMay
@RealOscarMay Год назад
first reply
@rip_razor
@rip_razor Год назад
Number 2 😎
@Eliasfunplay
@Eliasfunplay 6 часов назад
Are zipped pdx files not supported on the playdate simulator ive tried pasting the pdx files of your games from itch io but they don't work is it beacuse the files are zipped? If so i am asking you what do you do to the file to make it show up on the simulator
@e_buffturtle2037
@e_buffturtle2037 Год назад
You should definitely add some bubble particles for when you splash in the water and for the waterfall
@RandomMan_Brad
@RandomMan_Brad Год назад
And while underwater
@SquidGodDev
@SquidGodDev Год назад
Oh good idea. I'll look into that for the update this week.
@lewastyj
@lewastyj Год назад
Playdate will did fr
@starkiller332
@starkiller332 Год назад
@@SquidGodDev maybe also add little wind lines during a dash a bit like this 💨 to add to the sense of speed
@lucbloom
@lucbloom Год назад
Maybe also less /no gravity
@CitrusArchitect
@CitrusArchitect Год назад
So cool to see how you re-purposed your level editor to make a "microvania"! I love the idea of bite-sized games that still have progression in them, so this is absolutely going on my list. I hope you can also someday re-purpose your excellent combat system you designed from the rogue-like for a future game as well!
@SquidGodDev
@SquidGodDev Год назад
Yeah I def have to think of some way to get the gladiator combat in somewhere...
@afivey
@afivey Год назад
Short comment just to reassure you you're not the only person bothered by that incompletely spillover in text. I think what you were trying to achieve had a much more pleasing aesthetic and even though you didn't get your desired outcome I think the pursuit was a noble one since reading text on a small screen is something that 's so fundamental it's deserving of such effort. I really enjoy your videos, but feel I've very little to add. Thank you for continuing to take the time and put in so much effort to show what you do, how you do it and why. I think many of us really appreciate it. Best wishes!
@SquidGodDev
@SquidGodDev Год назад
Yes! Someone else agrees :) Don't feel like you have very little to add - even a simple or short comment means a lot to me
@_gamma.
@_gamma. Год назад
Editing in this video is really really good, and the game itself is great! 10/10 would watch again
@SquidGodDev
@SquidGodDev Год назад
Thanks Gamma!
@Davybackdead
@Davybackdead Год назад
I think when you die the player and particle effect should be the only visible thing so that the room can reset while the screen is black
@SeanStClair-cr9jl
@SeanStClair-cr9jl Год назад
The portcullis thing was mentioned so briefly, but I think it's really inspired! I don't have a playdate, but it looks really fun to actually raise a gate like that with the crank. I think it showcases an example of something unprecedented, when compared to all these other things like Metroidvanias, platforming, ladders, dashing, wall-climbing, etc. For all of these things you have plenty of references, but for the crank, you have to come up with something totally unique. It's just cool seeing what solutions you come up with that are so specific to the Playdate environment. Anyway, every time you upload I know it's going to be a TIGHT, well-edited, entertaining video where you actually *make* something! I've said it before, but it's very refreshing to see when there are so many devlogs that (while well-intentioned) commonly showcase sort an underestimation of how involved the game-making process can be. And while I respect those who dive headfirst into following their dreams like that, I was getting discouraged seeing so many projects start and fail / drag on so naively, because as I let more and more time pass since I'd made anything of my own, I started to lose confidence in the idea that a project could even be completed or that anything about game development could actually be known. It's encouraging and inspiring to see you try out so many different small ideas, culling some, sticking to others, and completing many. My friend and I have this theory that while we think we can recognize good things when we see them, it really is extraordinarily challenging to come up with something good without a lot of experimentation and challenging of our own preconceptions. And I can just see that exemplified here, where you are allowing yourself to try out new things and continuing to genuinely grow as a developer. I can't wait to see that thing that you really commit to, and then the second and third big thing you make after THAT, because you really will be giving some GDC conference speech someday!
@SquidGodDev
@SquidGodDev Год назад
Thank you for taking the time to leave such a nice, wonderful comment! I'm 100% subscribed to the idea that the best way for me to learn game development is to make and finish a bunch of small games. I see really talented game developers and it seems like magic how they got to the point the were, but usually I find a huge catalogue of small games behind them before they ever had their breakout success (e.g. Edmund Mcmillen with tons of newgrounds games before super meat boy, John Carmack with the game for every letter of the alphabet challenge, Johan Peitz who I mentioned in this video making games for 30 years, and so on). Trying my best to get better with every single project!
@microdavid7098
@microdavid7098 Год назад
ascent is a technically incredible game. Used pico 8's sprite sheet as the map
@suprshin
@suprshin Год назад
I’ve been wanting a playdate for a while and I’m happy that you’ve made a Metroidvania type of game for it. ^___^
@Dino-ny1vz
@Dino-ny1vz Год назад
looking epic! i love the sounds, and how small it is
@gungu
@gungu Год назад
This is so cool! I have no idea how you can do this for a playdate
@SquidGodDev
@SquidGodDev Год назад
There's so much more you can do - I've just barely scratched the surface
@airat_drums2135
@airat_drums2135 Год назад
You create the best content. Thank you for the inspiration! 🙌
@SquidGodDev
@SquidGodDev Год назад
And thank you for watching!
@SomeOne-rw6gz
@SomeOne-rw6gz Год назад
I knew that playdate existed before a month or so.. and now I'm totally amazed by this! 🤯
@NicoleHam
@NicoleHam Год назад
I got a playdate, then realized I have ZERO clue how I'd develop games for it. In walks this video into my feed. FANTASTIC RECOS. I'm shocked I knew nothing about both of these tools!!!! You are singlehandedly (re)starting my game creation journey.. I used to do a lot of Flash Aescripting back in the day.
@tech6hutch
@tech6hutch Год назад
I'm kind of the opposite, I don't think I'd have any problems with developing for it, but it's just kind of expensive for what it is.
@Humanentity3888
@Humanentity3888 Год назад
Pure honst work, I really want to get a PlayDate consol just for your games. Please keep it going, much love and respect.
@LuxurioMusic
@LuxurioMusic Год назад
For the word wrapping, I've implemented a thing on esp32 where it types the word out first in the background colour before deciding where it should go, then printing it proper. Since then I've also come up with a better way by reading the width of all the characters in a word (thus knowing the length) so bypassing that print-as-background step.
@SeanStClair-cr9jl
@SeanStClair-cr9jl Год назад
Also props 4 cheese 😤😤 and those SOUNDS are really nice actually love what the water does to the scene
@SquidGodDev
@SquidGodDev Год назад
🧀🧀🧀🧀🧀
@rory_o
@rory_o Год назад
A simple way to handle word wrapping is have a fixed amount of characters per line. Keep a counter of how many characters drawn in the line. Every space character, check how many characters until the next space. If the amout of characters in the word is less than the amount of characters left in the line, start a new line and reset the character counter. Either don’t have any words longer than a line or have condition that accounts for that.
@SquidGodDev
@SquidGodDev Год назад
Yeah looking back I realized I basically solved the word wrapping thing because that's actually how I automatically split up the text to fit into separate lines and I just needed to add some code to offset the y draw position, but oh well 😅 I'll just do it for my next game :)
@BeanDream
@BeanDream Год назад
Didn't know i needed to make a game with a heavy focus on audio atmosphere, but man those waterfall sounds were beautiful.
@SquidGodDev
@SquidGodDev Год назад
Yeah it ties the room together for sure
@commanderqball
@commanderqball Год назад
Such a cool little game! To be completely honest, I had no idea that the playdate was even out right now (though I have heard of it before), but you made the making of this game on it look pretty fun. A while back, I was in a game jam with a friend. My friend (who is admittedly much better than me at pixel art) decided to do that art, while I worked on everything else (a bit unusual, since art and writing are usually the only things I enjoy doing in game dev) We ended up having to scrap the project and drop out of the jam, which broke my heart because I wanted to try and finish the game anyways, but I just wasn't able to replicate his art style to finish what he didn't get to yet so I decided to just let it rest. Watching this does make me wonder if, the game could possibly work on something like the playdate, since the game is relatively simple and the limited color pallet could make up for what I lack in pixel art and coloring skills compared to that friend... Sorry for the tangent, long story short, good and entertaining video friend! Keep it up!
@SquidGodDev
@SquidGodDev Год назад
Love hearing tangents - thanks for sharing! Yeah it's a bit underground I suppose since units are still shipping out, but I've had my Playdate in my hands for almost a year. The 1-bit low resolution screen definitely helps with keeping things a little more simple on the art department, but gives enough flexibility for really talented artists to take it to another level.
@uwo100
@uwo100 Год назад
This is so cool keep up the great work
@ytm23ak
@ytm23ak Год назад
That weird little word wrapping error is actually kind of cool looking especially if you were going for a vibe. It feels analog somehow.
@SquidGodDev
@SquidGodDev Год назад
oo interesting take. Never thought about it like that - I can see it if you lean into that style
@Topgunnder
@Topgunnder Год назад
First video I've seen from you and it's gold
@salvadorlopez8331
@salvadorlopez8331 Год назад
I'm not a programmer or a game desinger but this video made me think both should be really fun! Amazing video I just suscribed!
@AlastairLow
@AlastairLow Год назад
realy good shout on the wor wrapping stuff, that always realy anoyes me in games another awesome video
@SquidGodDev
@SquidGodDev Год назад
Yes!! Someone who agrees! Thank you for the solidarity
@RKIOrbMage
@RKIOrbMage Год назад
Wow! I love this video! The editing is so fun and great, the pacing is perfect, and the game you made is awesome too! I wish more people made videos like this! Hope your game does well :D
@SquidGodDev
@SquidGodDev Год назад
Thank you!!
@Cracko298
@Cracko298 Год назад
I think I'm not the only one who did this. But I just ordered one after viewing your videos and doing some research. Console looks very fun to develop games for. Can't wait to dip my toes into game development. Thanks to you man.
@SquidGodDev
@SquidGodDev Год назад
!! Wow have fun with development! It's really enjoyable to make games for
@verstrahlt1907
@verstrahlt1907 Год назад
amazing work, amazing game
@mlizu2554
@mlizu2554 Год назад
Awesome video !
@flare242
@flare242 Год назад
Oh wow, sharing levels by playing a short melody. I love this very much.
@nextProgram
@nextProgram 3 месяца назад
This video gave me the motivation to start working on my game again, so thanks for that ahaha
@SquidGodDev
@SquidGodDev 3 месяца назад
Keeper??? 👀👀👀Love your devlogs :)
@nextProgram
@nextProgram 3 месяца назад
@@SquidGodDev Hahaha thanks! Your games are pretty sick too, keep it up
@ldj7039
@ldj7039 Год назад
This is pretty neat!
@PatPatych
@PatPatych Год назад
Somehow, you manage to spend hours on the simplest problems. Smart word wrapping works like this: when you encounter a space character, you check where the next space or newline is. Since you know your dialog window bounds and where you are currently, you can easily calculate if that word has enough space on the current line. If it doesn't - do a newline instead of space. It's literally, like, 6 lines of code.
@PatPatych
@PatPatych Год назад
Yes, there are some edgecases with words too long to fit on any line at all, but it all can easily be addressed.
@tullman3craggs102
@tullman3craggs102 Год назад
It's not fair Bro, he just released the video and now you tell us? For real tho this is gamedev I spend a whole night trying to find how to color something.. Turned out I forgot the slash before the command,, its just luck if someone before u explained it well enough and luck if u monkey brain can comprehend it
@SquidGodDev
@SquidGodDev Год назад
I was trying to retrofit an existing function in the Playdate SDK that draws text in a given rect which is most of why it was challenging. Looking back it makes sense to write it from scratch myself, but I was trying to prioritize more important features. Sometimes you just lose sight of the bigger picture when you're working on something ya know? I'm sure you've experienced that when coding yourself. At least it made for some interesting storytelling in the video so I'm not losing any sleep over it. I'll keep this in mind though for next time I implement a dialogue box.
@richxps
@richxps Год назад
Patiently waiting for this :)
@flohupfer7541
@flohupfer7541 Год назад
great video! I’d maybe change the physics a little while under water and it would be amazing if you could somehow randomize all of the elements to create a new experience everytime
@TheAldGamer
@TheAldGamer Год назад
Absolutely beautiful
@GreatistheWorld
@GreatistheWorld Год назад
The sound-based level transfer rules, reminds me of Bangai-O Spirits for the DS
@BaldEaglePC
@BaldEaglePC Год назад
I don't have a playdate and I don't think I'll get one, but I like your videos for mentioning stuff like the Arduboy or the Lowres Jam. Thank you
@Tardvark
@Tardvark Год назад
Bro you killed it
@manasvin6264
@manasvin6264 Год назад
Love the content !
@SquidGodDev
@SquidGodDev Год назад
Thanks!
@SpookieD00kie
@SpookieD00kie Год назад
I love how the playdate has its own fanbase to keep it alive for years
@haruhirogrimgar6047
@haruhirogrimgar6047 Год назад
It really is an inspiring little console. We haven't really had a portable console with a unique control scheme or idea since the DSI (at which point we had touch screen, camera, interface buttons, and microphone). So seeing a console with a crank is like being a kid again with all the possibilities you are unsure of.
@Isaglish
@Isaglish Год назад
Hey, I’ve been watching your content for a while now and they’re really great. I really love devlogs because they show the interesting processes of creating a video game. May I suggest trying out the game called Fancade? It is a fantasy console with its own visual scripting language, it uses pixels or voxels too so I thought you might like it.
@SquidGodDev
@SquidGodDev Год назад
Is that the one on the phone? Seems pretty interesting. Probably won't be able to get to it since there's so much other content on my plate, but thanks for the suggestion!
@lisiasty6494
@lisiasty6494 Год назад
0:30 I got scared for a sec.
@SquidGodDev
@SquidGodDev Год назад
gottem
@WyattoonsComics
@WyattoonsComics Год назад
My Playdate needs to hurry up and get here ugh
@SquidGodDev
@SquidGodDev Год назад
Definitely had that feeling too before mine arrived. Forgot all about my wait time though after I got it :)
@sudhansubalasahoo
@sudhansubalasahoo Год назад
Really cool, Impressed what people can do to push the limitation of hardware
@Bionicle-is-god
@Bionicle-is-god Год назад
nice. youre games will make me buy a playdate
@JakeRyneJohnson
@JakeRyneJohnson Год назад
Love the portcullis. I'd actually throw out that if you build on this, maybe use the crank for climbing up and down walls and ladders as well. Then you could implement a taller character and a ducking mechanic and you could duck over ladder spots without climbing down since duck could be a down press and climbing down would be a counter-clockwise crank or something. Just a way to use that crank even more and interact more with the uniqueness of the playdate.
@SquidGodDev
@SquidGodDev Год назад
Ooo crank to climb. That's an interesting concept I wish I would've thought of that.
@felipecorrales7826
@felipecorrales7826 Год назад
That looks amazing! What program did you use to make sound effects?
@SquidGodDev
@SquidGodDev Год назад
Combination of sfxr.me/, free sound effects from freesound.org, and Audacity.
@monkeigh9497
@monkeigh9497 Год назад
i would love to see you turn this into a full sized game, if you do i would play it
@SquidGodDev
@SquidGodDev Год назад
That would be cool - I'm working on a tutorial so maybe someone else can take the idea and run with it
@pizzafuel
@pizzafuel Год назад
Awesome to hear that samplay contributed to this!
@SquidGodDev
@SquidGodDev Год назад
Samplay ♥
@yeezet4592
@yeezet4592 Год назад
I love the playdate Such a fun system
@thoughtprism2963
@thoughtprism2963 Год назад
Another game to try when mine finally shows up.
@StudioSunshineGames
@StudioSunshineGames Год назад
Great insights, thanks! Really interested in the Playdate but didn't get my hands on one yet unfortunately. Love the "microvania" approach!
@MsJojoDangerMusic
@MsJojoDangerMusic Год назад
This is dope
@helmutalexanderrubiowilson6835
you are a playdate master already!.. I think it would be fun if the character could have some kind of temporal facial expression when something happens during the quest
@jarrodpillay4061
@jarrodpillay4061 Год назад
I despreately need to get a playdate just to play this!!!
@bearnando
@bearnando Год назад
Hey man, I'm loving everything you've been doing and I'm trying to become a gamedev as well, could you please tell me which tools you're using other than LDtk, Aseprite and Pixel FX designer to make your stuff? I'd love to have more input on great tools that I can use to make my life easier as an aspiring gamedev. Thanks a lot, much love!
@SquidGodDev
@SquidGodDev Год назад
Honestly, not that many more tools. Extra audio stuff is Audacity and sfxr.me/ sometimes. The creator of Pixel FX Designer packaged it into another tool called Spritemancer, so I use that now instead. VSCode for coding environment. A couple other things that are specific to Playdate development. Everything else is just coding things directly.
@robertwyatt3912
@robertwyatt3912 Год назад
You should make a powerup where you can use the crank to control your running speed
@willtg4508
@willtg4508 Год назад
I will forever be the one to remember just "Squid"
@SquidGodDev
@SquidGodDev Год назад
My rebellious phase
@5786brian
@5786brian Год назад
The game looks great
@m9k1sh
@m9k1sh Год назад
11:58 actually it's pizza If you want "cheese", then you need to invert the colors :)
@SquidGodDev
@SquidGodDev Год назад
I'll meet you halfway with cheese pizza
@souporwormgaming
@souporwormgaming Год назад
I've been working on a metroidvania for about half a year now, and this game is already more polished than mine 😅
@SquidGodDev
@SquidGodDev Год назад
Well, I definitely cut some corners and simplified a lot of backend stuff to get this out, so I wouldn't be so sure!
@ChristianTietze
@ChristianTietze 8 месяцев назад
Leaving 4 likes for the word wrapping. Great job. (I hate as well when characters pop in and reflow the text)
@zazi77
@zazi77 Год назад
Freaking cool man
@ooredroxoo
@ooredroxoo Год назад
I liked your approach a lot. And the end game looked amazing. It made me wonder. I did read stuff about the playdate from the panic inc blog and podcast, but I did not have seen the SDK yet. But would anything prevent anybody of try to make a 30-hour-long game if they wish? I mean I think it may have a size limit or something about how it loads a game that might not let you partially load/unload parts of the map or game state but I'm not sure. Did you think about it or try to hit its limit?
@SquidGodDev
@SquidGodDev Год назад
Yeah only theoretical limit is on device storage, which is about 4GB, but you can fit a lot in that. Thing that takes the most space is actually audio, but if you generate audio instead you could theoretically have a super large game. Sky is the limit.
@YuviApp
@YuviApp Год назад
Man I don’t really comment much, but your videos inspired me to start working on my own rhythm game for playdate. Love this game you made though
@SquidGodDev
@SquidGodDev Год назад
Thanks for commenting! Good luck on your game
@victorhugocosta9164
@victorhugocosta9164 Год назад
Hey man! Hello from Brazil here. Congrats by your game, is awesome! I saw your devlog, but i had one doubt... did you animated in ldtk or in your game engine?? If you did in ldtk, so how did u do that? Im making a game using ldtk but i dont know how to animate in this tool. Thanks a lot, man!
@SquidGodDev
@SquidGodDev Год назад
The animation was done in the Playdate development environment, not in LDtk. I don't think you can animate things in LDtk.
@victorhugocosta9164
@victorhugocosta9164 Год назад
@@SquidGodDev thanks, man!
@Mike14264
@Mike14264 Год назад
Wait, you made ascend?? Fantastic job, it's a really cool one!
@SquidGodDev
@SquidGodDev Год назад
No I didn't make it 😅Johan Peitz made it. I was just inspired by it
@Mike14264
@Mike14264 Год назад
@@SquidGodDev ah, gotcha 😅 tho yours looks really neat too!
@OmegaTakenZ
@OmegaTakenZ Год назад
I love metroid and your Game looks awesome. I'm working on a top down exploration game in the backrooms and you motivated me to keep working on my game and I'm only 15. Thank you so much!
@SquidGodDev
@SquidGodDev Год назад
Good luck! You got this
@OmegaTakenZ
@OmegaTakenZ Год назад
@@SquidGodDev Thank you. I will
@ShimizuIzumi
@ShimizuIzumi Год назад
I'm currently working with a small team on a Metroidvania with an Anime visual style (HLSL and custom shading models in Unreal are hard) in 2.5D
@SquidGodDev
@SquidGodDev Год назад
Sounds cool
@ryansonderegger2947
@ryansonderegger2947 5 месяцев назад
i had a little bit of bug in the kings dungeon but it was fine
@Andriyapps
@Andriyapps Год назад
spider looks like parasite from adventure time movie)
@RealOscarMay
@RealOscarMay Год назад
yes!!!
@zetjet9901
@zetjet9901 Год назад
I did not know the Playdate existed until today Jan 10 909PM
@SquidGodDev
@SquidGodDev Год назад
Surprise! It's a thing :)
@alphaprp2025
@alphaprp2025 Месяц назад
Not bad. I am studying the playdate simulator to develop. THAT thing you did is something good. How you use Godot for playdate? Hoy did you export that. Playdate support Apk? I mean it's Android or something like that
@SquidGodDev
@SquidGodDev Месяц назад
I'm not sure what you mean - I did not use Godot for the Playdate, and there is no way to do so
@alphaprp2025
@alphaprp2025 Месяц назад
@@SquidGodDev ok I was a little confused, I thought it was Godot xd
@pudimlaranja4118
@pudimlaranja4118 Год назад
please somebody give an award for this guy for naming and classifying a whole new game genre
@SquidGodDev
@SquidGodDev Год назад
Is it a new name? I just assumed it was probably a thing since it rolled off the tongue so well.
@pudimlaranja4118
@pudimlaranja4118 Год назад
@@SquidGodDev well i googled it and it seems like that this game was just used as the name of a game that someone making, but i think you're the first one to use this term to refer to a genre i might be wrong but sick game anyway
@CosmindArt
@CosmindArt Год назад
it (needlesly) bothers me that the water line is a thinner pixel than the rest
@quiteman2765
@quiteman2765 Год назад
Whoa
@samuelbird4587
@samuelbird4587 Год назад
Whats the programming language for playdate? It is pretty fun to make simple games without a game engine
@SquidGodDev
@SquidGodDev Год назад
The language is Lua. You also have the option to use C.
@hex3460
@hex3460 Год назад
you should combine the last app you where programing with this one
@SquidGodDev
@SquidGodDev Год назад
Like with the level editor and data transmission? That would be cool for sure. Level editor is possible but a lot of work. Data transmission would be too slow though probably.
@thebyk348
@thebyk348 Год назад
You should make a roguelike next
@SquidGodDev
@SquidGodDev Год назад
I want to make one at some point :)
@villocity5794
@villocity5794 Год назад
how do you buy a playdate? i know about there website but its not shipping out yet?
@SquidGodDev
@SquidGodDev Год назад
It's been shipping out, but they're really backed up. They're still shipping out units that people have preordered, so if you order now you'll be put in the back of the queue. I preordered a couple years a go the moment it was made available so I've had my Playdate for about a year.
@lucbloom
@lucbloom Год назад
Cool
@pranshuhat5815
@pranshuhat5815 Год назад
Nice.
@ColdOneK
@ColdOneK Год назад
it's more performance intensive to simulate simple particles, than it is to animate an idk 40+ frame puff? That is just bizarre.
@SquidGodDev
@SquidGodDev Год назад
1-bit images are super lightweight (only 1 bit per pixel, as the name suggests) and the images are pre-loaded into memory, so displaying them is super fast. For particles, you would first need to do some math calculations every frame to get the position and size that add some overhead, and on top of that you have to dynamically draw each individual particle, instead of drawing one single image. Single image draws are pretty optimized because of how it can easily get copied into the draw buffer.
@badguacamole3709
@badguacamole3709 Год назад
Metroidvanias are cool but, now you got to do a Zeldroidvania.
@PongbyAtari
@PongbyAtari Год назад
Does anyone know if I can register a pre owned Playdate. I'm receiving mine tomorrow and would love to be able to start factory fresh.
@SquidGodDev
@SquidGodDev Год назад
Yeah you can. If the previous owner reset it then it's easy, but if not you can contact Panic support to get them to reset it for you. There might be a way to do it yourself manually but I'm not exactly sure.
@PongbyAtari
@PongbyAtari Год назад
@SquidGod Thanks for the headsup I'm really looking forward to getting it in my hands.
@PescoKun
@PescoKun Год назад
Well.. Now I really want a Playdate..
@MarcSantana
@MarcSantana Год назад
Are you using Python to develop for Play date? The syntax looked the same
@SquidGodDev
@SquidGodDev Год назад
I'm using Lua, which is one of the two languages you can develop using the Playdate SDK (other one is C). Syntax is pretty similar to python
@Sharkpro24
@Sharkpro24 Год назад
How do you get the play date? I really want it but when I go onto the website all it says is pre order it even though I see loads of people have it?
@SquidGodDev
@SquidGodDev Год назад
People who have it now have pre-ordered it a long time ago. I pre-ordered mine about 2 years ago, and I got it about a year ago. If you pre-order now, it'll probably be until at least the end of the year before you can get your hands on one. There are also resale units on Ebay at higher scalped prices.
@Sharkpro24
@Sharkpro24 Год назад
@@SquidGodDev I checked the website and it’s in dollars so my best bet is to buy it off eBay
@midnight_street
@midnight_street Год назад
I have an idea how about making a sonic game on the playdate that would be cool
@SquidGodDev
@SquidGodDev Год назад
I think I saw someone working on a Sonic-like game for the Playdate. The demo looked pretty cool.
@Cralax1Robot
@Cralax1Robot Год назад
Okay, I'm gonna try to tell what I want without using google translate or something like that. I love watching videogame development videos mostly from indies. I like seeing all the process, the explanations of how to solve a problem, etc I also studied digital animation so I know the basics of coding but I'd never like the teachers from my country 'cause they never teach a thing and I also get sick of my career...so I left it...yep What I'm trying to say is that this video inspires to keep working on my projects. I don't want to be a professional, I just want to have fun making video games Just thanks and keep making your stuff
@SquidGodDev
@SquidGodDev Год назад
Thank you for the wonderful comment! Glad that I could inspire you to keep working on your projects. Good luck on your game dev journey :)
@LimitedWard
@LimitedWard Год назад
The water doesnt seem to fit well with the look of the waterfalls. The line for the water is too thin, I think. The game overall looks great though!
@RafaelCabreraAzrael
@RafaelCabreraAzrael Год назад
can you make an tutorial on how to do a basic game?
@SquidGodDev
@SquidGodDev Год назад
What do you mean by "basic game"? I have a few videos on my channel that cover something like that, and I'll be making an updated video at some point in the near future.
@TheKluxi1
@TheKluxi1 Год назад
Warning @ 1:50 We have spaghetti code that only consists of if, else and elseif
@SquidGodDev
@SquidGodDev Год назад
No please... Don't look 😅
@Aario_gaming
@Aario_gaming Год назад
Hey dude, can you make a mario land 3 style game for the playdate?
@SquidGodDev
@SquidGodDev Год назад
Hm I do want to try making a sidescrolling platformer at some point, but not sure when I'll get to it.
@Aaronarnold92
@Aaronarnold92 Год назад
make a sprite for the dialogue box =p
@memememe9403
@memememe9403 Год назад
Hmmm yes as a wise man once said wow that was really cool (Dani)
@MrDitano
@MrDitano Год назад
your "pick up Cheese" looks kinda like a slice of Pizza :D
@Weusneus
@Weusneus Год назад
Love iiiiiiiit
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