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Making a Night Sky in Blender 

CG Boost
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26 сен 2024

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Комментарии : 250   
@devanshutak25
@devanshutak25 3 года назад
For getting the gradient for the glow of the moon, we can use object coordinates and select the moon object in the "Object" field in the texture coordinate node. That way the gradient will always start from the origin of the moon object.
@brandonjrichard
@brandonjrichard 3 года назад
This was my solution as well. Awesome easy trick.
@WW_Studios
@WW_Studios 3 года назад
I was just going to say that lol!
@DilophoMS
@DilophoMS 3 года назад
@Captain Reason Switch from Texture to Point in the Mapping node.
@pieterdebie4162
@pieterdebie4162 3 года назад
That worked like a charm and will no doubt be useful in the future too. For people that are still confused about the shader setup: imgur.com/a/phqSJro
@thekid317
@thekid317 2 года назад
I think UV mapis easier, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.
@marcdraco2189
@marcdraco2189 3 года назад
Can't afford to take your course yet Martin, but this is something I really need to do! Looks amazing.
@howlinnadeaux766
@howlinnadeaux766 2 года назад
THANK YOU SO MUCH!!! The Sky Texture alone adds so many variations to the lighting just by a few slides but with that and this shader combined you can create effects OUT OF THIS WORLD!! Youre a legend.
@lukayz1363
@lukayz1363 3 года назад
what a coincidence. i was literally about to search for a tutorial on this and you just happen to upload it... thank you
@MartinKlekner
@MartinKlekner 3 года назад
Haha awesome!
@clausbohm9807
@clausbohm9807 3 года назад
Thank you for offering this course as well as keeping it updated. Short enough yet has all the most important detail to do the lessons.
@nedstudios6490
@nedstudios6490 2 года назад
The Andrew Kramer of Blender tutorials. Loved it
@Dingle.Donger
@Dingle.Donger 3 года назад
Absolutely love this tutorial. I was just thinking about making night scenes.
@games528
@games528 3 года назад
9:30 I'd recommend multiplying the moon emission strength with a math node rather than changing the bloom settings, as that will only make the moon have strong bloom around it (which is more realistic)
@MartinKlekner
@MartinKlekner 3 года назад
Good tip, thanks :)
@raoulette
@raoulette 2 года назад
merci
@bobogus7559
@bobogus7559 2 года назад
A method I used to create a Sun disk in the world material settings was to use a map range node. From max was 1 and from min was just short of 1 (I had it at about 0.99995). To min was 0, to max was 500. By changing the from min and to max values, you might be able to repurpose it as a low-intensity moon glow and adjust with additional nodes to get a better result (and it's perfectly circular, too). This was applied to the World material, not to an object (also keep in mind that this is an outer space scene).
@_eisi
@_eisi 3 года назад
Love your Landscape course Martin, thank u for all this good content!
@jeffg4686
@jeffg4686 3 года назад
Love it. How about a stars 'volumetric' that would be cool. Like if could move through it and have some light trails coming off the stars as moving past. Not sure if the motion blur feature in cycles works with volumetrics, but maybe.
@martinveloche1228
@martinveloche1228 3 года назад
I make my own night sky, thanks a lot!!! Great tutorials as always!!
@bill392
@bill392 2 года назад
Hmm, when my clouds moved, the moon remained in front of them. To put the moon behind the clouds, I duplicated the sky dome and scaled it down to .97, duplicated the sky material too, renamed to clouds and put the clouds nodes only on the inner dome, leaving the moon and the stars sky material on the outer one. The inside dome needed a mix-shader and transparent shader to allow the moon and stars from the outside dome to shine through. The moon glow works on the clouds very well. For EEVEE to use transparent shader, had to set clouds material to alpha-hashed. I don't know if it matters, but after I made the first dome, I made sure that the normals were all facing inward toward the camera view.
@MartinKlekner
@MartinKlekner 2 года назад
Hi, yes, thats a drawback of my approach - your approach solves it well, thanks for sharing!
@tomoyaogawa4485
@tomoyaogawa4485 3 года назад
This is so beautiful! Thank you Martin!
@Ditto-qn3pu
@Ditto-qn3pu 2 месяца назад
It took me all night. But I did it. And it looks co pretty. I love it ♥♥☺
@mahabbat1960
@mahabbat1960 3 года назад
Hello Martin, it's so nice to see you here again) and as always material in the tutorial is TOP) Thank you!) and to all in your team)
@MartinKlekner
@MartinKlekner 3 года назад
Cheers! :)
@nedstudios6490
@nedstudios6490 2 года назад
Andrew Kramer of Blender tuts. Loved it
@UrMamIsARide
@UrMamIsARide 3 года назад
This is great! I haven't seen any of your tutorials until now but, I love it. The organisation of your nodes is something I never thought put much thought into and I'm definitely going to now (and the tutorial was brilliant too lol). Great work!
@sims4u422
@sims4u422 2 года назад
Thank you.
@comicsands9719
@comicsands9719 3 года назад
wow thank you so much man this is exactly what i was looking for
@joacobellene8591
@joacobellene8591 3 года назад
Excelent Video! I'm new using blender and the way you explain things help me a lot!
@nbakerify
@nbakerify 3 года назад
wow! not sure i'd call the node setup simple, but this is a great video. thanks!
@fidalium3d845
@fidalium3d845 3 года назад
Now I can make my own night skies 😊. Thanks for the video
@brandonjacksoon
@brandonjacksoon 3 года назад
Thank you for your tutorials! You have a truly talent to mentor and teaching people's! Top youtube content! Everything looks very realistic!
@chrisgoart
@chrisgoart 2 года назад
This is the best skydome tutorial I've found yet and I've give 4 or so previous tries and found the results... middling at best. The results here are consistent and yield better overall results. Thanks! Also purchased your course, Martin. I like characters and all, but environments hold the greatest draw and appeal. Looking forward to learning more!
@MartinKlekner
@MartinKlekner 2 года назад
Cheers, so glad to hear that!
@stellaachenbach
@stellaachenbach 3 года назад
Thank you Martin
@mcan-piano4718
@mcan-piano4718 2 года назад
You are greatttttttttttttttt. First time I watched ur channel
@sbjkt
@sbjkt 2 года назад
honestly i thought i would struggle keeping up but it ended up looking very nice, i added a purple-ish color to my starry sky, thank you for the tut!
@cgboost
@cgboost 2 года назад
You're very welcome. Glad you enjoyed it! ~ Daniel
@zennn47
@zennn47 2 года назад
hey can you share your project file ?
@antonzax36
@antonzax36 3 года назад
Martin Bro, thanks!
@rafaszopa2955
@rafaszopa2955 3 года назад
I personally love to combine new Sky Texture with the noise texture =)
@pnolle
@pnolle 3 года назад
This is awesome! Thanks!
@pnolle
@pnolle 3 года назад
Btw, I love it that your video does NOT include music. This way I can click through your tutorial for a few hours and re-watch stuff until I get it while listening to my own music the whole time. This really is a big plus!
@jonatansvar8076
@jonatansvar8076 2 года назад
I made the star distribution a little more random, it made it look a little more realistic
@ElijahWLYT
@ElijahWLYT 2 года назад
how?
@jonatansvar8076
@jonatansvar8076 2 года назад
@@ElijahWLYT I don't even remember lol
@jonatansvar8076
@jonatansvar8076 2 года назад
@@ElijahWLYT I think I mixed a bigger noise map with the stars to make them more clustered
@scottlee38
@scottlee38 3 года назад
Very nice looking!
@khlorghaal
@khlorghaal 3 года назад
you dont need to use transforms for keyframes, you can keyframe directly within materials
@ellal6915
@ellal6915 3 года назад
Fantastic I love your 3D environment course.
@jeffullman8027
@jeffullman8027 2 года назад
Excellent, high quality tutorial. Clean and clear, it was a joy to watch. Thanks!
@ImperioAme
@ImperioAme 2 года назад
Excellent video. Thank you!
@anguswilson4652
@anguswilson4652 3 года назад
Great video mate
@svec1000
@svec1000 5 месяцев назад
Very insightful tutorial. Thanks
@colinwheeler1972
@colinwheeler1972 2 года назад
Well done! What a wonderfully smoothly created tutorial. Thanks for your contribution to the community.
@MartinKlekner
@MartinKlekner 2 года назад
Glad you like it!
@DarkSwordsman
@DarkSwordsman 2 года назад
I saw people using hotkeys like Shift + T but they never explained that I needed Node Wrangler to use it, so I was always stumped. Thanks for explaining that! Definitely silly that it is not enabled by default.
@rudysanjaya8751
@rudysanjaya8751 3 года назад
amazing tutorial!
@AR_-xi5xg
@AR_-xi5xg 2 года назад
RU-vid gives me this video recommend after my pc explode (because minim ram) 😪 But thanks to make this video 😊 Now i know how to make sky
@timwallace6486
@timwallace6486 3 года назад
Thank you for this great tutorial. I learned so much! I am currently working on the Cubic World tutorial and decided to add a moon to the scene. One comment- Maybe I am doing something wrong but the plane as image works great until you animate the camera. Then as you move the camera to the sides the moon's geometry distort and forms an ellipse rather than a circular shape. I substituted a sphere ( I know it's a cubic world) with an image texture for the plane and it doesn't distort as the camera moves to the sides.
@cgboost
@cgboost 3 года назад
You can work with the plane too, but then you would need to constrain its rotation to the camera. ~Egon
@xynox2869
@xynox2869 11 месяцев назад
Very good tutorial, thanks!
@ivankrecker9210
@ivankrecker9210 3 года назад
Nice! Thanks 👍
@RobloxianX
@RobloxianX 2 года назад
Absolutely wonderful tutorial! Before my skies were awful. Id recommend this to any beginner in blender as it is super easy to follow and gives terrific results!
@ZacharyWhite25
@ZacharyWhite25 3 года назад
I am most certainly going to recreate this sky for a baseball stadium project I’m working on in blender. I would also like to create from scratch a daytime sky like the night you created. Is there a video on that as well?
@amrindersingh2094
@amrindersingh2094 Год назад
incredible tutorial wow............... 🤩🤩😍
@leonelsantos6517
@leonelsantos6517 3 года назад
very good I liked it thank you.
@Marxcko
@Marxcko 3 года назад
thank u
@PetersAnimation
@PetersAnimation 3 года назад
Thanks 💖
@INVICTUSSOLIS
@INVICTUSSOLIS 2 года назад
Awesome tutorial
@maksvinokur27
@maksvinokur27 9 месяцев назад
that was amazing video thank you so much
@Satoru_Haruto
@Satoru_Haruto 3 года назад
my settings for the gradient texture is x -0.5 y -0.6 z 0.4 in the step called positioning the glow
@mordfustang1933
@mordfustang1933 Год назад
Bravo, great tutorial
@thekid317
@thekid317 2 года назад
the easiest solution for the moon lighting I UV map, just look at it and project from view, if you already have a UV map then add a new one and assign each to it's corresponding node.
@fernandoquiros
@fernandoquiros 2 года назад
wow
@incognito6751
@incognito6751 3 года назад
0:07 I see a one eyed cat in the sky lol
@dragonslayergoblineater9048
Really great tut
@user-50fvi58djr0
@user-50fvi58djr0 Год назад
Best sky tut ever thanx
@cgboost
@cgboost Год назад
Thank you ! Glad you liked it ! Things can always get better.. as they say: 'The sky is the limit' :)
@LucaToumadiMatthews
@LucaToumadiMatthews 2 года назад
new to your channel this tutorial was awesome this helped alot
@VedaWarlock
@VedaWarlock Год назад
amazing video! thanks a lot. defo gonna get the course
@Illasera
@Illasera 3 года назад
16:42 bottom right, The only issue is that there are some gradation artifacts to be solved, the rest is good.
@Just_A_Simple_Time_Traveller
@Just_A_Simple_Time_Traveller 2 года назад
Nice
@yahyabaskale8948
@yahyabaskale8948 Год назад
@BurnEdOutOne
@BurnEdOutOne 3 года назад
If you have trouble adjusting the gradient texture coordinate nodes, or it doesn't seem to adjust at all / adjusts predictably, make sure it is set for "quadratic" and not "quadratic sphere". That's the rookie mistake I made! :P
@demivideos8887
@demivideos8887 3 года назад
Thank you, i was so confused
@tobiassimon659
@tobiassimon659 Год назад
no matter what option I take in the gradient texture node, the vector does not chance anything at all :(
@sergiopatil7632
@sergiopatil7632 2 года назад
thank you 🥰
@PhoenixPalmer88
@PhoenixPalmer88 6 месяцев назад
Fantastic tutorial man, really helpful! I followed along in Cycles since my overall project looks a bit better there, and the result is almost identical. Only holdup I'm having on it is trying to emulate the Eevee bloom, any pointers?
@cgboost
@cgboost 6 месяцев назад
You can add the bloom in post-production with glare node inside the compositor. ~ Masha
@hipple80
@hipple80 2 года назад
This is genius
@Glowbox3D
@Glowbox3D 3 года назад
Really nice tutorial, thank you. I feel like I'm in Skyrim when I watch your vids. ;)
@3dwithyuvi21
@3dwithyuvi21 11 месяцев назад
Thanks dude
@mukondeleliratshilavhi5634
@mukondeleliratshilavhi5634 3 года назад
My day made ... This topic is what I need at this very moment .. I was asking my self how will I do this with out an HDRI since most of them are really not that great
@bearwei8057
@bearwei8057 3 года назад
Amazing!!!!
@gordonbrinkmann
@gordonbrinkmann 3 года назад
Good tutorial! 👍 I just wonder why people almost always use the Color output of the Noise Texture when they need greyscale noise... there is a Fac output for that and in the newer versions of Blender they already put it above the Color socket because it's more useful for most cases... Oh, and I prefer the Voronoi texture for stars but that's just me 😄
@cgboost
@cgboost 3 года назад
I guess habit from the previous versions ;-) ~Egon
@gordonbrinkmann
@gordonbrinkmann 3 года назад
@@cgboost Well, don't worry, I think you're in good company 😄
@snyperwulffgaming9575
@snyperwulffgaming9575 3 года назад
So I absolutely plan to get your Master course. HOpefully you will actually see this as I do wanna know if this can be used to easily build a land area for a scene in an animation involving characters and what not? Edit: By "This" I meant the Master Course.
@alessiochemeri2059
@alessiochemeri2059 Год назад
Wish to thank you so much, your tutorial really help me in a "home Project", may i put the link of your tutorial on my proj. Refs.?
@cgboost
@cgboost Год назад
Sure! Thanks for appreciation! :)
@Gemesil
@Gemesil 3 года назад
Wow what the heck I looked for a video on how to do this yesterday
@integragemi7234
@integragemi7234 3 года назад
epic thanks, i never gonna need to use fake images as planes for backgrounds again
@Ttigersrawesome
@Ttigersrawesome Год назад
youre the goat
@abiyyupanggalih854
@abiyyupanggalih854 3 года назад
it's useful to make a night scene 11:22 make it "object" on texture coordinate, if you want not to look stretchy recommendation from me: after done with all that it's better to render it as an HDRI tutorial to doing that: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-p40ZBX9hXbE.html
@alakinamann2069
@alakinamann2069 2 года назад
Heya, great tutorial, though I was wondering what would happen if it was made in Cycles? I know you give that option for turning off the shadows in Cycles, but if you continued in cycles, would there be any other consequences? thanks so much
@MartinKlekner
@MartinKlekner 2 года назад
I think apart from slower render times there is no big difference in Cycles, I use these skies in Cycles all the time 🙂
@bill392
@bill392 2 года назад
I added a "track to" constraint to my moon so that it always faces the camera so it always appears as a proper circle.
@MartinKlekner
@MartinKlekner 2 года назад
Good tip, thanks!
@arnoldst6936
@arnoldst6936 3 года назад
Hallo, ich hab ein Objekt was an manchen stellen Sehr viele Hörner hat. Wie kann man sowas gut remeshen? Bei nah aneinander gereiten Meshes bekomme ich nur probleme. Hello, I have an object that has a lot of horns in some places. How can I remesh it well? I only get problems with meshes that are close to each other.
@cyntac8690
@cyntac8690 Год назад
Im stuck on the bloom, whenever i turn it on it affects the entire scene and not just the moon?
@cgboost
@cgboost Год назад
That is correct, the bloom effect is a global one (it affects the whole scene)
@cyntac8690
@cyntac8690 Год назад
@@cgboost when you turn it on and play with the threshold it visually looks like there is more light coming from the moon in particular but when I do it, the scene as a whole just gets washed out with with a purple brightness. I am doing a thing where the stars are more purple than white and the gradient matches, could that be what’s causing it?
@cgboost
@cgboost Год назад
@@cyntac8690 Purple color just makes me guess that there might be some texture missing. Are you sure there is nothing like this in your scene ?
@cyntac8690
@cyntac8690 Год назад
@@cgboost Well in my scene i wanted a purple-esk atmosphere so i changed the colors of the star noise texture to a purple one and for the ground glow its purple to black instead of blue to black, but thats all i have that different from yours. Its really breaking my brain lol im still a little new to blender so dont know what to do to troubleshoot this.
@kolega4ever
@kolega4ever Год назад
Well, about node wrangler, many addons are not active by default despite "virtually everyone" using them since some addons, even built-in ones, tend to not co-operate well with each other, even causing crashes.
@ArtisticRyad
@ArtisticRyad 3 года назад
holy shit thats much needed
@b3Dguy
@b3Dguy 3 года назад
🔥🔥🔥
@Rose-ss8do
@Rose-ss8do 2 года назад
Thank bro :D
@TUMENG-TSUNGF
@TUMENG-TSUNGF 2 года назад
Great video! I followed the tutorial but ran into a little problem. When I set the color ramp at 4:38, my background is not completely dark. Instead it's a shade of dark grey. What might I have done wrong?
@cgboost
@cgboost 2 года назад
You may need to adjust the dark colour on the colour ramp. It's probably not set to black. It might also be that the world colour is not set to black. ~ Daniel
@Kroh03
@Kroh03 2 года назад
I’m trying to create the starry field but I can’t see any of the noise, my entire scene appears black. What am I doing wrong??
@TsuriaDragon
@TsuriaDragon 2 года назад
I'm having an issue with the stars they seem a lot dimming looking and aren't as bright I wonder what I did wrong? I follow the steps you showed and its done but in the final shot the stars you can't really notice at all.
@quangtd8800
@quangtd8800 2 года назад
thanks
@begalooloo
@begalooloo 3 года назад
is the bird animation also show in the course
@humn_error
@humn_error 3 года назад
Sorry for the newbie question but how do you snap scale or get all axis to change at the same time when you input values in dimensions in the n panel? It's driving me crazy! Thanks so much for your amazing content
@darrennew8211
@darrennew8211 3 года назад
Click into the first box, and while holding the button, drag over the other values. Then you can edit them all at once, or keep holding and move the mouse left and right. Check out the 2.8 fundamentals video on the official Blender Foundation channel for how the UI works.
@humn_error
@humn_error 3 года назад
@@darrennew8211 thanks so much for this! I had seen the fundamentals videos when I first started in Blender but had completely forgotten about this...
@darrennew8211
@darrennew8211 3 года назад
I'm pretty sure node wrangler has been on by default for a while, but of course you need to not have overwritten your default scene?
@cgboost
@cgboost 3 года назад
Nope it is not, but it should be integrated into the core. It is super useful. ~Egon
@thunderhawk506
@thunderhawk506 9 месяцев назад
Help, when I add the "Mix Color" node to the gradient texture, the color appears strongly on the whole dome instead that it changes the color of the radiant texture. I followed every step exactly except that the mixrgb node is the mix color node now..
@cgboost
@cgboost 9 месяцев назад
You need to change the Blending mode of the Mix Color node to Color (by default it is set to Mix)
@keziagreste
@keziagreste 6 месяцев назад
​@@cgboost After doing that, when I combine the stars with the colour, the color dissapears.. it's just grey and black
@dreygen9357
@dreygen9357 2 года назад
Why when i pluging my clouds nodes it's all going pink? What's the problem and how i can fix that
@cgboost
@cgboost 2 года назад
Could be a missing texture. ~Egon
@tempstep4058
@tempstep4058 3 года назад
Can you do a dome full of clouds ⛅ for day time? I would rather have that than the "world" setting
@D3LB0Y
@D3LB0Y 2 года назад
are you able to make lightning ?
@MartinKlekner
@MartinKlekner 2 года назад
Sure thing, just make a mesh in shape of lighting ( this addon might help developer.blender.org/T27189 ), add emission shader to it and animate a very strong light to light up when it appears.