Thinking of trying out The Enjenir next, thoughts? Only issue is that the sandbox isn't included in the playtest/demo, so it might be a little different than usual
Even if you think it doesn't fit your consept, I would love to see you play it. Sometimes differences are good 👍 And I want to see how efficient you can build things in that game. Love ❤
A real revolver uses a simple lever connected to the trigger that rotates the cylinder. A small nub on the back of the trigger applies rotational force to a nub on the hammer, and once the hammer is a certain distance back, the Trigger nub slips, sending the hammer forward on a loaded chamber. I think with some reinforcement on the lever and the nubs, it would work much better than this. Another thing is, you can add a spring notch system on the cylinder that locks it into place and disengages via a slope when it starts rotating again.
@@cerealguy6359 AP would reduce damage. Generally using FMJ rounds, the most appropriate round, it took about 8-10. AP means straight pass throughs, i.e less overall damage to the target.
I love how you worked out "Rifling" without a barrel, there are groves carved out in the barrel in a spiral fashion to make the bullet spin mid-air, similar to the propellers function of making it spin.
I don't know if it would be too much work, but here is an idea: Every build could have two versions: One with Unbreakable off, and one with it on. Basically, you could make a build, same as you do now. And then, you could do a version with unbreakable of the same build. This version wouldn't need to worry about things such as catching fire, broken panelling, etc. And would be a good way to see how far you can push the concept without worrying about the limitations of the available materials. But, it's just an idea. Awesome video as always 👍🏻
I dropped my phone down the side of my couch when he was trying to find a way to rotate the cyliner, and then as i pick it up, i see he has basically reinvented the Webley Fosbery revolver
The issue with guns in games like this is that you can really add rifling to the barrel to add spin (thus a straighter bullet). You have to make the individual bullets have wings or something like that
all the bullets firing at once is an actual trait that revolvers have obviously its not intentional but its why you don't see people put the hands on the barrel of a revolver, because you risk losing your hand.
just turn the revolver upside down and now flaming bits can't fall on other bullets. I'm sure there were some firearms that did that in the past too, so you could still say it's realistic.
Besiege levels: blow up this peasant village using some kind of crude trebuchet- These people: I WANN SHOOT IT WITH GUN Besiege: h-how about a tank? Or a robot? GUN. NEED GUN. God I love gun.
Hey reid,came to tell you something, the blades normally are powered by a wheel, which works but it creates a torque, but if you put a unpowered wheel it doenst spin the creation so i hope you see this comment
its kinda ironic he has to use the bigger explosive as the primer and the small one ass the propelant wich is the complete opposit of an acual bullet where its primer is a small explosive usaly pressure activated hence the hammer or firing pin trigering it which fires the main cartrige also exploding casings arent usaly a thing XD oo i know what this is more like a cap and ball revolver basicaly you have a cap on the back of the cylenders and insted of a cartrige you put explosive and a ball in sealing the front of the hole in the cylender making it basicaly a 6 round cartige kinda these were also belive it or not prone to cain fires where ALL the bullets went off kinda like this revolver
Can you, for all of your watcher's enjoyment, manufacture a part of the human body that is part of the reprodutory system that (usually) happens in the male body?