Tons of games use a stylised cel-shading art style to help them stand out graphically, including hits like Zelda: Breath of the Wild, Persona 5 and Okami. In this tutorial, we'll unlock the secrets of cel-shading in Shader Graph by using our own custom lighting and end up with an effect that supports multiple lights!
------------
👇 Download the project on GitHub: github.com/daniel-ilett/shade...
------------
✨ Cel-shading original article: danielilett.com/2020-03-21-tu...
✨ Alex Lindman custom lighting blog: blog.unity.com/technology/cus...
✨ Artstoff Link model: sketchfab.com/3d-models/link-...
✨ Bui Tuong Phong's shading model: en.wikipedia.org/wiki/Phong_s...
------------
00:00 Introduction
00:29 Ch. 1: Lighting Models
02:29 Ch. 2: Custom Lighting Code
04:56 Ch. 3: Lighting Calculations
07:24 Ch. 4: Cel-Shading Cutoff
10:05 Ch. 5: Additional Lights
------------
🎮 This project uses Unity 2020.3.2f1 and URP 10.4.0, but it should work with other versions.
------------
📚 Get a copy of my shader book here: www.dpbolvw.net/click-10074214...
✨ Grab Snapshot Shaders Pro here: assetstore.unity.com/packages...
------------
💬 Join the Discord: / discord
💖 Support me on Patreon: www.patreon.com/danielilett?f...
☕ Or throw me a one-off coffee on Ko-fi: ko-fi.com/danielilett
#zelda #unity #shaders
2 авг 2024