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Making Infinite background for your game (Godot Tutorial) 

LittleStryker
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28 окт 2024

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Комментарии : 30   
@ElonCrusty
@ElonCrusty 6 месяцев назад
Pretty awesome, looks like we are all trying to make a survivor game haha. This is really cool
@galvanize790
@galvanize790 8 месяцев назад
Watching this and your 3D card flip, these are great! subbed
@NapasJet
@NapasJet 2 года назад
Subbed. This is super cool tutorial (and also super cool game art). Please keep up the great work :)
@LittleStrykerID
@LittleStrykerID 2 года назад
Thanks!
@noiJadisCailleach
@noiJadisCailleach Год назад
Ah, close. For a while there, i thought this was going to be the godot version of "How to Tile a Texture Without Repetition" by Blender Guru. I was about ready to be blown away. Nevertheless, the title & thumbnail delivered. Would be a great followup video idea of this tutorial though. Nice channel! Keep it up!
@Baekstrom
@Baekstrom Год назад
I would mock you for making a Vampire Survivors clone if I wasn't working on something similar myself 🙂 Good luck with it.
@maxmustermann3938
@maxmustermann3938 Год назад
For pixel art you might want to sample the noise texture using nearest filtering to actually get a pixelated effect and match its resolution with the size of the parallax layer/color rect.
@Asilhan
@Asilhan 2 месяца назад
Thanks man that was very helpful.
@capycapy8920
@capycapy8920 5 месяцев назад
trying to replicate this in godot 4 but it seems the TextureUniform option is gone. Anyone knows what i should be using?
@LittleStrykerID
@LittleStrykerID 5 месяцев назад
It's Texture2DParameters
@Asilhan
@Asilhan 2 месяца назад
It's Texture2D
@truenincillo805
@truenincillo805 10 месяцев назад
Please, selector image background in options game😢tutorial please
@viquitorious
@viquitorious 11 месяцев назад
Hi! How would I do if I want to spawn random elements in specific locations of the map? Like a Chest or some trees?
@LittleStrykerID
@LittleStrykerID 11 месяцев назад
Hello! It is basically the same as spawning enemies, you might want to read on or find tutorials on how instantiating scene work in Godot
@viquitorious
@viquitorious 11 месяцев назад
​@@LittleStrykerID yah, i know a little about it, but I mean like... to make the scenario doesnt look that repetitive. Oh, and a problem that I found is that TIleMap layers don't work with this method
@LittleStrykerID
@LittleStrykerID 11 месяцев назад
ah i see, so you can use array to store the preload scenes and randomize the instantiate process randomly from the array oh and what's the problem with the TileMap layers?
@viquitorious
@viquitorious 11 месяцев назад
@@LittleStrykerID forget about it, i`m just a newbie lol figure out and created a precedural map with chunks and tilemaps
@LittleStrykerID
@LittleStrykerID 11 месяцев назад
@@viquitorious ah yeah I know, it's hard to make procedural map that look good. No problem, good luck with your project!
@kedarjoshi8962
@kedarjoshi8962 Год назад
How do I keep my player anchored to the center of such levels
@LittleStrykerID
@LittleStrykerID Год назад
you might add camera node under your player node to make it follow the player.
@kedarjoshi8962
@kedarjoshi8962 Год назад
@@LittleStrykerID thank you will try
@MrBlitzpunk
@MrBlitzpunk Год назад
bang gimana caranya gerakin shadernya kalo pake visual shader
@LittleStrykerID
@LittleStrykerID Год назад
ini tutorial nya bro, menit 10:36 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yLxYzI4oMMU.html prinsipnya sama, cuma mungkin beda node yg di pake, soalnya video ini pake godot 3.4
@LittleStrykerID
@LittleStrykerID 2 месяца назад
Bisa lewat UV coordinate nya di sambil di multiply sama TIME
@ZoccerLPs
@ZoccerLPs 2 месяца назад
does not work at all
@LittleStrykerID
@LittleStrykerID 2 месяца назад
Whoah, really?
@baboosrandomvids5390
@baboosrandomvids5390 2 месяца назад
@@LittleStrykerID maybe they're having the same issue im having? it works if you just have one tile in the tilemap. i wanted to add bushes and stuff but then it like jumps around when the player is moving and ruins the effect + makes the game hard to play.
@GameInOne
@GameInOne 2 месяца назад
Currently halfway through video but im trying to make survivour type game so there gonna be lots of enemies and attacks going on just generating 2 enemy per sec , one bullet going for enemy and some rotating around player with parallax background drops fps like crazy. TIle is procedural generated @onready var tileMap =$ParallaxBackground/ParallaxLayer/TileMap const Map_size = Vector2(256,256) const LAND_CAP = 0.2 func _ready(): generateWorld() func generateWorld(): var noise = FastNoiseLite.new() noise.seed = 1 #randi() var cells : Array = [] for x in range(-Map_size.x/2,Map_size.x/2): for y in range(-Map_size.y/2,Map_size.y/2): var a = noise.get_noise_2d(x,y) if a
@LittleStrykerID
@LittleStrykerID 2 месяца назад
I need to see the project file, because I don't see any problem with the code snippets you showed me
@GameInOne
@GameInOne 2 месяца назад
@@LittleStrykerID i dont think there is any other problem which is droping the fps(I also tried micro optimization). If i remove the parallax background and just display 256 x 256 (tile size 16)map fps is pretty much above 100 - 120. But as soon as i add parallax it draws 65,536 tile size of 16 especially if i stand at middle of where 4 tile meet all four tile map of 256x256 are displayed dropping fps less than 10. I upgraded to godot4.3 and tried parallax2d and after that when im between lets say 100,100 and only tils from this tilemap is shown fps increases to 40ish.
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