For the Viking level I think having some sort of animal hide on the floor would add a really nice touch. Also maybe adding Viking shields could be cool
The infinite level (without limitations) could be a fun "face yourself" where you fight with a copy of your character and improve upon yourself as the last boss. Also, for the tropical level, it could be a Maui boss of some kind like Moana.
About the monk level: there's no monk temple without waterfalls, this level feels kinda empty. About the viking level: make it dark, using that material for fog, but using a dark color, make the ilumination looks like it's really being iluminated with only fireblight, would be cool to put some viking horns on the crowd too
I think you can give the audience some props Like similar to what the bosses wear Since you’re fighting in the bosses “base” For example some might wear the Viking helmets or something
the infinity level makes me think of some kind of boss that teleports around when you can't see it and comes out of the shadows to strike, and then the player has to react in time in order to hit them or block the attack
use sculpt mode in blender to fix the issues with holes. that's what I always do, just a very soft brush slightly moving the vertices forward until there isn't a hole
The best way tho would be to weight paint everything to fit most movements. But your solution is a quick one and definitely worth using when doing something fast :3 Unless the resting pose model has holes to begin with I guess xD
I like proportional editing to solve this problem as well. If it helps, the technique is used extensively in this vid: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6tpc4oNzSXc.html
You've unironically perfected the art of "working within limitations" and "doing more with less". The levels look nice and I love the moving bobbles as well as the instructor. Some ideas: in WWE it's common for fans to bring some signs with funny slogans or images on them. Maybe the bobbles can do that too? If you struggle with clothing next time in Blender, there's a sculpt brush that's called "inflate". Very useful to "push" clothing away from the base mesh in any given location. This can prevent intersections between the clothing and the model underneath.
@@Pontypants for the endless level, you can make a guy made fully black, no other color, and he will have ability’s such as teleporting behind the player after a short animation and another ability could be to pull the player to him
Give the blobs different types of hats like a cowboy hat, party hat and a the little drinking hat thing I also think they should have little signs says stuff like GO! Or YOU CAN DO IT! And a thumbs up sign thing. : ) Edit: I hope you use this.
For the Viking level you could add those Viking shields as well as maybe hanging a couple lanterns, Viking helmets and stuff to the poles. Great video btw.
I have an idea for a bonus level. It's called "These Hands" you have to avoid or block the two big hands and you if you win you get a cookie or something
The infinity map could be used to an "endless mode", where appears all the enemy's that you defeated, one at the time (maybe a mode to unlock when you finish the campaign)
I think a good way to do the training room would to add a way to switch opponents and have multiple things to hit not just a dummy. You could also have an opening in the ring so you can leave
make the boss for the beach one a lifeguard, and for the infinite one just make it a man in a cloak so you don’t know who he is or what he looks like. it makes the level more mysterious.
For the beach level, you could make the boss a surfer dude, with long sandy kinda hair and surf shorts, even adding a surfboard rack in the background could be an “easy” touch to make it feel more situational and make sense. He could have an extra move, like the monk levitates and Viking dashes, he could summon a surfboard temporarily and surf his way over to you in a straight line, and if you get hit you get flipped upside down for a second or two, maybe with stars over you head or something, and another really cool feature could be waves. Hear me out on this: every 20-30 seconds or so (maybe a random amount between that) a large wave sweeps across the arena, pushing you back, unless you block, making you essentially stand still. This could be an added challenge to the level, having a break from full on combat the entire time, almost like a change up in the fight, one person winning but then getting crashed by a wave while the other person takes the lead, something like this could be kinda hard to make but very unique for your game. One last thing to add in the background would be a simple animated volleyball game. Just two blobs jumping to hit a ball over a net is probably similiarily difficult to animating the excited blobs in the audience, and since you aced the audience so well, I think this wouldn’t be too hard. For anyone who actually read all of this, Thankyou for making me typing all of this at 4 am worth it!
For the Viking hub the wooden planks do look good, maybe more of a octagonal design inside of it, could look cool and of course having the fire be more inside a fire place, but I guess you already did that after the video.
Yayy!!! I love these vids! Maybe you can add an astronaut boss and use and rearrange the parts of the monk level, bc it already looked like outer space.
I think I'm a little bit late, but: -First, I like how the game is getting better and better! -I love how do you use and show us Milanote ! It is kinda cool when we see people actualy using the stuff their promote. I wanna use this software right now! -The beach level, I think would be cool if it is related to Thailand in a way. In your references there is a photo of some Muay Thay fighters, so I think it fits in the game. Or, if you add some Marimbas in the background, this will totally move us to the Caribbean ! Peace!
Maybe in the beach level the boss there would be a guy in a shark suit. And he goes underground, and a shark fin can be visible and he tries to catch the player. Also make the beach level more sandy, so the boss going underground kinda makes sense. Add an ocean at the side of the beach map. Thats all
Wow the game advanced so much 😃 seeing the coach, I had like s cool idea. idk how cool it is, but maybe after you beat all the levels or something like that, you could challenge the Veteran. Like as a secret boss, obviously he would have to pretty tough. you know, because he's a veteran 😂
@@seppuku_6667, we can reverse expectations. That's why it could be fun and myb funny, looking at the way he might set it up, if he decides to. Basically ye, reverse them expectations xd
Additonally, maybe you can add an easter egg, if you hit the coach during the tutorial he warns you, and after multiple warnings you get sent directly into the secret boss fight.
For the beach level, you could make a boss that resembles a wind streamer. The wind streamer would flow with the boxing physics and look thematically pleasing in a slightly breezy tropical setting.
It would be awesome if you included a little more of the blueprint side in the dev logs, like how you solve different problems and what exactly cause them in the first place. Nonetheless another amazing dev log!
For the mystery level, maybe an all-blacked-out boss in a suit (kinda like Agent Smith from the Matrix) would be cool, and another level idea would be a pool level where the player could kinda swim around and fight. Overall though, I think this is going to be a great game! Can't wait to play it!
He could make the boss copy your movement making them a professional. He could name the boss "Copypasta" and design him like Taskmaster (Marvel), since Taskmaster can copy people's fighting style.
For the beach level just give your guy some beach texture on his pants and maybe a cooler/beachball gloves as a weapon and give him some sandals. :) Maybe some kind of crab or squid on his head. And his special attack could be squirting sun screen on the ground where you can slip or something. Or he throws a beach ball at you, also pretty funny. Just some simple ideas! good luck :D
This is SOOOO COOOOL seeing how much you have improved from the beginning is really inspiring. Your ideas are super creative, the levels, character design and their attacks, the glasses animation, also the attention to details (the sand particles for example) is outstanding. Pls don't give up ponty, you inspire us
This is Amazing! Had lots of fun watching it. I would suggest changing the monk levels ring as well, something more calm and a little more simple other than red. Also you could use metal in Viking level. Other than these it seems pretty cool! Good job. Can’t wait for future devlogs.
The beach level could have some sort of crab boss, which could have a move similar to the bear hug except it grabs you for just a moment and deals a lot of damage. And for the infinity level, I can only come up with either some sort of agent with a gun or illuminati.
I literally missed you so much Ponty! I kept checking if you were streaming on Twitch! So great to see you back! Hope you and miss Viv are doing great and ziggy too! ❤️
The audience beans are very charming, the Fresnel shader really did the trick! The planks are the right call for the viking level. Maybe the audience seats could be replaced with long wooden benches.
Maybe for the infinite level it should be the seasoned veteran in his glory days. And in the beach level, you should go against a beach volleyball player; and one of their attacks is where they throw a ball in the air and spike it at you. Just my idea, anyways do as you wish with this information. BTW nice videos I love seeing your progression it gives me more motivation to code!
OK listen, awesome work so far!!! I think you must work a little bit more on the arenas like you could add some viking swords or shields or helmets on the walls or on the rings corners. On the sumo one you should put some Chinese-Japanese stuff in there like lanterns or something. The monk one really feels empty so I think you should add some water steams running from the rocks if you can or some other vegetation other than rocks. Oh and you could add some little monk houses in the cliffs with spectators. And finally you should definetly add variety on the rings based on the level. Love to see what comes next!!!!
Okay my man, the game you're making looks like a lot of fun! I'll give you some ideas I'd like to see in the game. 1 - I think it would be cool if you put some viking hats on the bloobs, like one or two different hats and some hatless bloobs. 2 - At the beach level, I think it would be cool for the boss to be a surfer, and obviously, sand on the ground, and you put the sea in the background in a way that the player can see and some bloobs playing with a ball in the water. 3- At some level the theme may be Egyptian, where the chief is the pharaoh. 4 - And, I know you talked about this, but please make an online multiplayer mode. 5- When there is an online multiplayer mode I think it would not be necessary to make exclusive maps for multiplayer, that is, use the maps of the levels. Okay, now some questions: Will the game be free to play? I really wanted to play this game. So I really like what you're doing, please keep at your own pace because I know it's hard :)
A boss idea for the palm trees beach level is a smug surfer who thinks that they are the best. Maybe even have no rope and water surrounding the arena which is potentially on an island
I know this is a lot but If you could have the beach level be a challenge where you every 10 matches you win locally you fight some beach themed boss there and if you win, you unlock his cosmetics and the stage that would be really cool in my opinion.
Cool video! I love how you’re able to come up with such ingenious workaround to make the level the way you want to, without spending an insane amount of time on it
For the beach you should definitely do a surfer. He can reveal a board to do a ranged smack with, jump onto his board for a clone if the viking charge but bigger because a wave flies up to give him the charge, maybe the camera flashes get a lot brighter in this level to hide his movements and make it harder to predict him
The game is looking great! For the beach you should lay sand across the whole thing, even the crowd and have no special floor for the ring, to give it a beach tournament vibe. Maybe for the boss it could be an angry surfer who hits you with his board, or an angry fisherman who can throw little fish and starfish at you. 🐟
15:40 The boss in the infinity level could look similar to the Fighting Wire Frames from Super Smash Bros. add an glitch-effect when the boss takes damage and dissolve-effect when killed. (OnKill: Freeze-Animation + delayed dissolve-effect after 2 seconds)
This actually looks amazing you deserve 3 million subs + I also think on the sumo level you should make the boxing arena on the floor and the outer area more like a pyramid or temple area as it looks ancient and awesome Then The training level should maybe just have fences for the rim and you are not raised up for the boxing ring Finally the beach level could be a tropical character with a Haywain look with a palm skirt and coconuts for a covering with a flower in their hair, sorry for the long comment but I think this could really help some empty spaces in the game but it is GREAT Also on the viking level maybe add food tables in the background shields or banners to have a more viking effect
I've had great success making camera flashes using a couple of stacked particle emitters with a single burst particle that fades and scales over time. The advantage of this method is you can emit the particles in a cylindrical mesh around your boxing ring and it's quite lightweight.
for the Monk's stage you could add some moss and small shrubs, maybe even a spritual looking tree to make it more interesting and for the beach one you could take out a side of the audience and replace it with the ocean
For the beach level I think it would be cool if you fight a buff pirate and you can kinda change the map so it can look like you on a small island with a boxing ring hope that helps :)
If you merge the chest and tummy and arms into one mesh object in blender or whatever, and increase the poly count dramatically, then select the polys where you want the clothing in the shape of the clothing, delete all the polygons that are not in the area where the clothing shape is, then select the polys for the clothing, and extrude them, then reduce the poly count of the cloths by automatic processes or manually. youll have some form fitting clothing, thats the easiest way i know of, those clothing simulation tools are more for advanced clothing like with frills or pletes or pockets.
I have a cool idea for a boss and arena. A farmer boss out in a pen in a farm. The farmer could be wearing denim overalls and a plaid flannel with a straw hat, and the arena could be outside in a pen in a farm with the audience just being the farmer’s wife and kids watching and recording the match, the farmer’s abilities could be calling in some farm animals on you or throwing hay bales at you. It may be a lil silly but I thought it could be some wholesome little fun in the fighting game.
For viking level I suggest looking at their iconic boats. Maybe a shield on the top of each corner, wood planks for the floor and like Poppy mentioned fur somewhere. Could be cool
for the beach you can make a black enemy and add some brazilian flags, maybe the boss can use some jiujitsu or capoeira moves and some brazilian background music
I have an idea, each boss would have their own view of what happens after death and you would have a second phase of each bossfight where you have that infinite plain themed around their beliefs, when the player would die it would just be a black screen
Definitely looks SO much better with animated crowd.. some background noise also would be excellent. You could add audio snips to have them cheering for you of your opponent based on the hp left ( or any other float ) as a trigger for events
I have an idea for the infinity part, The fighters are in a city with tall building and the people (beans) are circling around them and even capturing photos and videos, when you move somewhere the beans will move away so it will feel like an infinity place, not like what you showed us because the pace is dark and quite lonely and player will probably never play again.
For the floor you could try to use a wet map, so it looks like sand at the beginning but every time the player moves it will clean the sand and uncover the wood underneath.
You should add a beach bum that says ALRIGHT in a beach bum voice to the beach level. You should also add were you can bounce off ropes then hit your opponent with a special attack whenever you build up via punching; And you should also add a introduction with announcers whilst you and your opponent showboat/taunt to the crowd with a bell.
For the training level you could make it in a raggedy gym with a nice "outside view" with cars periodically passing by, and the AI blobs as well. For the tropical level you could do a drunken style fighter with glasses in his hands instead of gloves. For the endless map you could do like a space themed level that has different planets and a glass or mystical like barrier that the player steps on.
As a fellow Viking, being from Norway I approve 100 out of 10 for the Viking level. It looks amazing. Just like the rest of the game. I can’t wait to play it.
For the Viking level maybe try adding some like wood creaking sounds. Like wood settling or maybe even the sound of a ship at the dock hitting the dock.
Maybe for the Beach level you could fight a life guard. Maybe he can use a whistle to call in some kind of beach ball that he serves which you have to hit back. If you fail to hit it back you take damage but if you volley it enough times it hits him an he gets stuned creating an opening.
i think a pirate level could be really cool and there could be a sorta wave/horde mode where your fighting 1 for the first round then 2 for the second round (on and on like that) for the pirate thing it should be on a pirate boat and the kraken could rarely appear
I really like this game’s overall vibe with the visuals and comedic aspects but the other hand the actual gameplay is this intense combat which makes the game unique. A cool level to do would be a space one where your on mars or something and there’s like a rover or a ship in the background with a space skybox. Keep up the great work!
An idea I had is potentially creating secret "mini-bosses" between the final bosses in the last two chapters. Don't record their development and just insert them in at a whim. Create them how you feel without any viewer input, give them special moves of their own, and make them only a tad less difficult than the final boss. Maybe in a sort of way where you get "challenged" by an unexpected opponent or something. Also, I was thinking that making a street league also wouldn't be a bad idea. Like, before going pro and fighting in a main circuit, you're doing street fighting and get approached by the coach who decides you have the potential to make it big. All the fights in this league will be fairly easy, and can fall in line with a "tutorial."
For the beach level add some dude who has beach wear and sun glasses stuff. His special ability will be to increase the sunlight he will partially blind you (some kind of blur) and he will have some double attack damage (he will get his power from the sun) .Hope this helps you
Maybe like a frosty or cold themed level with like an ice themed fighter would be cool, and like the fighter has a chance to freeze you when they hit you, and the floor is slippery too.
For the boss of the infinite level a cool ability could be that he dashes out of the lit up area and reappears in a different direction. He could also throw "shadow punches" that persist where he threw them and hit you if you walk into it. The shadow punches would make it so that constantly moving from the starting area is a part of the fight. Maybe as a balance he could also be hit by his own shadow punches.
for the viking level i think you should make the lighting from the top a nice orange so it looks like the whole room is lit up by like torches or something. also, the beach level boss could be a body builder with weights in his hands so he hits harder
For the Viking level, make it look like a bar or sum. Beer getting thrown in the air (when excitement is high) a bunch of yelling and a bunch of Viking stuff like axes flying in the air, etc. I didn't watch the collectibles video but maybe the gym thing can be just a normal gym room, you can go in and out of the boxing ring and in some sort of locker room to see your collection and stuff
For the Beach level, A Pirate Captain or Pacific Islander Chief could be suitable bosses that best fit that environment. The training area can be a junkyard where the coach actually lives since he's so poor (which helps explain the holes in the shirt😉). A Mafia Boss/Don could be another boss as well in a nightclub underground boxing arena.
beach boss should be a chad of sorts, use "sand" for the floor and change the colors of the seats so they aren't the same as the blobtaters. looks like a cool game great job man.