Suggestion: Make it so all pipes you can enter, can also shoot water if the pipe is connected to a water source. Of course, you'd be able to disable it. edit: HOW DID I HIT 840 LIKES WTH!!! TYSM!!!!
Red flags. An optional flag pole you can toggle in the sub area. Red flag poles can be assigned their own clear conditions separate from the main flag pole. This can be used for secret endings for levels, and of put into a world maker, could open hidden paths
You should add spawn “ pads “ or something to spawn Mario anywhere, and you should add a “ wire “ thing, where it’s like a track, and you put both sides of the track on a block, one side is red, and the other is blue. If you do anything to activate the red one, it will activate the blue one. Example, you hit a question block and it activates a p switch.
I love the launch pipes but I think instead of separating between upward and sideways ones, it'd be cool if the level creator could place it down and then rotate it to a selection of angles or keep it upright if they so chose. Would also be cool if there was an additional variant that let the player aim it themselves before firing sorta like a donkey kong barrel (Those could be differentiated by adding an arrow to the body of the pipe)
My previous suggestion : As for a suggestion…. Cliffs? I’ve always wanted to make a cliff side Mario level, so the theme and the ability to place walls that you can shimmy across would be fun. The walls don’t have to just be cliffs though, maybe castle walls too? Whatever you think.
Those weren't a level theme, they were just a seperate version of the platforms. So just being able to change those into climbable version would probably be the easiest AND most accurate.
Something that would be super cool for a future video is simply adding unique interactions between multiple objects, since that would add for more potential mechanics that won't require entire new ideas. Examples from items in this video: flying buzzy beetles avoiding incoming bullet bills, boo circles in clams that disappear when the clam closes its mouth, or making it so items that spawn from launch pipes also get launched at faster speeds
I don't think something like this has appeared in a Mario game, but I think you should add an item like the Skull Binoculars from Celeste, which are stationary objects that let you move the camera to see parts of the level when you're using them. Obviously they shouldn't just straight up look like the Celeste item, but an item like this would be really neat. Edit: These could actually look like the green binoculars in 3D Land, you're already adding items from 3D World to the other game modes so this would fit right in.
I don't remember what game it is but it starts the (camera) at the end of the level and then pans to the beginning or it pans from the transition of a room or floor to the beginning of that floor or room. I don't remember if it was a Mario or Mario inspired game I saw this I'm. If so, then no need to make a new item or "borrow" one. It should be an option in any Mario maker. It could of been the baby Mario game that had the camera pan.
With the addition of the Ice Flower it'd require some interactions I think it'd be cool to have the ice coin block that melts from MM2 turn into a Lava Block that looks obsidian and glowing that you can cool off by striking it with the Ice Flower balls.
I think for the next update, you should add the invisibility cap from Mario 64, allowing Mario to go straight through enemies (and maybe also certain blocks) without being hurt.
Join the discord and suggest it! He has an entire section where we, the community go and vote on what we want to see in the game. The more votes it has, the quicker it will be in the game!
I love the sprite of the boohemoth, my compliments to pensive. Also, one suggestion I would make is to make it so mario doesn't immediately stop when landing after getting shot from a sideways launch pipe. Maybe make him slide a little or preserve some momentum for a second. Also also, I can't wait until this becomes public, although it might need to be released behind closed doors lest we incur the wrath of nintendo.
Suggestions: Make a goomba slipping on top of a koopa shell Add mario 64 powerups (metal mario, flying cap) Add yoshi (green, blue, yellow, red) Add ice blocks, conveyors
Extremely impressive, but I thought I should point out that the balloon boo looks a bit odd. It keeps the same sprite size when it’s small. I think it might be a good idea to give it a few sprite variations as it shrinks to make it look a bit more natural.
It looks amazing! can't wait to play it! also, a sugestion: When you take damage in mario games, or get a power-up, the game freezes for a moment, so I think you should add that! Some players don't like it, but it helps to notify the player that they actually took damage, or got stronger.
Suggestion: Noclip Tiles - The creator could choose if they want Mario to go through a couple blocks, and maybe choose witch way they want Mario to overlap on the block. Another suggestion I have is to have the creator able to choose how bright or dark the block is, maybe to indicate a secret in the level.
Have you thought about adding the sloped pipes from super mario world? In case you can't remember, you enter in one pipe snd would be shot out of a sloped pipe
Idea: Once you add the actual editor itself, you should allow for half-spacing so players aren't restricted to just a normal grid! Another idea: I don't know if you did this already, but make tracks be any length, not just odd numbers of length
I would like to recommend that if Mario get trapped in Clampy as Small Mario, instead of waiting till the clam get open to get the Death animation, it should start as soon as the clam close their mouth. So the player doesn't have to wait that long.
I'm loving this game so far. I hope you add so many more enemies & characters. Any possibility of adding characters to levels as either background effects (like toads) or unique characters who add some kind of effect. Like maybe Wario dropping coins if stomped or Waluigi throwing poison mushrooms... I think it would add something having famous characters as guest appearances inside levels. Kinda like npc's.
I'm not gonna lie, this looks incredible already, I can't wait to see where it goes! One thing I might recommend, for speedrunners or for more difficult levels where people are expected to have to try more, is giving the player an option to control the length of various out-of-game slowdowns; entering doors, pipes, warp boxes, or taking damage or getting a power-up. Just a suggestion! Keep up the great work.
Suggestion: An awesome idea I also have is adding more bosses as the koopalings get more boring in levels as time goes on , so I decided to make you a boss list. Boss List: -Mummy Pokey ( from NSMBDS ) -King Bob Omb -Petey Piranha -King Boo Hoo -Thunder Lakitu ( from NSMBDS ) -Dry Bowser -Sumo Bro -The Bee Queen ( from SMG ) -Pom Pom -Mechawiggler ( from SMO )
Suggestion: For the Pipe Launchers, could you add the smoke particle effects like in the original DS Ver.? Also Horizontal Pipe Launchers could also be auto runner sections that the maker can decide how long it is (Like the Special World cannons from NSMB2)
I am super excited to see more videos on this game you're making. It looks really good and I hope you continue to create videos on it! Pretty impressive for only 2 months of work, good stuff!
I wouldnt want to fully create a boss as this could lead to almost impossible little timmy levels, though some customization would be nice like boss variants like easier, harder, underwater, etc
This game already looks amazing! I love it and can't wait to actually play it if it is going to be released! It reminds of Mario Multiverse so getting to see a newer one that looks really good is amazing!
Add achivements! Examples: Super Plumber Beat a stage without getting hit Checkpoint city Touch 10 checkpoints Master builder Spawn every block/entity in the editor
The underwater pipes that blow bubbles is also a good idea to add. I genuinely feel like mario maker has so much more potential but they limit us so much. Like there’s almost no terrain options. It would be so cool to be able to use terrain from all themes at least. They should have also given us a section of items that were taken from other mario games that didn’t make it. For example you could take some of the bosses from new super mario bros ds which were unique and fun to fight. We also didn’t have many music options. It would be cool if they allowed you to choose specifc songs for when you make the level
Suggestion: Super Mario Galaxy's gravity tiles. Water bubbles, arranged like semi-solid platforms and placeable on tracks. 3D World's ! Blocks. Fast rolling spike balls, and Halfpipes. Thwomps that don't go back. A different color of On/Off blocks. A Green Fire Flower, with fireballs that don't fall and can hit blocks.
I think a cool addition would be the mechanic choosing from super Mario multiverse, where you can choose which abilities Mario has access to like wall jumps or ground pounds, since the game only has one style
It'd be dope if we still got to play as Toadette but what would be cool is if there was a world map that actually allowed us to edit a proper world map with more levels and paths and not just a small title :)
Suggestion: if Mario gets Burned he will tumble on the ground while smoke surrounds him for a few seconds before Mario can resume his journey. Mario will take damage if he gets burned Mario’s sprite will become a dark rust color. if Mario is small his sprite will look like his death sprite but tilted slightly to the side the smoke surrounding Mario will almost completely obscure Mario once Mario stops tumbling he will die. if Mario is Large it would be the same as small mario but he keeps the same tilted death sprite and the smoke almost completely obscuring Mario. But if Mario Has a Power-up like a fire flower it would be the same again but this time the death sprite is larger and the smoke halfway obscures him. This Request is inspired by one of the animations from Kirby’s adventure on the nes where if Kirby gets burned or electrocuted the same animation will play.
This looks amazing! 🤯 And that will be a problem. I think for the sake of your own time you need to completely brand this as the “Super Smashy Maker” and remake all the Sprites / Textures, otherwise Nintendo will shut you down the second you make this publicly available. It’s sad, but maybe a Texture Pack functionality would clear you in a legal sense. 😉 As the game is presented right now, I think you can count the minutes until receiving a Ceise and Desist.
I noticed that the balloons boos breathe starts at a single point, then spreads out towards his mouth, I would recommend making each breath effect start at a set distance and a random angle in front of him. Then they all come to one spot near his mouth, to make it look more natural.
This looks really cool! Suggestion do you think you could add the wall jumps groundpounds and twirl/spin jumps always though it would be cool to see in the smb1 style
Have you considered bringing any of the enemies from Super Mario Bros. 2 into these projects? The bomb-throwing rodent? That possessed mask? Those "shy guys"
@@killmii8473 I never had the Mario 2 instruction book. I wasn't sure what the correct name was for them. Not that walking bullet shooter Or that bouncing baddie Or the wandering snake
Suggestion; If you're making vertical levels, have a Boomoth that sits at the bottom of the screen and shifts left/right to stay under Mario Also, I gotta say, your sprite work is getting very strong now. I love the boomoth and soaring mario sprites!
Power-up ideas: Smash-Ball: Gives Mario his Smash moveset just like Kirby when he absorbs Master Hand in The Amazing Mirror. Cappy: Makes you able to control enemies and use their abilities. DK-Hammer: Gives mario his old Donkey-Kong hammer, this one makes you almost invencible, able to hit any enemy. Also it only last a few seconds just like the original game. Speed-Shoes: Similar to the Master Sword power-up, it could be cool one that turns Mario into Sonic, or just give him his shoes, and a spiky hat. Then he can use Sonic's spindash and momentum
Suggestion: Pumpkin Goombas, from New Super Mario Bros. DS. The way they work in that game is simple, but effective. They act like regular Goombas, but if you jump on them, instead of dying, they get mad and start moving much faster. You have to jump on them again to kill them. Other enemies from that game which could work here are Bruizers, which chase you down, destroying brick blocks and taking three hits to kill, and Snailicorns, who see you and charge at full speed towards you.
Suggestion: playable bowser Allows you to breaks bricks without hammer and can shatter ice enters his shell to swim at the same speed or faster than frog mario Ground pound can stun ground enemies or other players and mabye a power up for his dream team form where he is glowing he can summon dreamy versions of enemies which will go towards the closet enemy and kill them his flame brother will burn pipes Mabye a fury power up where he turns into fury bowser and shoots his flame laser and can shoot his spikes and can go in his shell to launch forward destroying blocks and mabye his armour which prevents him from taking damage from small projectiles and firebars ( can still be hurt by lava chargvlarges banzai bills poison and any big enemy How to unlock complete story mode as peach without help from luigi ( excludes levels where you have to use luigi )
I like how this is coming along! One suggestion, why not make the launch pipes a slightly different sprite than normal ones so that players can tell before entering it?
Suggestions:Make 1. giga bowser 2. smb 2 enemy's 3.a fake flagpole 4. an under water pipe (the one that push mario away from the pipe ) 5.custom bosses
I like this. My main suggestion would be to make sure to show anything placed in pipe tunnels ( if it's possible to do that) and add a symbol to show which pipes are launch ones. I think an arrow could look cool on one, and it could also help show people which ones shoot furthest by having longer arrows for colours that shoot further. (Or just having the arrows determine distance rather than colour) also I think having the more powerful ones be less powerful would be nice.
Here's a suggestion! For the sideways launch pipes, there could be an option to make Mario able to cannonball through objects like brick blocks to destroy them!
It would be cool if the boohemoth would move its mouth a bit while its chasing you as currently looks a tiny bit static compared to the real one. Great job tho
Suggestion: instead of the small parabeetles going up and the big one going down you should make the red ones go up and the green ones go down, it would be way better if the color changed the direction instead of the size changing it
I have some suggestions. Meowser in all styles. An SMB2 game style. Increased timer, including an option to have no timer and to change the speed of the timer. Diagonal and up thwomps. Shy Guy. Bullies, bees, fire bros, Pom Poms, trees and the cat powerup from 3D World in all styles. Changing the style of Super Worlds. You can upload more than one Super World. You can name your Super World. Longer creator names. You can search for courses by name in Course World. You can search for your courses in Course Bot. The ability to put items in the starting area. Frog Suit in all styles. More than one sub-area. Diagonal pipes. Yoshi coins. New pipe colors. (Ex: white, black, pink, purple, brown, teal, orange.) Super Mario 64 style.
Here's an original idea: Rocket spike: at first they seem like normal spike but when mario stand to close and facing the direction they are pointing to they will start heading to the direction they were set like bullets bills (for example if mario is under one then the spike will start start falling to mario) it could be really cool and even cooler if you will be able to rotate spikes to be on the walls
this looks like it has potential, but the visuals leave something to be desired for me, i recommend adding a bit more texture to flat sections (like the big boo's mouths) using a little dithering and trying to conform more to the 8-bit aesthetic (not the limitations of sprite palettes and sizes though, just the grid) it really bothers me to see a pixel style without a rigid grid, makes it look like there's been less effort put into the art but this looks like it has real promise and i'm excited to see where it goes from here!