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There's so much to admire here, from the hardware design to the product finish to the animations in this beautiful video. I've just finished a Rackbrute 6U and modules like this have me regretfully looking at bigger cases. Amazing work Ciro + friends.
9 месяцев назад
Amazing job! Can’t wait to see more of your progress!
It looks like form over function. Not to say that's a necessarily a bad thing if what you're looking for is a fun, unusual way to play a synth, but personally I'm more interested in the actual sound production over a (very very cool) UI.
Wow, this is really interesting, it sounds and is exceptionally beautiful. I find the UI / UX very convincing so far. Would love to get my hands on one. I will try to stay up to date. Great work. 😮❤
Man, the UI of this thing demands to be played. Props on this video as well. I haven't even started my eurorack journey yet but watched the whole thing because of the quality.
This is absolutely fantastic and what a insanely well done video. This is honestly the exact type of thing I have been looking for and have so far been unable to find. I dare not say how much I have invested in my gear but this would likely complete it with the space I have remaining.
This looks absolutely beautiful. That round screen with planets is such a wonderful concept. I see that all of the previews of the expanded 18hp version are in white, but hopefully the design will stay black? It helps a lot with the whole cosmos aesthetic
DOOOOOOPE!!! As a lover of Modular AND Astrophysics I'm already in "Shut up and take my money" territory. Can't wait for the Kikcstarter! One potential idea for an expander (and apologies if you've already thought of this), if you have four trigger outputs for when each Satellites enter the Scope, and four gate outputs that would remain high for as long as the Satellite is in the scope, then you would have a wicked way to trigger rhythmically related events all around your system! Ohhhhhhh and maybe one extra trigger out somewhere that fires every time all the satellites are in conjunction?
lovely, it sounds like it uses feedback oscillation. love the quality of the shifts in the modulations. would lovecto hear how it handles high audio-rate mod but it sounds great in this vid. that scope thing is cool too. i am curious about all the available scopes. fancy bit of kit! thanks for the demo. i'll keep watch!
Ok, you have my attention...🤯 This is ridiculously brilliant. I wouldn't keep it from being a jack-of-all-trades, and here's why: First up, while there's been a parade of JOAT modules over the years, they all seem to fall into "areas" of the typical Eurorack gamut. JOAT modules in of themselves are actually rather diverse, tbh. And while there ARE modules that are capable of doing nearly ALL functions (oughta insert a typical Modular grid satire build with ∞ rows of ∞ hp of Maths here), they eventually settle into users' mindsets as one thing or another. Which gets back to this module. AFAIK, that control paradigm lends itself to A LOT of possible controller uses. Poly-mod wheel? Slapping several together in a LONG cab to make something like an armonica? Fun with comparators to mess with sequencing? The analog version of one of the "Electroplankton" instruments? Some infinite source of curves to make this The Analog Thing sitting about 5' away go berserk? The "motor" for a Leslie as redesigned by M.C. Escher? Yeah! That and more. But DO let the firmware "sprawl" in terms of potential uses for a huge variety of users. Then you get the fun of watching this thing go places you'd never envisioned. Except for one really, REALLY serious ergonomic issue... If you box in the "controller" part between three walls of jacks...how do you expect anyone to enjoy using it AS a controller? Consider: when you have users who view the bottom row as being the "controller/interface row" in sensible system design, it makes way more sense to relocate ALL jacks to the top of the module. By doing this, you remove the "box", allowing better live performance control. It also keeps yr.typ patchcord snarl away from the control surface (unless your patchcords obscure everything for three feet in all directions, at which point you either need therapy or to leave your Bandcamp in the replies. Maybe both, who knows?). Seriously, tho... there's been a lot of other controllers over the years, and aside of something hooked to a MIDI interface and various touchplate schemes, there's really not been something that offers quite such a simple, elegant interface on a module that's also a very potent springboard for many sorts of sonic AND control explorations. Just that one UI change, and this will be absolutely perfect! Geez...this thing AND Maths...? Makes my brain bleed!!! 👍
Respect for what you have already! I’m not sure it needs to be any bigger mate. Think of Plaits. Think of ways to get all the same “extra options” without blowing it up to be huge. But also I welcome roomy stuff where all the controls make sense. Wonderful work so far. I saw your concepts for a long time on discord: it’s way cooler than i ever imagined it would be
Seee!? I always say the best modules are made by programmers that can design aswell ✨ (I can only design lol) I liked the smaller size, but looking forward to seeing the final form 🤘
My first thought was: damn some one else was a bit faster ( I received the pcbs today ) but than I realised… he is on to something else…😅 Nice gui, interesting concept, good luck and maybe a cooperative future
i really hope firmware update will be an easy procedure also for Mac users, because it looks like never ending programming process in a good way , the idea is beautiful! 😻
Yes this is an important topic, for development I have to flash the two boards separately and I hate it in every way, but we're already looking for a solution with electrosmith's engineers.
Loving the look of this!! But one request - would it be possible for the final version to have all the jacks at the top or bottom of the module? From an ergonomic point of view, trying to reach a touch interface with cables poking out above and below the touch area is less than ideal...
WoW.. im wiilling to beta test this device for sure... i'm not a youtuber who is going to sell the unit ... im a musicien and im in eurorack since the first Doepfer system... let me know!
ESP32, eh? Might want to have a quick look at the open-sourced Ableton Link code that's available for it, too - would be lovely to sync this directly to the studio daw.
Yes! Even tho there are very few actual "spites" in the project (and most of them for the intro animation ) but Aseprite give me a fast way to test UI ideas
As a software engineer myself I appreciate the technical details and love the dual-controller approach. I’m also interested in getting into embedded programming myself and was wondering if there are resources you recommend ? Im aware of Daisy and bought their Petal (before it was discontinued) but would really love to design Eurorack modules but don’t know where to start.
@@UnknownDevices_ the moment it comes out take my money 😂 it would likely boost hardware sales too since I know a lot of people like to test things in vcv before committing to hardware
This is wildly compelling. I'm not even into Eurorack and I kind of want this, just because it's so beautiful. If you're willing to humor some questions from a fellow geek, what screen are you using? Most of the round displays appear to be RGB and GC9A01-based. But the question that will haunt my dreams tonight... did you seriously build an ECS framework from the ground up to handle the graphics on this module? That's one heck of a rabbit hole, but huge if true. I would love (kill) to get my hands on an ECS mcu graphics framework.
First thing first: I've lied to all you, the screen is square, a pretty common 128x128, 4bit, ssd1327-based display, masked by the round touchwheel. The game engine is ECS-ish, it's loosely based on "ThatGameEngine", misses some features I don't need yet (collision/quadtrees) and it's a bit messy in some places but it really shines when building ui scenes. The engine is available here: github.com/unwndevices/eisei_oled , and any help in maintaining it is appreciated (again, I'm messy, you should see my room).
@@UnknownDevices_ you sly fox! I found myself wondering if the display was square after I posted. You must cover one side of the through-holes when soldering so the pin headers don't pop up. Weirdly, I'm kind of jealous of your greyscale support, which doesn't seem like a thing in ssd1306 world, at least without quickdraw hacks that divide your FPS. Important question, since this video has me rethinking the UI on a non-Eurorack, non-sound producing, not space-themed piece of music gear I've been working on all year: would you be happy or sad if I borrowed the spirit of your "round" display + capacitive ring approach to replace the crappy rotary encoder that is at the center of my design? I have gone through five stages of grief with the physical impossibility of making it support faster turns; your concept is superior in every dimension. Drop an email address if you want to chat off YT comments!
Subscribed! A question: Are you handling inputs (especially DC inputs like V/Oct) with the Daisy or with the ESP32 and other necessary hardware? (I ask because Daisy frankly has terrible inputs, especially for calibrated DC requirements.)
Analog inputs are processed on the daisy as the esp32 has even worse analog inputs 😅 I didn't explore their precision and noise performances yet but so far it already outperformed the esp32
Thanks for the info! It really is a shame that the Daisy ADCs are so poor, as it is otherwise a great little platform. You’ve got a promising module in the works here; I’ll be keeping my fingers crossed for ya.