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Making my DREAM game about controlling time | Devlog #0 

Bob's Mud Hut
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28 сен 2024

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Комментарии : 503   
@BobsMudHut
@BobsMudHut Год назад
I have to say, I was expecting this devlog to get a LOT closer to 100 views than 100k. I really appreciate everyone who took the time to watch the video! I just uploaded the next devlog, so check that out if you liked this one: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XwzTmW4klQk.html
@maxkore278
@maxkore278 Год назад
Suggestion, for any chrono-temporal game mechanics in any game ever: Give flow effect haze/jitter/movement/trail effects to all movement during forwards reverse slow and paused, to show object/player momentum/trajectory at all times. But to make these effects render properly, the feature would probably be best designed simultaneously, rather than patched in. (Additional hint, specials objects might posses modifiers that override or subvert standard flow effect behaviors, adding further to game depth).
@BobsMudHut
@BobsMudHut Год назад
@@maxkore278 Thanks for your suggestions. I've experimented with some added visuals when rewinding, but haven't really liked anything I've come up with so far. Special objects with time modifiers are also on my list of things to implement.
@hiimjoe6768
@hiimjoe6768 Год назад
The eyeball tendrils should be the grappling hook
@theinternetweb2429
@theinternetweb2429 Год назад
I want to be a game dev but don't have the right equipment and I'll probably make a game dev channel too, but bot only do you have the courage to put yourself out there in the game dev community your game is even better! Great job man keep it up defently tuning in to the rest of the devlogs!
@dfhdf4214
@dfhdf4214 Год назад
is this going to be available upon completion? i've been in love with video game grappling ever since Worms grappling race mods and then Tribes Vengeance (nearly unheard of games but incredibly addictive grappling). even the simple mechanics of grappling in a zelda game is so satisfying. i just watched the floating islands video and you definitely have an amazing recipe here. (i think sliding down steep declines could add yet another dynamic that can play into then gliding or grappling if you don't already have a million ideas haha)
@tommatijakrajnc4545
@tommatijakrajnc4545 2 года назад
You know the game will be good when the first devlog is interesting
@polluxe8917
@polluxe8917 Год назад
cough cough wrought flesh cough cough
@brynion2117
@brynion2117 Год назад
@@polluxe8917 yea wrought flesh is a pretty good game
@samuelbarros1563
@samuelbarros1563 Год назад
the last one is the most important
@minecteddifyLOL
@minecteddifyLOL Год назад
Cough cough… roblox cough cough
@tommatijakrajnc4545
@tommatijakrajnc4545 Год назад
@@minecteddifyLOL roblox is shit
@Benjabenjaaaa
@Benjabenjaaaa 2 года назад
This is amazing I have no idea how anyone has the programming skills to make a multiplayer game with a rewind ability but Great Video!
@StevenBloomfield
@StevenBloomfield Год назад
Ah yeah who will own the state used to rewind? How will one player's rewind effect anothers? Definitely seems tricky.
@WeaselDev
@WeaselDev Год назад
@@StevenBloomfield from his own word : "The base "rewind everything" ability would not effect other players by default because that could get annoying if you are constantly getting input locked. I'm thinking about making it a setting for the host if for some reason players did want that to be the behavior."
@Alteredimensions
@Alteredimensions Год назад
@@WeaselDev beamng multiplayer mod tackles stuff like this, pretty interesting tbh
@ticketforlife2103
@ticketforlife2103 Год назад
I'm almost certain that this concept and mechanics are in other games. Nothing new.
@socialdamage
@socialdamage Год назад
@@ticketforlife2103 "Timeshift" is a very old one which i really enjoyed. Edit: oh and "Singularity" also, which is way newer and had a different "grenade bubble" style approach i think
@TabooRetka701
@TabooRetka701 Год назад
"Now that I mastered the time space continuum, it's time to make something even harder... Online multiplayer!" As a game dev, this hits right in the soul😂
@tasdude3227
@tasdude3227 2 года назад
yo man , I'm working on project with way bigger scope creep and I get the feeling you have. I have been working on it for 3 years already, and the only tip I can give you with the "UTTERLY INCREDIBLE" amount of experience I have gathered is .... Stay motivated, keep thinking about your game in your everyday life, keep bursting with joy and emotion think of what your game could be in the future cuz I can assure you after 3 years of quasi-solo development it's really hard to stay motivated and this small burst of "WOOOO the game's gonna be soooo cooool" is what keeps you going. (also small suggestion : you can solve the grappling hook problem making the point no collidable if possible and if not have the player accelerate not directly to the point but in some angle diverse from that point (maybe you can test what angle works best or even calculating based on some condition) if you make that subtle enough the player wont notice and will work as invisible design kind of)
@rabidcabbage7230
@rabidcabbage7230 2 года назад
what is it?
@tasdude3227
@tasdude3227 2 года назад
My game? Is a souls like with only spell and free aiming in magic school and world
@rabidcabbage7230
@rabidcabbage7230 2 года назад
@@tasdude3227 dope
@yes-hn7mw
@yes-hn7mw 2 года назад
@@tasdude3227 that sounds cool dude
@tasdude3227
@tasdude3227 2 года назад
@@rabidcabbage7230 thank you!! A devlog of my game is dropping in a short time so...
@trilavz
@trilavz 2 года назад
Damn, the devlogs are both hilarious and relatable 😂😂.. continue doin these.. lots of love
@ozzy2here210
@ozzy2here210 2 года назад
I’m so happy to see you’re getting so much success on the first upload! Not a lot of Devlogs do. Great video!!!
@SuperDutchrutter
@SuperDutchrutter 2 года назад
One of the best devlogs I’ve seen in a long while. Great pacing, and humor throughout. Bob looks savage with the eye ball head! What a neat accident 🤙🏼
@josuevargas1952
@josuevargas1952 Год назад
I was expecting a channel that has some time into making videos about videogame making, with multiple projects, specially when looking at the quality of the content, and, after watching both the dev logs till now, i just realized that this is the first video, and that the channel is completly dedicated to this project apparently, so, i love this, subbed, expecting more devlogs
@mr_indie_fan
@mr_indie_fan 2 года назад
The idea sounds really cool and the character looks great, hope it can all come together without you quitting or anything though!
@botondpalotas6228
@botondpalotas6228 Год назад
I have seen lot of similar developers and I'm amazed by all of them especially from this project
@prathamraina9445
@prathamraina9445 Год назад
5:19 "made the rewind speed 0.1% of the normal" that meta moment when you used a slowed down time feature IRL in a game involving time mechanics.
@KamranWali
@KamranWali 2 года назад
This looks super kool! Really am liking the idea of the game. The reverse time feature is spot on and looks really good. Also the grappling features looks nice. Really like how the bob's looked evolved and it matches well with the theme. Keep it up! :)
@BobsMudHut
@BobsMudHut 2 года назад
I appreciate the encouragement!
@alex.g7317
@alex.g7317 2 года назад
@@BobsMudHut bob looks cooler as a cyclops lol. I wonder what the lord would be, if any 🤔 You said that the eye-thing was meant to be an enemie, so is bob like… I dunno… related? Whatever, it’s probs too early for lore anyway lmao
@KamranWali
@KamranWali 2 года назад
@@alex.g7317 That is an interesting and clever point you made. I did not think about that. It really adds to the lore maybe like a demon mode where bob becomes this cyclops.
@alex.g7317
@alex.g7317 2 года назад
@@KamranWali maybe… or the cyclops could have magical time travelling abilities or something?
@resiknoiro7506
@resiknoiro7506 Год назад
wow, it looks like this is the first video on this channel and it has so good quality!
@duduken20
@duduken20 Год назад
I had this idea some time ago but had to switch my focus into other kinds of projects. Good to see someone implementing this idea in such a marvelous way. Good luck!
@TK75_
@TK75_ 2 года назад
Finally… I’ve been traveling for years, searching for a game developer’s dev log… thank you for providing entertainment
@JackstarStudios
@JackstarStudios 2 года назад
Unsure how interesting the idea would be, but what if bob's right arm morphed into the hammer tool he uses instead of having a right hand? I feel like it could add more originality to the character :D
@muckyesyesindisguise3854
@muckyesyesindisguise3854 Год назад
As a representative for the JoJo fandom, I will remain respectful to your vision, but I will always be here. In the shadows or not, we shall stain your creation.
@sillicon8227
@sillicon8227 Год назад
2:28 The anvils are probably listening to some sick beats
@daltonrinck3617
@daltonrinck3617 Год назад
When u said all the ideas you wanted to implement i thought it sounded like it would be a great game, but thought theres no way he can do it all by himself. then you did it all... in one devlog. amazing video and fantastic looking game
@cameron2538
@cameron2538 2 года назад
Ok, so I got this in my recommended, read the title, refreshed my feed, then realised I wanted to know what your dream time manipulation game was, so I searched it up. So if you look in your analytics and wonder why there are searches for your very specific title, that is why… Cool video btw❤️
@BobsMudHut
@BobsMudHut 2 года назад
I do the same thing so the specific title showing up in analytics doesn't confuse me. What DOES make me wonder is the person who searched for "winnie the pooh blood and honey trailer", somehow found this video, and then watched close to 4 minutes of it.
@cameron2538
@cameron2538 2 года назад
@@BobsMudHut that is amazing and weird.
@datcanard4
@datcanard4 2 года назад
Funny humor, great montage, nice voice and concept... and programming skills ! Very good video I'd love to see more :D
@KittyBucholtz
@KittyBucholtz Год назад
Cool devlog! I'm your mom's Imaginary Friend in Sweden and she mentioned your channel. Congrats and good luck!! As a podcaster, let me say you have a great speaking voice and the explanations are interesting and easy to follow. I hope you have smashing success!!! 😃
@Keefboi
@Keefboi 2 года назад
Big win on the eyeball head. Keep up the great work!
@jojoviviator9258
@jojoviviator9258 2 года назад
The pitch for the game beings BOTW, + floating islands, + time reversal mechanics, looks likt you're making BOTW tears of the Kingdom!
@BobsMudHut
@BobsMudHut 2 года назад
Believe it or not I thought of this idea before hearing about the main mechanics of BOTW tears of the kingdom! I think this game will go in a pretty different direction though, its more focused on the time mechanics and floating islands. There are some interesting directions I could take the eye as well, but nothing 100% concrete yet.
@GreataxeGames
@GreataxeGames 2 года назад
Love the design and appreciate that you're cataloging your experience for all of us to enjoy! I can't wait to see where you take this - don't let yourself stop!
@uncleleo0378
@uncleleo0378 2 года назад
This looks awesome, respect for having the dedication to make your dream game!
@felixp.8692
@felixp.8692 2 года назад
Love the Idea of a Controlling timeMC, very MAD that this is ur idea. I will fllow ur Process.
@567secret
@567secret Год назад
As soon as I saw the chain acting weird above the grapple point I knew quarternions were coming.
@Pneuma-Studios
@Pneuma-Studios Год назад
Damn looking awsome, you've got a pretty high production quality
@aroymart
@aroymart Год назад
Time controls and multiplayer while playing with Unity's extremely nondeterministic physics? I hate myself too. keep up the videos this is great
@matekovacs207
@matekovacs207 Год назад
Good luck dude! May you never find bugs in your game
@kirabey8946
@kirabey8946 Год назад
Great devlog, enabled notifs for your channel, waiting for updates already.
@buboniccraig896
@buboniccraig896 2 года назад
Just a tip: if you limit mobility and narrow the camera angle, the world will seem larger. You could either focus on making the game more exploratory/immersive, or focus on making it more of an action platformer. You could still keep the grappling hook thing, but if you lowered the distance it worked at, and increased the gravity with the physics, it might be more grounded. Notice how every massive open world game has very limited mobility. With Mario Odyssey, they made it a bit less open world to better accommodate for the mobility. Placing each grappling point in strategic locations is a valuable tool. It could lead to something like that cathartic moment in BoTW where you finished climbing up a massive mountain and finally paraglide all the way across it. For your own sanity, focus on emphasizing one aspect of the game or the other without completely removing either. Good luck
@BobsMudHut
@BobsMudHut 2 года назад
I definitely have a lot of tweaking to do with the camera/movement system. Right now it feels OK, but there is lots of room for improvement. Once I'm done with building all the basics of the different foundational systems for the game I can modify them so that they play well together.
@imperfectgamedev7533
@imperfectgamedev7533 2 года назад
Great work! Looks promising.
@samuelmorgan3978
@samuelmorgan3978 Год назад
"Now that I've mastered the time space continuum, its time to do something even harder. Online multiplayer"
@nikisaraa
@nikisaraa 2 года назад
When I heard "grappling hook" and "islands", it made me think of Worlds Adrift. I miss that game.
@BobsMudHut
@BobsMudHut 2 года назад
I came across that game while doing research. Wish I had gotten the chance to play it when it was still around :(
@ZealanTanner
@ZealanTanner 2 года назад
I love this idea. Braid is one of my favorite games
@Player24
@Player24 2 года назад
Good luck! Hope you will have succes for the first time!
@oranges2625
@oranges2625 2 года назад
Can't wait till its done! You have by far gotten a lot further than most developers!
@Nomenooooo
@Nomenooooo Год назад
Can't wait! I will definitely get this game, if I remember about it.
@treasonabledoubt7251
@treasonabledoubt7251 2 года назад
Instant subscribe! Wishing you all the best and looking forward to your game's development.
@ZoranRavic
@ZoranRavic 2 года назад
I'm hooked on those hook mechanics
@lightheartedgames
@lightheartedgames Год назад
KEEP IT GOING DUDE!!! Put some more emphasis but this is a great start to a channel!
@josiah42
@josiah42 Год назад
This also describes my Dream Game. You have a new Subscriber.
@Carrotline7_7
@Carrotline7_7 2 года назад
No idea why Im getting so many vids recommended from game developers but I'm not complaining. I really like the concept of time you are adding in your own game and the fact that its open world is amazing. I also enjoyed that you showed us the thought process behind all this and the mechanics of the game. There dont seem to be a storyline yet but I was thinking "how did he get the power to change time in the first place?", maybe he was born with it or he finds something in the ruins in one of those floating islands like some kind of gauntlet or artificats. Also thinking about this concept idea from 0:48 it would be cool to add a mechanic where you can create a time clone of yourself for x amount of seconds. Overall Im really hyped to see where this project is going and I love the look of all the islands too, hopefully they look a bit different and not the same.
@AlexisPAUTROT
@AlexisPAUTROT 2 года назад
Totally agree. Going into a sandbox phase, when you the developer assemble things that you have fun doing, is really creative can lead to very nice new mechanics, but it might not result in a good / balanced game, unless you choose what to keep, what to throw, and ultimately focus on one mechanic, and maybe some secondary mechanics. Shape the mess, consider this first phase a draft. My two cents : forget about the multiplayer feature for now, and do a proof of concept of your core concept. Then, you'll see. Multiplayer can be months of dev & debugging alone. Finally, be aware that your DREAM game could become a NIGHTWARE one if you slip too much. Stay focused and frame your efforts.
@KivySchool
@KivySchool 2 года назад
It was super fun to watch your progress! I hope the best on your journey! I will be watching your next devlogs for sure! Good luck, Bro!
@mutantshrimp168
@mutantshrimp168 2 года назад
From design to crazy powers I'm pretty sure Bob isn't a good guy
@stitchfinger7678
@stitchfinger7678 2 года назад
You got yourself a sub I'm already intrigued by the state of the project, can't wait to see where it goes
@TrentSterling
@TrentSterling 2 года назад
Seems like you know your stuff. Looking forward to seeing you bust out more dot product magic and maths next round!
@larryd9577
@larryd9577 2 года назад
This spazzmic behavior above the grappling point is called gimbal locking. That is what you get, when you don't apply quaternions properly.
@BobsMudHut
@BobsMudHut 2 года назад
Thanks for telling me the name, somehow I haven't run across the term "gimbal locking" yet (or if I did I forgot). This isn't the first time I've had quaternion issues, and it definitely won't be the last...
@MadDog7XL
@MadDog7XL 2 года назад
Good luck! Let's see where this one goes
@veltedingel
@veltedingel 2 года назад
I really like it, and the consept is really good for a large team, but for only one person this can get to a bit much really quickly. Especially considering this is your "dream game" so you will probably overscope super much since you want the game to perfectly match your vision. Still, really good devlog! Ill be sure to watch future devlogs as soon they come out!
@veltedingel
@veltedingel 2 года назад
Sorry for bad English btw
@aglitchedgasmask
@aglitchedgasmask Год назад
I will watch your game grow with great interest
@javagogo4803
@javagogo4803 2 года назад
that is super cool, can't wait to see more!
@MrMooGames
@MrMooGames 2 года назад
Cool character. Backwards time is tricky, I really like the way you handled it. Everything looks great too!
@jackr.4953
@jackr.4953 2 года назад
Damn, now I'm actually interested in seeing where this goes.
@local9
@local9 Год назад
When ever I hear about time control I always think about the game Blinx before any other time control game. Will be keeping an eye on this as time is a fun mechanic.
@chancemcclendon3906
@chancemcclendon3906 2 года назад
loving it so far. I usually only like unreal dev vlogs but this is interesting.
@pierredelaet6536
@pierredelaet6536 2 года назад
Very cool ! I love the concept of the game, although I don't really understand when the multiplayer part comes in play. (btw if you need help with vfx at some point I'd be happy to fluff up my portfolio with such a cool concept)
@BobsMudHut
@BobsMudHut 2 года назад
I'll keep your offer in mind! Since one of the player's abilities will be to create copies of themselves, the areas of the game will already be balanced with the idea that there will be multiple copies of Bob running around, so they should work equally well in both single and multiplayer. Its definitely not the main focus though.
@TaNTaTANify
@TaNTaTANify 2 года назад
ur profile picture gives me a vibe from an anime called Mirai Nikki "Yomotsu Hirasaka". I like that character which makes me love ur character design
@neomicryo
@neomicryo Год назад
right it really looks like him
@Sarius_
@Sarius_ 2 года назад
Thats game looks very Interesting. I am looking forward to its release
@zayniacgames
@zayniacgames 2 года назад
Glad your learning and being flexible just stay consistent and you'll complete your game.
@forshow4994
@forshow4994 Год назад
my fav thing: dev logs i like watching people make intresting games unlike me :’)
@Ohmriginal722
@Ohmriginal722 Год назад
Given the complexity you're putting in here, we won't have another devlog for at least a year.
@ChaosPootato
@ChaosPootato 2 года назад
I wanna see where this goes! Your video editing is quite entertaining too. +1 min of hanging on for Bob
@nerdokiddo8106
@nerdokiddo8106 Год назад
it would've been cool to still have that fling of the first iteration of the grappling hook
@Periareion
@Periareion 2 года назад
This was really fun to watch! Excited to see more.
@gabrielsilveira8246
@gabrielsilveira8246 Год назад
Oh I love Bob's new design
@tecnoticboy4479
@tecnoticboy4479 2 года назад
This is insane, pls I need more videos
@OxAA00
@OxAA00 2 года назад
Cool idea! Looking forward to your ideas of how this mechanic can be made interesting. :)
@johnmanardiii3308
@johnmanardiii3308 2 года назад
Looks cool! Good luck!
@steluste
@steluste Год назад
I liked the time changing idea but i dont feel same for grappling. Although the game looks good. Hope channel grows)
@ZealanTanner
@ZealanTanner 2 года назад
This suddenly inspires me to procrastinate school and make my own game. This has happened before
@BobsMudHut
@BobsMudHut 2 года назад
Exactly how this project got started lol
@jasonunterwegs8991
@jasonunterwegs8991 2 года назад
Looks amazing so far hope to we get to see more of the game soon!
@s.kanessuperbiatv6464
@s.kanessuperbiatv6464 Год назад
You should check out Hover: Revolt of Gamers. That game has a really neat approach to a time rewind / 'undo' button to platforming that could be a useful reference. Love your character design, btw
@jossypoo
@jossypoo Год назад
This reminds me of how i felt playing the first demo to Blinx.
@swizzles1875
@swizzles1875 2 года назад
1:21 a legend was born
@artemv3160
@artemv3160 2 года назад
Nice and fun devlogs! Thank for sharing
@EpicBaCkFliPz
@EpicBaCkFliPz 2 года назад
Sad to see there's only one dev log :( Can see you are replying to commenters so it's not inactivity on the channel
@BobsMudHut
@BobsMudHut 2 года назад
Next devlog should be dropping sometime this week!
@sora.2447
@sora.2447 Год назад
Give Bob the option to either go towards the marble or stay swinging
@gl7029
@gl7029 Год назад
Bob looks a lot like a character you would make in Terraria.
@LazyTeaStudios
@LazyTeaStudios 2 года назад
I really like what you have done here! WE LOVE BOB
@joseluispcr
@joseluispcr Год назад
that is a great starter devlog
@Wulk
@Wulk Год назад
This is the game I always wanted and more
@evanallaire2829
@evanallaire2829 Год назад
Great Character Design
@warsin8641
@warsin8641 Год назад
I love spending hours fixing something just for it to get worse then to restart and find out it was so easy to do 😭
@DanielSimon1995
@DanielSimon1995 2 года назад
I would have replaced the character controller when he was grappling, swinging. Unity character controller when he is on the floor if he's swinging then a very simple character controller to adjust the direction of the swing.
@FlukierJupiter
@FlukierJupiter 2 года назад
This looks really fun! Hope you keep working on it!
@BobsMudHut
@BobsMudHut 2 года назад
I hope so too!
@enzomedina3118
@enzomedina3118 2 года назад
Looks so nice! Good job mate !
@x5jk
@x5jk 2 года назад
Very cool I will subscribe i wanna see the future of this replay
@ollie2111
@ollie2111 Год назад
This sounds fuvcking awesome
@loganrmx8479
@loganrmx8479 2 года назад
He has a diary in the form of a tape recorder that tells him the future
@C3lticlord
@C3lticlord 2 года назад
I love eyeballs and cyclops characters!
@cemeterygate
@cemeterygate 2 года назад
Bob looks super freaky and I love it. What a happy accident!
@cameios
@cameios 2 года назад
Along with allowing you to speed up or slow down the reverse time effect, I think it would be cool to be able to sped up or slow down forward time. Maybe you could even add an upgrade where Bob could move in normal time when everything else around him is sped up or slowed down
@BobsMudHut
@BobsMudHut 2 года назад
Slowing/speeding up in the forward direction is definitely something I will be adding. You should see it in a couple devlogs or so.
@DanielRut
@DanielRut 2 года назад
Keep up the hard work!
@POTATOEMPN
@POTATOEMPN Год назад
I am subscribing, because I would like to watch your progress. If you don't end up making this game.....I'LL CALL YOUR MOM AND TELL ON YOU!
@BortAiku
@BortAiku Год назад
This game will be a EPIC one..
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