Seeing that scroll of all the ps2 covers for your inspirations has me very excited to see the end result. On the topic of the player getting stuck in crowds of enemies being annoying, DMC’s enemy step feature would be amazing and open the floodgates for combo and tech.
Unironically wish more devlogs included their own mistakes. No shame in admitting your imperfections, and you can also help other devs avoid the issues you come across.
Just listening to you break down what it was that made Kingdom Hearts such a fantastic game to play is getting me so unbelievably hyped and I am so excited to see your project grow! This sounds so very, very amazing.
I may not be a Kingdom Hearts fan but the fact that you're able to replicate the art style in both modeling, texturing, and animation fluidity got me interested in this project. Keep that 6th gen spirit alive!
I was skeptical at first, but hearing the way you talk about it really blew me away. The systems you're describing are exactly what I was looking for in Kingdom Hearts 3. And seeing what you've made so far looks great, those character designs look great. And possibly most importantly you're being conscious of your scope, which a lot of people ignore and do way too much. Also seeing that you're drawing inspo from multiple places, especially those more obscure games like Shinobi and Alter Echo (never seen anyone else mention that game before lol) is a very good idea! Definitely following to see your progress.
KH3 does possess the things described in this video, like the hitbox wonkiness. The bigger problem is that almost every animation has insane startup and recovery frames in which you cannot do anything, especially in the air. Which coupled with the equally insanely long flying mode toggles (those times when gravity no longer exists) makes base KH3 feels very unresponsive compared to 2. For comparison, the average time it takes for Sora to reach maximum fall speed at the end of an attack's active frames is 16 frames in KH2 while it is 26 in 3. The input to hit connect average time is 10 and 4 frames (ground and air respectively) in KH2 while it is 18 and 10 in KH3. That's over double in the air. In both cases, you're made to wait almost or over double the amount of time before AND after each action. That is why the game can feel so off. The game is literally half to twice slower than its predecessor. That aside, great job and looking forward to what comes next!
"I know game designers who use subtlety, and they are all cowards." Yes thank you my childhood brain playing KH2 still while listening to punk rock is absolutely thriving right now.
Bro as soon as this comes out I am buying it like ong. Man really citing one of my favorite games as inspiration and building on it, while still having realistic goals. This seems to be shaping up to be a banger
I'm an artist, not a game developer so a lot of the technical stuff goes over my head - that said I loved hearing you talk about the way certain animations work in KH and why certain gameplay elements feel good or bad. I grew up on on a lot of the games you're taking inspiration from so I'm super excited to see where this project goes and I'm really looking forward to seeing more of the process!
Even as someone who doesn't make games, listening to this was absolutely fascinating, and I walked away with an even greater appreciation of KH2 as my favorite in the series. Rooting for you one hundred percent!
"Would twelve year old me have thought this was sick as fuck?" Hell yeah 😂 I've never played Kingdom Hearts myself, but I'm definitely interested to see how this turns out!
Ok, this? this is great A lot of gamedev videos I see, it's obvious the creator doesn't have a vision and is just throwing stuff at a wall to see what sticks. But I can tell you genuinely have a vision you want to go for and I LOVE it. You aren't making a game for the sake of making a game dev series, you are making a game WITH a gamedev series alongside it. I'll definitely be following along with development. This seems like it'll be a very solid game. Have you considered making a discord?
I'm so glad to see someone living my childhood dream of making a PS2 era Kingdom Hearts esque video game! If you do cutscenes I could see the higher poly skirt being used for a cutscene version of her model. That's if you go that way with your development, I don't know how close you want to perfectly emulate the KH games. But I wish you luck!
I love the amount of detail you went into breaking down combat and animation systems of Kingdom Hearts 2. I've been looking for more people that would pay attention to that sort of detail KH2 has and understand how it can be applied. Cheers to ya!
I envy how you know about animation because I only know how to do stop motion. Everything else is really difficult for me. But I really like where this is going, I'm excited for more games that are inspired by the PS2 era/Character Action genre. I can't wait to see how you've progressed with this
Hey, stop motion is where I started! It’s easily the most difficult and time consuming form of animation, so if you keep at it and just keep making art, you’ll be a legendary animator someday.
@@bloodcrisisdev I mean I hope so. I think I just have so many projects I now wanna make. Hell one of them is a Phil Tippett styled short inspired by the recent film Mad God, but with an astronaut recuse mission as the plot. The thing is too, is I really want to learn how to make animation for games like you're doing on here, as I want to make a game as well. I'm sure you get into the process in the video here, but I find a lot of tutorials on that kind of animation not helpful. But hopefully I can get to where you are or something. And thanks! Really appreciate the encouragement. Game's looking fantastic so far man, keep at it 💪
this is actually incredibly cool ; i absolutely adore edgy ps2 early 2000s games and the things you've done so far really emulates that in a lovely way
Blood crisis!!!! As someone who has never played kingdom hearts and is also not accustomed to how gamedev works this vid was really easy to follow and im really excited to see more! Also the logo looks so sick
Man good luck, I cant wait to see the progress you make, your concept sounds fun and the depth you went into shows the passion and drive you have. Hope it all goes well! (Ill be here watching!)
I know I’m a few months late to this statement: but happy 1 year in development Blood Crisis! I can’t wait to see the next update and cannot wait to see how the game turns out! I’m so excited to actually be able to play this myself!
This was a wonderful video and I am sold on your vision and work. I will be checking out your patreon for sure. People like you are what's truly needed in the gaming industry.
Kingdom hearts was one of my favorites growing up and I still play through 2 every now and then. I am a game design graduate who recently attempted a similar project and got sucked up by life T.T But seeing you share your journey is super inspirational and pushes me to try to work on my old project again! I wish you the best and don't forget to remind yourself that it's a marathon not a sprint!
Always love seeing new developers come into the craft, it looks like you've got a good eye for the details of good combat design. If you haven't explored it yet, check out the Gameplay Ability System, it's a well crafted, battle tested system. Look forward to seeing more!
Your Idea for this game sounds ambitious and it looks like you're on the right track. I look forward to whenever the final game comes out and wish you the best in your journey.
As a person that loves KH2 and its combat system, I'm so excited and hype to see this project grow! I know I don't know a lot about game development besides being rough, but I learned a lot and can't wait to learn and see more!!
I almost forgot this was a video about your game because of how much kingdom hearts was talked about 😭, i was like “how did i get here? Ohhh this is a devlog”
Please do More dev logs! Please I am loving that you are putting this together! Alright I have an idea for a weapon... A Grappling hook rocket launcher... Idk how it could work... but I would fall in love!
Never touched kingdom hearts, but your breakdown of it's mechanics was really well done, and your passion of it is contagious. Everything screams love letter with well you know the inspirations core and I'm super excited to see the further development of this game
As someone who likes the mechanics and systems of KH as well, I decided to go to art school for my approach into making things I like. If you need a solid artist for illustrations and concept art, I’d love to contribute if you’d like.
I gotta say as an amateur dev as well I feel a sense of relief that others are still having as much difficulty as I am. Thanks for the video and I hope you get the game done!
Can’t wait to see this project grow, as someone who wants to go into game development myself I am inspired and excited to see what you post next. Good luck, and I can’t wait to see the next video!!!!
To the point of magic in the air: Having moves that on the ground are attacks, but in the air can be repurposed for movement in addition to attack is... how should i say this.... Absolutely gold? that is such a stylish idea.
found this video in my recommended section on a whim, but after watching this immediately joined the patreon! this has so much potential and i'm all in!
I've never played Kingdom Hearts or any games similar to what you're going for, but I was completely captured by the whole video. You shared so many insanely useful insights about animation and modeling so casually. Thank you for including us in your process.
Fuck yeah. This is looking fire. Can't wait to see more logs. I'm not sure if this helps but I've heard from some other people in game development that it helps to alternate what you're doing so you don't get burnt out. Like doing models for a few weeks, then gameplay, then sound design/map design or whatever. It can help to keep you fresh.
Goddamn why couldn’t I have found this channel in like 2 years when there was a full dev log. Love this style of video and excited to see where it goes.
velle really sealed the deal for me. she looks so faithful to kingdom hearts ps2 models why are you a bug? no mattter 100% ill be following this project and supporting it when i can
I had forgotten about the piccolo image- for at least a decade I haven't seen it... And all it took was colored squares for my brain to say "yup, here's that memory you stored, have some laughs and happy-chemicals while you're at it."
Clicked on this out of curiosity at work and heard the first 10 seconds, decided I shall come back to check this out later. I too always wanted to make a game, and after recently graduating from Uni and starting a role building VR applications with Unity early this year, I'm kind of doing that, but not quite making "games", more like VR experiences and tours. But I've still got a desire to build a game, just need to find some time and motivation between work!
That speed dash do be lookin pretty nice doe. Also I can’t help but adore the fact that you blend actual intelligent information with shitposts it makes it seem way more approachable and relatable. Can’t wait to see where the project goes
As someone who is looking to go into the gaming industry, I want to try and make my own game to be passionate for. Also, hearing the Kingdom Hearts music in the first second of the video already sold me. Growing up with Kingdom Hearts is something I wish everyone would experience.
You are literally every kids dream of making their own video game and I am very jealous of you. I support you all the way and no matter how much the game is going to be, I will buy it because of how passionate you are making this game and it looks cool. Just a small thing I want in the game is the music intensity when hitting a certain combo limit just like Devil May Cry.
Super engaging video, you did great with that. And Blood Crisis in totality already looks really cool. I absolutely adore your character designs, and I can't wait for this edgetastic piece of art.
Man, the KH breakdown is fantastic. You can really tell the inspiration based off of the weapon switches at the end. I hate how I can relate to some of the model stuff as I'm currently trying to mess with a VRM model for me to use and I have been absolutely loosing my mind for about a year and a half as a self taught brute force monke
I have never played KH, and DMC 1/2 (not even 3 lmao) are the only games from that era that I particularly remember. But this video was so well made and fascinating to watch. I'm excited to see how the project goes for you! Hell, maybe I'll go give KH a try to better understand what you were talking about.
Love this so much. I've been watching many devlogs for a year now whilst I've been learning, the pace of this one and the micro essay formats around the context were a total breath of fresh air. Also so pumped that RU-vid's algo finally gave me the chance to be part of the journey from day 1. Just signed up on Patreon! 👋 Keep it going.
I am a first year game design student, and I find this very inspiring and I can't wait to see how development goes! I have seen quite a few develops, but this has to be one of the coolest ones! I really hope I get to play this game one day!
I've been talking off and on with a good friend of mine online for the last year about our deep love of action game potential and mechanics strongly tied to KH1 and KH2 so to hear that you're someone with similar ideas to us with the skills and knowledge to actually do something about it is amazing, and I look forward to seeing what you can come up with. I could go on for hours about things I love and want to see done better from KH2, I swear.
"What's this random guy's dream game?" I hear KH music. Good start. I see Shinobi. Holy shit. 2000's ps2 unapologetic edge...Ok I think I'm sold. You start talking meshing movement and combat abilities that are tied to different forms, and go off on KH2's parry system. Dude this is my dream game. I wish you all the best, I would love to play this. Btw there was a person of the KH team that was credited as "Beast's Cape". One person dedicated to getting that cape working, it's no surprise Vel's skirt was such an issue.
Having never played a single KH game in my life, I can't say much if anything at all, but I can't describe how happy I am to see game devs finally acknowledge that character action games (or as I would call them devil-may-likes) are a thing. I've grown awfully tired of seeing 50 differently painted soulslikes coming out over the last 8 years. Having games like Hi-Fi Rush, Heartless & Dreadful and the ironically titled Soulstice makes me feel very hopeful that this genre comes back strong.
As someone with thousands of hours in KH2, hearing your ideas and changes to the combat of both KH2 and 3 made me extremely excited! In just this one video, this game has shot up to the top spot of my most wanted games. Keep up the hard work cause already it looks fantastic!!
As a game designer and an avid kingdom hearts fanatic this video makes me so happy because building and designing a game with kh2 as a core is literally a goal for myself as a designer. I'm going to be eagerly awaiting more dev logs to see what innovations and techniques you use and wish you the greatest of luck in completing your vision
Kingdom Hearts 2 is my favorite game of all time, and that's saying something considering the uncountable amount of hours I have put into video games in general. The ideas you have brought up for this game are extremely exciting, and I think you hit the bet parts of the movement so far spot on. I cannot wait to see how this game turns out, will hopefully soon be able to help you out on patreon, but for now I have liked and subscribed :)