This is amazing, i really hope you release this it looks really fun, and in case you haven’t thought of it yet, maybe you could add a stamina bar for the dashes
Thank you very much! I'll be releasing it over on itch.io for free at the end of the week :) I thought about a stamina bar, but I've got a cooler idea in mind 😎 will share in the next video
Liked The New Enemies :0 Also Just Realized That We Are In The 4th Day Of The Devlog :0 Keep It Up :) I Hope You Dont Get Stressed Out Making These Games Especially Cause Its Hard To Make Games ( Or Its Just Me Cause I Never Learned Coding ) Anyways, Another Good Video And Good Devlog :)
awesome! ik it is hard to make games and make devlogs on the same day so take it easy ( it does not mean you should procrastinate the whole day tho ) :)
Loving the series! Weird request, could you take your volume levels down a notch? Whenever I open a video from you I have to take my volume down to 10% or my ears hurt.
hi I am posting this COmmet cuz this iS a coOl devlog and I'm an random guy anwayS congraTs for your Hard work hopE this game will BE a beast and you get 100k Soon Thx for reading now read the capital letters an secret language by me
@@icoso I just hope you get a lot of motivation and time to make a boss and I just wanted to tell you that this series is amazing because it shows the whole process of how a game is created ❤❤
I would do a rick roll but its late and im tired but hey i will try when im not sleep deprived. Anyway have a great day/night to all i love you all equally. Pinned or not i dont care my last comment was my most interaccted comment ever thankyou. Cheers icoso love your videos you're an inspiring game dev and i hops to meet you someday and learn from you.
Instead of adding a boss here is an idea: How about endless generation with a leaderboard, and each enemy would give a diffrent amount of points. For example: orange - 1 red - 2 yellow - 3 etc... Also a time trial would be an interesting gameplay to see how many can you defeat in a limited time
Roguelike games are all about choices (and RNG), It needs to have a non-linear progression full with small choices You will often see Choices for the upgrades and weapons But it can be very sneaky sometimes with the direction of the room you are going to (btw your current level gen does not include multiple path 😉) I hope that my comment will help you finish that awesome project ^^
Thank you for the suggestions! I still have heaps to do by the end of the week, and so I'm not sure if I'll be able to get this all done to be honest xD However, I might do a revamp at some later point and definitely include these features - thank you! ^^
Those enemies looking menacing, I wouldn't mess with them personally! Great work with them, you added some good variations with the enemies to keep the game not only fresh but spicy too
I Love this series so much! It Just really nice to come home from school and instantly watch the new Devlog. Thank You!!! And with my motivation i would get like only 20% done in one week. Good Job! Ultra Dani fans be Like: oH wTf, ArE yOu mAkInG a gAmE aBoUt tRiAnGlEs? yOu aRe cOpYing dAnI!?!?!?!?
New enemies! cOOl . Making the enemies have warm colours is a nice touch. (Also, Hexagon boi is epicc). I love these short 3-5 minute videos. I watch them as little breaks from studying ,and stuff or to just waste some spare time.
Idea: you should have the enemy spawns marked by a skull symbol (or whatever you like) and instead of fading in they sh sort of drop down from the sky, like if they are being airdropped I feel like this would be nice because you could add some screenshake and punch (sound effects and particles) to the enemy spawing
Love the ideas, also like that detail of warm vs cool, but square: spin to target you with the pellets hexagon: shoots a slightly homing projectile, right now, it's not very scary seeming. Keep it up, hope all is well
If the squares are stationary, isn't too easy to defeat them?? I mean, you could just dash into them, or shoot them from afar from a spot where the can't shoot u :P Edit: Cool progress btw!! :3
Just as a suggestion, what if you made use of the games dash in regards to the enemies? Having one that is immune to the dash and one that is immune to bullets would really make the player need to be careful with when and how they use it. Maybe a cool down on it as well? either way, loving this series so far!
This looks great hope the project goes smoothly, btw perhaps you could tweak the room generation so that the starting room can go into any direction, I say this since I noticed that all dungeoons follow a general direction upward. But still I'm hyped to see more of this.
Thank you very much! It probably wouldn't be too hard to do that, but I'll see how I go! 😅 Thanks for the nice comment, and also I love your profile picture (shy guy best mario character 😎)
I think the enemies should shoot and have particles of their shapes. For example when a triangle dies, it doesn’t pop into circles but instead triangles. I think this would look really cool and make each enemy unique. Perhaps each shape has different properties like if it has more corners, it will have more complexity and health. So it makes sense that the circle would be the weakest
I love being blocked off from certain areas of the world, forced to fight enemies. I organise it every Tuesday :D It's just so fun when you're trapped forever with no escape.