Most likely pirated versions, too bad you have to pay for a subscription every month. It would be great if we could buy an annual version of the program, like in substance painter.
its sooo amazing wish to see some others tutorials like how to use Texturing XYZ maps aphals and how to pain skin details and skin color by using Texturing xyz maps Expect VFaces Vface is soo fast and time saving but for beginners its not soo helpful to use Vfaces at the starting
That's a really Beautiful work! I wonder why don't you transfer maps in Wrap4D? It's extremely easy. you can do it in the same graph. Idk what's the max resolution, you can transfer, but I've used it for 8k maps quite a few times.
Thank you. True, you can use Wrap to fully transfer topology and textures. MARI is a personal preference for this tutorial. Some use XNormal, Houdini, or Designer to transfer. Maybe in the next tutorial, I'll show how to transfer everything in Wrap.
I didn't get the workflow, if you use Wrap to get the models's face shape, why do you have to model it in the first place? Doesn't the downloaded head come with properly topology and uv or do you have to model it to transfer those attributes later on?
Yes, you can start sculpting from XYZ Base mesh and skip the transfer, then jump into texturing. However, If you are having fun doing concept sculpting in Dynamesh or receiving a sculpt from a client then you’ll have to transfer the topology to project the VFace maps.
wow its soo amazing why you dont use GPU to render in maya this will be helpful too if you show whats your render settings are on CPU and GPU so we can follow with you i have 3060ti but its soo slow im beginner still @@john.saleem