I think that the temple over water was a feature, since any other tower would get sold in that situation. Either way it makes carrier flagship and brickell pretty good for late game
Rather than feature, i think the developer just went: 'oh okay you clever bastard' and left it in the game instead. Similar to how quitting to main screen allow someone to retry a round over and over again which never got patched and the developer said 'we don't mind people doing it' adding on that they don't plan to add retry the round button for the main game as it's intended as a feature for custom map/challenge only.
Pat: there a DDT Also Pat: where in the everloving f*ck Funny how monkeys can't see multicolor flying orbs if they are sqiggly, it even protects them from flying projectiles, acid, fire, even explosions. Pretty pissed that mortar can't blow up rubber if it has paint on it
Actually this is in the code of the game. This is not a bug. When u place super on oce and upgrade to temple it will sacrifice the ice and become floating on water as a water tower
Im the creator of that challenge I didnt know that there were that many ways to beat it.. (I beat it with super glue and spike factory) (Someone beat it with sniper and super monkey) Then isab
Then there's me who was introduced to BTD around BTD 3 or something, my brother I think finding it randomly on a flash games website. Liked to play the games ever since
For the challenge at 12:30 I beat it with impale and knock back super, leaving the Moab at like 1 hp so I would have enough time to buy another tower. Based on the title of the challenge I think this was the intended solution. Edit: (since this was poorly worded) get a 0-2-5 ice to deal with the Moab, wait until the ice is at 2000 pops and sell for a 2-0-3 super and challenge complete.
@@benjy8722 the knock back super, I mean the upgrade, used to kill the super fast ceramics and impale for the Moab. I beat the challenge and can prove it, also just look up the code and try the challenge lol
The temple counts as water, because the ice is absorbed by sacrifice and then its on water (same way boats and submarines are) and then water buffs like brickell or t5 carrier flagship apply to the temple
i have a very strong personal belief that, in a game like this, small very specific bug (like the temple one) just make the game that much more interesting and in depth and should be a feature in every td game. like if you use a very specific tower combo on a specific map with a "bug" you can have a tiny, non op bonus
*I want the strongest bloon* Fortified ceramics I said the strongest one Bad bloon I said I want the strongest one *Camo fortified regrow red* Ah yes thank you
Before: My guess is ice platform I guess before I see Literally I thought of this like as soon as he said no water towers After I was close but it took more strat than I thought
Let's make a bet, if ISAB makes a video on a bloonchipper mod (if there are to wich i'm certain there is) and nk releases the bloonchipper like a week later