Like making the threat music slightly slower making all areas a small bit dimmer and making way less enemies spawn I think those three changes would make the game slightly off and put many people on edge but the best part would be that nothing is wrong there is no big bad every thing is just a bit off lol
@@Ubertistic No need for generic creepypasta style. You have many ways to make game unsettling for old players by swapping or editing anything they got used and see as norm. Like removing a pearl spawn near scavenger toll at outskirts. Or moving a pole a bit higher so it is impossible to crawl the Wall in a usual space like before without any assist.
I know this one horror mod it’s rainworld personalizer it adds this slugpup named larry which you can change the spawn chances but it’s set to 1 and so what he does is if he spawns it plays the lil ding when saint does the ascend thingy and he will just float towards u (btw he can go through walls) and the closer he gets the darker the screen gets and also if he touches you it kinda freezes your game (like you can’t move or anything but u can do the pause menu) oh yea also when he’s floating at u theres static playing in the background and its really fking loud
@@owllosaurus the moon actually says scavengers attack overseers as an "act of defiance," and the canon reason as to why scavengers are so eager to throw hands with yeeks is that they're two different tribes that compete for resources. it makes no sense to me, though. yeeks aren't a "tribe," they're normal animals and aren't as intelligent as scavengers. so there's really no reason scavengers should throw hands with them.
@@RakeV8 That can only mean one thing… There is a super-secret Imperial Yeek Empire only the scavs know about because of a decades-long rivalry between them and the Yeek Government, and all the Yeeks we see are undercover agents of the IYIA (International Yeek Intelligence Agency)
I'd love a mod that adds a slight chance for scavengers to spawn holding an iterator instead of a spear, since you can grab iterators as scavs in sandbox mode.
Scavenger: Was reaching out for a spear but grabbed an Iterator (Let's say Five Pebbles, reactions vary from Iterator to Iterator) FP: LET ME GO THIS INSTANT YOU LITTLE BI-
Maybe you could make it so that scavengers stop respawning in artificer’s campaign after you kill the king scav so you could effectively go region to region wiping them all out? And maybe make it so you can sense them on your minimap like batflies and it tells you when the region is clear and you can move on to the next. It would give you more incentive to go around hunting scavengers, and maybe you could get more pebbles dialogue the more scavengers you kill. Although, that does sound a bit complicated, so you could just restrict it to a single region like metropolis.
The scav king seeing artificier with 5 red lizards, 2 red centapedes, 3 king vultures, a thousand leeches and any other creature coming into his throne room:
I HAVE A SORE THROAT AND WHEN I SAW THAT FIRST CLIP I JUST STARTED COUGHING LIKE AN OLD MAN WHO SMOKES 15 PACKETS OF CIGARETTES PER DAY HELP but genuinely these are really cool, i cant imagine how long it mustve taken to code these!
ok i like the gravity one. that looks like a fun thing to try. make that into its own cat maybe... were they dont really jump just mess with gravity. maybe you can even make it so the bubbly warp effect happens when its used. as a tell
So, what I’m getting is just a *rat king* To save your eyes so you don’t have to look it up, just think of rats having their tails tied up to one another, something that is usually by accident I believe.
Yo, if you're taking suggestions, what about a big ol' creature habitat connected to each shelter that you can put all the creatures you want in, but they can't come out? Should also have water pool for water critters. (Hehehe... Gonna trap so many scavs then put a yeek in there...) Would love to use this one myself, btw
Mod suggestion: Shelter-less cycles. When the rain comes, usual rain wall death screen is disabled, but over time location gets darker. You have around 5 minutes before complete dark Citadel-style. You can hibernate anywhere outside shelter, it will not bring karma screen. Instead you will wake up at the end of the rain shelter failure style. Keeps the distance you walked last cycle at the cost of no checkpoint. Basically a seamless-like experience.
daddy long legs, mother long legs, brother long legs, and now sister long legs. oh and we cant forget about the family cat, hunter long legs! oh and whats this? a new addition? rivulet long legs!
Two things I'd want in Rain world Safari mode multiplayer one person can be a slugcat while other can be the creatures of the world. Imagine a challenge where you try to beat the game while your friend controls the enemies. Evolution game type. You play as like a green lizard to start and every time you do certain tasks you evolve in different ways. Climb the foodchain and evolve into aquatic animals if you hang out in shoreline or evolve into a centipede of something if you're in subteranian or something
It’s my dream for someone to make long leg variants of every slugcat and give them the ability to be spawned. They don’t even need to have natural spawns since I use an enemy randomizer anyway
WAIT What if theyre called sister long legs cus pebbles feels remorse fro screwing over moon, and names his new controllable rot assasin after his big sister moon
Idea : recruiter ememy Their actually passive. Give them a corpse and they’ll be recruited to you. Press R for them to engage in combat, press M for them to find you food
Make the hunter whiplash work for all scugs and all items, even creatures. For example, Survivor should be able to hold 2 spears by whiplashing, or 1 spear and a lizard.
mod that makes it so when you play as a rot in safari the entire screen goes pitch black, and if you are playing as bll instantly mute the game volume but as dll or mll turn volume to 200% with bass boosting
Speaking of upside down, in the outro showing the mod that makes all Iterators with a known name and design (so far), if you look at the left of the structure, you'll see Suns upside down. And yet their head is touching NSH's (not upside down, but...y'know), almost looking as if they're trying to kiss with no mouth. Traffic Light ship real?
hey a cool idea was a mod that was like a boss fight in the style of the drawn to life by 5th cell and THQ bosses (by the way i mean the one for the ds in sept. 2007)
Interestingly enough, being able to bend the laws of gravity to his will does not make Gourmand all that much more powerful, considering he’s already planet buster level.
In this video, first Pebbles created a Sister Long Legs, then he accidentally got the Rivulet infected with it, and then he somehow found his way to Moon moments after he became a Sluggy Long Legs. All I can say is...RIP The Rivulet. He will be missed.
Scavengers only spawn with an infinite supply of flare bombs and cannot pick items up, but get stronger weapons with each creature they kill up to singularity bombs. Edit: wait, can they use the likes of SBs?
Make Pebbles Long Legs. I've only ever seen his puppet actually taken over by the rot in AU animations. Now I would like for us to see it in-game, bc that would be cool and I wanted to see it in game for a while. AND THEN HAVE MOON SEE A PICTURE OF HIS ROTTEN PUPPET
You should make a slugcats become the apex predator by giving it a gun(explosion rounds)and the entity the slugcat stares at has a chance to combust and explosion or become a hamburger
Make a 5pebbles dll similar to the hunter and rivulet one Also saint, survivor, monk, gourmand, artificer, spearmaster, inv, nightcat, all in dll form with bonus points for small dll formed light blue and light green arti pup dlls