Тёмный

Man vs. Artificial Intelligence - Part Two 

ACWGC
Подписаться 336
Просмотров 200
50% 1

Man vs. Artificial Intelligence
Brought to you by the American Civil War Gaming Club
www.acwgc.net/
In this episode, I complete my battle against the A/I at the WDS Battle of Antietam.
For more information on Wargame Design Studios (WDS) check out wargameds.com/
Thanks for watching and feel free to leave comments!

Опубликовано:

 

28 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 7   
@karlmcentegart9090
@karlmcentegart9090 3 месяца назад
Excellent episode with the outcome as expected. Very much looking forward to your further takes on all of this, great job.
@kennonwhitehead7359
@kennonwhitehead7359 3 месяца назад
Our wargames are a lot tougher for real AI to handle than the games AI works in. For example, it took almost 20 years for Big Blue to reach the level where it could beat a master on a game that has only 32 units of 6 types on a map (board) of 64 squares (hexes). Antietam's map has 28,000 hexes. It has five general counter types with subtypes of each. And it has over 500 of these units to track in a system that allows many to be completely hidden. Add in each unit has multiple ways of moving and you have an AI nightmare. Most games that have a completive AI achieve it by limiting what the player can do and/or by having the AI play part of the game for both sides.
@MajorCoolD
@MajorCoolD 3 месяца назад
The big problem seems to be in most of these games that the AI has a hard time to keep track of the overall and overarching objectives on a larger scale aswell as what to do with individual units and how to handle things on a smaller scale and ultimately how to bring these things into Unison.
@Justin_Kipper
@Justin_Kipper 3 месяца назад
Anyone who has played these games knows how poorly the AI performs. Hopefully, this series is to remind the developers that this issue is a real drawback to their products. I have to play with house rules, such as not capturing enemy cannons or officers, but that doesn't help the AI's lack of any kind of sound tactics. They claim to have two kinds of AI, one being scripted. It's obvious that the scripting is just as bad as the general AI and it's almost pointless to even start a battle against the AI. There is no sound logic to the way the AI performs. I know it can be challenging to create a competent AI, but many other systems have done it well. Even old games like TW Rome II and TW Napoleon have an AI that can keep formations intact, attack in lines, and protect ranged units. I would probably buy more WDS games if the AI was better. It's well past time for some of these games to be rebuilt from the ground up, because as they stand now, I find them hard to recommend to new players.
@acwgc873
@acwgc873 3 месяца назад
Preaching to the Choir. I get into much more detail about the A/I and how it works (and the why it works like it does) in the upcoming episodes. But I think it is safe to say the A/I does not offer a competitive game to even "average" human opponents. Thanks for watching!
@Aquadoc1962
@Aquadoc1962 3 месяца назад
@@acwgc873 I'm really curious as to why Antietam Union side was chosen to test the AI. That is a tough nut to crack even for a human player. I'm 0-2 at it. The superb PBEM system for WDS has allowed me to play 4-6 hours a day for the past 4 years against a very fine player in Scotland! I have been wargaming since 1958 with the first G-Berg game by AH. WDS is by far the best wargaming experience I have had along with miniatures which I am now just getting back into. Sorry, I love WDS games and hate to see them get picked on regarding their AI. Others have told me it has improved the AI on some of the games, so I am testing Vicksburg as the Union. Each series in the vast WDS collection has some excellent 'Getting Started" scenarios to learn the games. You learn the basic WDS system and you can play any of their games. Again, these games are best enjoyed with a PBEM opponent.
@kennonwhitehead7359
@kennonwhitehead7359 3 месяца назад
But they did finally stop artillery from charging the enemy in limbered formation. 😊😊
Далее
Самая сложная маска…
00:32
Просмотров 1,2 млн
I found a Grand Strategy Game made for KIDS?!
12:34
Просмотров 659 тыс.
Man vs. Artificial Intelligence - Part One
16:23
EUIV Sweden is Overpowered 1
18:23
Просмотров 270 тыс.
Man vs. Artificial Intelligence - Part Four
18:20
Every Empire in Stellaris Explained
14:38
Просмотров 72 тыс.