I want to encourage cross-eyed stereo in general but I must say that the stereo separation is too much by perhaps 2x. The rendering is beautiful. More please.
This is very good work. I find it interesting that there is a phenomenon whereby an interocular distance, I take it that you get that from the y rotation, that is constant makes zooms look small. Arial stereo pairs are often separated by many yards while close up macro pictures have a fraction of an inch separation. The result of this is just that when you zoom into your details they look smaller and smaller. Apparently the 3d movie people have figured this out.
Very good, but it's broken by one single major flaw: The distance between the two viewpoints is WAY too large. You need to reduce that down to around 10-20% of the current distance. Obviously, it differs for each viewer, but you're better off having two images too close to each other rather than too far away. (Kind of in the same way that you're better off having camerawork that's too flat and smooth rather than too shaky and jerky) If the viewpoints are too close to each other, then the 3D aspect seems too subtle to detect, and your viewer is stuck looking cross-eyed at a very clean, clear, and beautiful 2D image. But the viewpoints are too far apart, so your viewers (like me) end up losing grip on the image and sometimes even having to look away and try to re-focus all over again - IE: totally lose your audience. Obviously, one thing to keep in mind is that you're zooming in, so *your viewpoints will have to get progressively closer to keep up with the zoom*. Otherwise soon you're looking at detail as if it was touching the front of your nose - Impossible for viewers to keep up with. Having the viewpoint unification occur at a slightly slower rate than the zoom would be a fantastic subtle way to give a sense of the tiny scales you're zooming to. This kind of thing is what makes the difference in video and film composition.
Thank you, Generic. But I wanted as much depth as possible, so it looked more 3D. And it wasn't a problem to maintain focus at all, so it stayed that way.
@d0lphchrist You're right, first I made the fly through, and then rotated every keyframe around the Y axis for the left eye. Its so simple, I wonder why dont make nobody anaglyph or stereo animations with the mandelbulb/box. :)
@zsirhorcsog Search for the yt3d: tag. With that you can tell youtube which portion is left vs. right eye. Then youtube will the viewers 3d rendering options. See for instance v=eWuLsM_lFmo
Yay, pretty nice video and audio! How have you done the stereo-rendering in M3D, since there is no stereo-redering implemented till now? Have you rendered the keyframes for the left, then slightly changed their persepective and rendered them again? keep on the good work! greets,
@jericsynergy Yes I heard about that, but at the uploading process I couldn't figure out how to enable that function. Anyways, I think cross eyeing is more simple than buy an anaglyph glass. :)