new manhunt game, a prequel were starkweather is just beginning to build his snuff film ring, and we get to see how piggsy became piggsy and bring back brian cox, that would be a dream come true, as violent and sick as this game is, I have great memories playing it back in the 00s.
On the off-chance they ever produce a third Manhunt; I want it to take place before the first one, and I would hope they can get Brian Cox back, because I'd really love more Starkweather.
Oh you mean how they do with ecerything? Making the last movies first and the first movies last.. I hate it. Im oldschool, i start at A and go to B, not start at B and go to A..
I love you for putting this up. Listening to Starweather reach climax as you brutally execute a goon has to be the single most disturbing experience in gaming.
Damn, he is do good at this role it's unbelievable. Brian, the music and aesthetic made this game. As a angry teen surrounded by gangs and having personal problems at the time. This game, The suffering Ties That Bind, and Twisted Metal Black hit hard. Basically my teenage video game years with layers of ffx and GTA among other games.
If they ever remade this game, I think it would be cool to see these changes applied to the game: - Cut the game up into Chapters, such as: Chapter 1: The Hoods // Chapter 2: The Skinz // Chapter 3: The War Dogs - Scene 1: Born Again // - Scene 5: White Trash // - Scene 7: Grounds for Assault - Scene 2: Doorway into Hell // - Scene 6: Fuelled by Hate // - Scene 8: Strapped for Cash - Scene 3: Road to Ruin - Scene 4: Time 2 Die Chapter 4: The Innocentz // Chapter 5: The Smileys // Chapter 6: On the Run - Scene 9: View of Innocence // - Scene 11: Mouth of Madness // - Scene 14: Divided They Fall - Scene 10: Graveyard Shift // - Scene 12: Doing Time // - Scene 15: Press Coverage // - Scene 13: Kill the Rabbit // - Scene 16: Wrong Side of the Tracks // - Scene 17: Trained to Kill Chapter 7: Judgement Day // Chapter 8: Director's Cut - Scene 18: Border Patrol // - Scene 21: Witness Protection - Scene 19: Key Personnel // - Scene 22: Data Discovery - Scene 20: Deliverance // - Scene 23: All Hands Tied // - Scene 24A / B: Late Shipping Five New Story Scenes - Two weeks after Scene 20: - Scene 21: Witness Protection Setting: Asylum Intro Cutscene: The story continues from the perspective of the Journalist, starting with her eight minute interview. Undeterred, the Doctor incarcerates her. Goal: Help Robin escape the asylum from the corrupt staff. New weapons: Syringe (green), Fire Axe (red) Other weapons: Glass Shard (green), Knife (blue) Hunters: Asylum Staff - Scene 22: Data Discovery Setting: Police Headquarters Intro Cutscene: Gary Schaffer is being threatened by the producer, Mr. Nasty. He tells Schaffer that if he doesn't find Cash or Robin (the journalist) by this morning, they will execute his wife and children. Leaving in an unbridled manner, Schaffer dispatches most of his men to the Asylum and the late Starkweather's Estate. Goal: Get past the cops to Schaffer's office, so you can get a lead on Mr. Nasty's buyers. New weapons: Flashlight (blue) Weapons: Nightstick (blue), Revolver (blue), Light Handgun (blue), Shotgun (red) Hunters: Cops Boss: Gary Schaffer - Scene 23: All Hands Tied Setting: Yakuza Casino Intro Cutscene: Robin finds the location of Mr. Nasty's buyers, the Yakuza and their leader Toshiro Kasen. Goal: Kill the Yakuza in your way in order to reach Toshiro, so Robin can find a lead to Mr. Nasty's base of operations. New weapons: Katana (red) Other weapons: Knife (blue), Heavy Handgun (blue), SMG (blue), Shotgun (red), Assault Rifle (red) Hunters: Yakuza Boss: Toshiro Kasen - Scenes 24A & 24B: Late Shipping Split into A and B as can be played by either Cash or Robin. Setting: Port Goal: With Cash's help, torch the archives in the base, before confronting Mr. Nasty and putting an end to the snuff ring once and for all. New Weapons: Explosive Shotgun (red), Grenade (yellow), Molotov (yellow) Weapons: Heavy Handgun (blue), Shotgun (red), Assault Rifle (red), Sniper Rifle (red) Hunters: Camhedz Boss: Mr. Nasty
Seriously U have got 2 send your idea to Rockstar by emailing them and Posting a letter. I hope if they do make another manhunt that it continues on from Manhunt 1
I like my leading man to have a soul Cash and that means giving a shit! I don't know why, but I think that's funny as hell. Wonderful voice acting and this was the PS2 era. But then again that was old Rockstar when we had quality and quantity.
Legendary bad guy along with Piggsy in video game history, Rockstar would not make a game like this again any time soon, and if they do the dialogue would be more pg 13 .
Geez, I've never heard half of the ones where he's scolding you. Were people really that bad at the game where they had to make that many if you fuck up?