Quick summary of Manor Lords Patch Change to Markets and Food consumption. Membership - Join this channel to get access to perks: / @tacticatgaming PC & Recording Setup docs.google.co...
when my city of 300 people has half the population starving because my granary doesnt want to distribute the 2k veggies and 1k apples its kind of irritating
this is my issue with food stalls. market place had over like 15, but only 2 were doing shit. it was horrible. (firewood also had like 15 stalls, like wtf ppl)
The trick with markets is 2 different markets will only stock items = to burgage number, but always supply nearest burgages, even if they are already being supplied by a different marketplace. So 2 markets next to each other with 15 wood each only supply 15 houses not 30.
Perfectly square/rectangle with 90 degree right angles are actually the best plots for me with regards to consistently huge farm plots with minimal wasted space. Place the 1st and second points for the front of the house as small as you can in one of the corners. 3rd and 4th can vary but generally 3rd goes as far along as you can tracing the box until it drops and no longer traces the edge. Then fuck with the 4th for best results. 1 thing you may not realize is even after placing all 4 points you can still run your cursor along the edge and it will change the 'dividing line' for the backyard extension. As long as the front is on a corner you can do this to make sure that line is angled across the corner to give you minimum house and maximum farm space.
Nice vid, quick and concise!. Really hope the devs give the Apiary a range soon, instead of locking it to just two per region, give it a huge circular pul range, so you could fit maybe 6 or 7 with some overlap with diminishing returns if they're too close and in each others range of influence.
this is so fucked up - all my farmers, wook cutters, loggers and many others are going to work in the market even with the new 'Allow Market Stall Setup' turned off. Any news if the Devs are going to fix this soon?
Now the trade perks are broken. Traderoutes cost over 25 with perk and there's no more one price trading with better perks. Hope this will be fixed soon, cause it kinda breaks the trade perks.
Thanks. I'm on the new patch and its easier. I will try that "weird" plot size. Still don't know how they fill there stalls and how multiple marketplaces interact. looking forward to optimal setup. *Keep hearing people say apple/veg farm that are big take more time. My question is so what? These people are already assigned else where doing their jobs (only exception for me, is farmers. they need to have exclusive time from Oct-Nov. if they are on apples/veg, you need to assume only 1-3 people from that family will sow - which meant my perfect 8 family farmhouse needed 10-12 to ensure proper sowing)
I just installed the beta and it fixed nothing for me in regards to food. I even made smaller markets at four locations to try to meet the demand and no luck. Some house have nothing in stock even if there is a food stall right across the street. Why do we need so many stalls after all? Couldn't they all be managed by the granary and storage instead of by each producing building? That alone is making the game totally frustrating.
Honey should be an alternative resource for the brewery. Just like a joiner or armourer there should be an option to brew either ake or mead (once unlocked).
It would also be interesting if we could turn things like apples into cider or berries into wine. Possibly instead of berries we'd get vineyard backyards for growing grapes
Yippee.... patched after I just watched your video about the food order and markets etc... and even more YIPPEE... I'm on Game Pass so the update isn't available yet.... 😆😆😆
You are the best, again and again :) What about merchants and transports between regions? Sorry, but I'm using my native language in game, so I can't tell the names in english, but I guess you can follow me. So, my problem that I have no money in my regions, I see plopping numbers above merchant building, but this money disappear most of the time and I can't upgrade my plots, without money it is a hard to do :D. Is it happening because I had an older version save or is it for the new King Tax and is it maybe bugged out somehow?
@@TacticatGaming Yeah, do the digging, please. It is kinda blurry how is it working now. Do we have to pay for our own goods now, because it was transported by merchant, for example? It looks to me, but I hope I'm wrong. And I have no imports now, I switched off everything or at least on that region where I have no money - so how could I buy anything if I have no money? :D
@@TacticatGaming Sure, without question, but again, I had literally no money to open trade routes even :) I think I ran into a bug or something. It worked out after many month, but I had to wait a lot and watching my money when I have enough in that microsecond, stop the game, spend it well and let it go again. It was a hard work, believe me :) I should made a stream to have proof.