Your videos always bring me comfort. Even if I’m not interested in the game, I just enjoy the way you review things and I’m glad you’ve chosen the path you have. Keep on keeping on bud
Man, this looks good. I love how they incorporate how modern RTS and citybuilders feels like. Less micromanagement and more natural evolution of the city.
Making the game you want to make will always result in a better game than making the game you feel you have to make due to the audience. Every time I come across a game that feels like it had checkboxes of trendy mechanics they had to hit, I can't help but feel like the creators strayed from their vision to hit them.
5:54 - it's a tiny detail but as a student of archery, it's wonderful to see an almost perfect representation of drawing a longbow in a game. They really nailed it.
Back before this game got super popular I remember the developer discord had parts where he discussed the animations being grounded in reality. One in particular focused on the archers. So awesome to finally see it in action.
Oh ya its nice. It all fits nicely in their loop for animation as well. Though once or twice I did see an animation where it looked like he had a shovel instead of an arrow in the bow lol
Love that you decided to review this, it really needs some realistic reviews so that the hype train doesn't wreck it if it doesn't live up to the enormous hype that is around it
I’d love to see a deeper acknowledgment of those who fell in battle. Like a mourning mechanism or an indication so when you select a family to perform a task you would know that one of theirs died fighting for you.
I'm going to use the city or village layouts from Kingdom Come/ Witcher 3 and recreate them in my Manor Lords playthrough. I always enjoyed how some of the buildings were placed, making the villages/city easy to traverse.
@@MrEvan1932 no the PC Game sequel to Black&White. A wonderful game where you play a god with a giant mythical creature. It was made by Lionhead studios and released in 2005. Wonderful civilization building game where you can be cruel or you can be merciful. There was even an expansion for it.
I loved the game, had a nice little hamlet with a happy little wolf…..til I went out for a day with friends and came home to my village destroyed and my hand looking like the devil. Turned out my mom and little brother were having fun throwing and torturing my town and they didn’t know how to turn it off without saving…..
@@Scottyjscizzle I still have the physical copy of the game and the expansion. I am severely tempted to attempt to install it and see if it'll work. I made a friend laugh so hard he threw up when I first showed him that game. He had no idea about anything involving that game and I showed him the creature and started petting him and telling him he's a good creature and then tried to molest him and the animal didn't like it so I beat the s*** out of him my friend laughed so hard he threw up
Im tired of getting burned out on early access games. Once they’re finished and more stuff has been added on regular release I just don’t feel like playing. I’m waiting for this one. Super excited about it but I’ll come back next year after they do what they want to it.
Hey man, I've been following you for many years now and I gotta say, you never disappoint. Every review I check out is in depth and well-thought-out. Really informative stuff. Thanks for that
This actually sounds awesome. I slept on this but after your review it's now high on my list. *Thanks ACG!* Been watching you since 2013 and your quality has only improved. Really grateful to you and your channel.
All I've really been looking for is a good, in-depth, town builder. The extra stuff like small scale battles and regional diplomacy/conflict is icing on the cake. I had a BLAST with the demo that was out a few years back and I'm REALLY looking forward to this one. I have Gamepass so I'll play it there for now, but when full release drops I'll buy it on Steam.
I always start up these 4x, sim games thinking, "Oh, I can't wait to just chill out, build stuff, fight stuff, engage in diplomacy..." Roughly about an hour or 2 in... I have a massive headache from the overwhelming options available to me. Definitely not my genre, but I try anyway. Looks pretty deep with even more on the horizon. Enjoy if that's your thing! Great vid as usual.
Nice to see reviews even if it's "only" an Early Access title. Not everyone 'bothers' reviewing Early Access-titles. But I guess the amount of interest in this game might be a contributing factor :D
Glad to find out he sold 1M copies at launch, but that figure has since plunged to 10k concurrent players (so the video title made a wrong prediction). Some thoughts I had: - game is quite pricey for an early access product - establishing supply chains hinted at lots of micro-management - ironically, I learnt from watching youtube videos that gameplay involved expanding within starter region, then expanding to nearby regions, which means the micro-management thing is COMPOUNDED - youtube videos also highlighted the amount of supply-chain/resource upgrades needed to equip a small squad of farmers - no multi-player - even if in future eg. each map (every region conquered) becomes a "player kingdom" that other players can invade, it's still an isolated instance. But this type of PvP model I don't mind at all. - as is, it's really a game for hardcore city-builder nerds, a niche compared to the Total War crowd - being a solo indie project means it's probably going to have lots of missing features, lots of features that are shallow implementations, that either don't really affect or have oversized effects on the outcomes (ie. make or break) - 👍👍 for CHURCHES 😊😊
Sounds like they looked a lot at Banished when making this game. And that is a good thing. Seems more in-depth, which I often wished Banished was. Sure need to keep an eye on this!
I'm mainly an RTS guy, but I dee the appeal to city builders. I like the ones where you build you currently up and monster or some creature tries to knock it down.
Seems interesting but I’m not buying early access games. Often they use early access to just milk off all they can from their target audience and then abandon their bugged/unfinished product.
I hear that. You have better discipline than me. I'm worried they're going to make vast advancements in the combat portion of the game in 2 years but I will have played it for 300 hours in early access and not needing to play it again
This looks interesting but the RTS snd world building aspect seem a little bit tedious. I have wanted a game forever that has lighter RTS and world building with a heavier focus on comabt staging, planning and execution.
Extremely excited, I always dream for more games like these. Even though it doesn't try to acomplish everything, I really hope this game will have a good modding scene, so lack luster features like diplomacy could maybe approach Crusader King's level.
The houses racked and stacked like that not look organic what so ever. It looks manufactured aka it looks like modern design and not anywhere near the period piece of the setting. If only they could somehow make the villager housing more like how Foundation handles. That would be amazing.
I'd only play this if we had the option to make every other nation neutral, and only have bandits as threats. I know that's planned, but I don't think it'll be there on launch.
Seems like a 2024 version of Banished, with a very polished look. Looking forward to the escapism of bleak feudalism and horrific famine-inducing winters.
I sense the kind of hype is present that lead me to buy Bannerlord when it came out, which I regretted because I didn't find it fun, so I'm going to avoid this one. Even if it's good at being what it is, it's still what it is, and I wouldn't normally go for a game like this. Hype makes you do silly things sometimes. Thanks for the review.
This looks like the opposite of a game I’d play because it looks too damn involved haha, but still enjoyed your review because I like tracking even news on stuff I know I’m not gonna play.
"what matters most in manor lords" Me: Everything, literally every pixel of this game matters the most to me. I love it. I will take care of it, and I will nurture it.
The problem with these type of games, is that when you finally do everything perfectly, and overcome every obstacle, it becomes stale and boring afterwards. Kind of like Kenshi, where the actual fun was in the struggle.. but then you acquire a steady stream of money and food, and everything else becomes trivial.
Hi it's me John Miller the blacksmith I don't talk to my dad! I can't wait to play this appreciate you honouring the devs recent comments and help stay ambitious expectations.