Imagine being a veteran warrior that has saved your ship in almost every single combat, and then in the final battle your captain sends you in to the enemy ship precisely 5 seconds before he blows up the enemy ship.
The Mantis ships are my favourite; the first 30 scrap HAVE to go into upgrading the teleporter before you go anywhere. Drone ships especially used to be my bane, but I've also had runs gutted by not being able to recall my boarders during a bad fight. This VOD was absolutely anxiety inducing as it brought back all the bad mistakes I made when learning the Mantis ships.
Hacking a medbay is extremely good with boarding playstyle. Not only it locks the doors so enemies can't easily reach it, activating the hack makes the room *damage* them instead.
an easy OP build: as much shields as you can get, plus any ion weapons you can find. keep at least 1 heavy damage weapon or missile on you (i suggest the hull beams that do 1-2 damage per room, line up 4 rooms, oof damage.) for drones or people who cant be killed by suffocation, shoot out the oxygen/weapons of any ship you come across to starve them of oxygen... wait til they're dead. gets you more scrap (similar to the run amby did here in this video) and yes this even works on the endgame flagship, as they're all humans... unfortunately you still have to damage the flagship so it warps away, which means it'll come back with more crew.
@@zantanzuken It actually doesn't come back with more crew, if you kill everyone in the ship it becomes an AI ship and vents all oxygen. You can kill everyone but the person in the laser gun because he will stay on till the end of the ship. If he's alive the ship needs oxygen. Then you can destroy the shields and do the damage
Love the Sun Tzu quotes. I created a Psy Ops department in a role playing game I played called the Sun Tzu Psychology Centre, mostly so I could make the acronym STPC out of 4 's' sounds.
Hello! I really love your main and sub-channel videos, but I was wondering if there would be any way that you could upload some of your VODS without "win" or something in the title. I really love the commentary, but I feel that it takes away from the suspense if you would succeed or not. Just ignore this if you disagree lol Thanks again for the content! ❤
Hey! I just did a run with this ship (albeit on easy, idk if this transfers to hard...) and noticed two interesting mechanics: - fully upgrading teleport gives 10s cooldown and allows to send two boarding parties one after another - not going for hard-kill a) provides more scrap; b) there is a higher chance to get new cre-wmembers for free - oh, and hacking isolates the room, thus it might be good to wait for hack, then board
hell yeah. I haven't played ftl in probably years but the ost is activating every serotonin receptor in my brain. All I really remember about my best runs was that they involved mind control and shutting down enemy systems. Have them punch each other while starved for oxygen and/or on fire. Think it's the slug people who do mind control?
Slugs are immune to mind control I believe, but it's a ship system that does mind control, not the slugs. The C layout of the Slug cruiser does start with mind control though. Having a slug crew also allows you to see where enemies are even without upgraded sensors.
I actually really like the mantis ship. It’s pretty powerful against the flag ship since the weapons systems are unreachable meaning you can destroy each weapons system with your boarding party and they are permanently broken.
Boarding is my personal favorite playstyle. High risk high reward and with level 3 teleporter you can pull your boarders in and out fast. With 4 mantis and full room teleporter you mostly wipe everything in no time. With level 3 teleporter you can teleport into auto ships and back out before anyone dies.
There's kind of a sequel to this you should try, It's a huge mod called FTL: Multiverse. It adds new ships, races, classes, an dit takes place 100 years after the story of the original
if he plays that he will learn that giant alien spiders are rilly good borders if you teleport 3 of them on an enemy ship that has 2 humans they will win in like 5 seconds
Never watched his videos, but for the past year or so, when I wake up, I am always 1/2 way through one and now this just happens every night. This happen to anyone else?
Mind Control doesn't actually give you control over the enemy, it just makes them friendly for the effect's duration. They still use their own AI, but they'll help you instead of the enemy.
I wonder if upgrading the medbay / teleporter is a good idea, especially after getting the engi med bay that effects the whole ship just send your guys over, fight to near death, port back, get healed up extremely quickly and then send them back over microing your boarders back and forth seems like a high apm fun take on the usual run