ATTENTION: The method will work better if in the reproject settings you set "ray bias" to 100%. Also it is often possible to attach the extrusions simply using boolean, which is much quicker!
Amazing! Pease do the next tutorial! Thank you immensely for your efforts! This is so helpful when retopologized model is needed with limited tools and no access to PC!
Wonderful comment! Yes, you are right. I am so used to using booleans to join objects at odd angles (which creates complicated join lines) that I never tried with extract shell! This is such a helpful insight. Thankyou. I will make an updated video (probably retopologising a whole character) which will use booleans! It will be twice as fast. Thanks again.
@@Tabletsculptingtips be careful though sometimes boolean substraction can create holes to the mesh , so some testing is required to get the hang of it. Would love to see what new techniques you come up.
No problem! I mention (maybe at the end of the video, I forget) that Android users don't have many options for retopology on their devices: no quadremesher, no cozyblanket, no Uniform; so I hope this is helpful to any of them if they want to try. I think manual retopology is fiddly and time consuming whatever tools you're using (I've used blender, cozy blanket and Uniform!) and for relatively simple forms I think this method is surprisingly usable (especially with a quicker way to join the extrusions using boolean pointed out by a viewer!) I don't necessarily expect many people to do manual retopology in Nomad, the video is more about experimenting with what's possible and pushing the limits of Nomad, and hopefully learning some interesting things along the way! All the best.