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Marc JX8P - Perceptions - Part Four - 05-08-2024 

Marc Weerts
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Took me a while to finish this one - mainly due to a phenomenon that in software development is called feature creep and that I suppose could be called more sounds creep here... :-D
As usual, there's lots of FX sounds from Luftrum libraries to start with. The bass is Spectrasonics Trillian. Arpeggio sounds are from U-He's Repro-5 and Hive synths as well as a Luftrum sound and a subtle bass from the Moog Sub 37. The soft lead sound is the Korg Wavestate. There is a subtle pad from the Korg Prologue. The lead synths are the Sub 37, the Prologue and GForce's Minimonsta 2. Drums are mainly from NI's Battery 4.
Visuals were created by me in Blender 3D. The video was edited in Da Vinci Resolve.

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15 окт 2024

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Комментарии : 21   
@monosnack
@monosnack 2 месяца назад
It's a pure pleasure and a privilege to listen to your carefully arranged compositions. You can stand alongside the 'greats,' Marc.
@MarcWeertsMusic
@MarcWeertsMusic 2 месяца назад
Thank you, Monosnack, you're too kind! :-) I'm just glad people come here and enjoy my music!
@monosnack
@monosnack 2 месяца назад
@@MarcWeertsMusic this is exactly what we do... mission accomplished, hehe
@nolake
@nolake 2 месяца назад
An exquisite track Marc, it really sounds gorgeous, spacey and clean.
@MarcWeertsMusic
@MarcWeertsMusic 2 месяца назад
Thank you, nolake! 🙂 Glad you like it!
@tokmind
@tokmind 21 день назад
Nice performance!!
@MarcWeertsMusic
@MarcWeertsMusic 20 дней назад
Thank you, Tokmind! 🙂
@zoloido-music
@zoloido-music 10 дней назад
😍
@MarcWeertsMusic
@MarcWeertsMusic 10 дней назад
Thanks again! 😊 Glad you’re enjoying the music!
@AmyWallaceVocalist
@AmyWallaceVocalist 2 месяца назад
Amazing track, Marc!!!! 🤩
@MarcWeertsMusic
@MarcWeertsMusic 2 месяца назад
Thank you very much Amy! :-) Glad you enjoyed it!
@moonandmelodies
@moonandmelodies 26 дней назад
Really good work! 🔥🔥🔥👍🙌
@MarcWeertsMusic
@MarcWeertsMusic 26 дней назад
Thank you Moonandmelodies! :-) I really should continue this project...
@moonandmelodies
@moonandmelodies 26 дней назад
@@MarcWeertsMusic yeah!
@georgeguitar
@georgeguitar 2 месяца назад
Great synth music
@MarcWeertsMusic
@MarcWeertsMusic 2 месяца назад
Thank you, George! 🙂
@GrannyGreymatter
@GrannyGreymatter Месяц назад
nice one
@MarcWeertsMusic
@MarcWeertsMusic Месяц назад
Thank you! :-)
@synkrotron
@synkrotron 2 месяца назад
absolutely amazing, Marc! great tune, of course that Blender stuff has me scratching my head somewhat, as a fellow user, and I have a hundred and one questions haha! by the way, I have managed to sort out my settings so that I can render frames with transparency... let me know if you are interested in that cheers andy 🙂
@MarcWeertsMusic
@MarcWeertsMusic 2 месяца назад
Thank you Andy, glad you like it! :-) The Blender setup I used is quite simple, really: I made a sphere then used Geometry Nodes to fill it with planes (with a randomizer to size) and made it rotate. Then I duplicated it and made it rotate differently to add some chaos. The world shader has some volumetrics (absorbtion and scatter) to create the misty look. Did you actually manage to get the alpha channel working in a rendered movie? Because I couldn't get that to work (hence me using a green background and keying that out in the video editor).
@synkrotron
@synkrotron 2 месяца назад
@@MarcWeertsMusic I've been playing with some randomisation the last week or so... still lots to learn I'm having a problem though, graphics wise and I need to update my motherboard and CPU all because my current setup won't take even the lower end GPU cards, so I am a bit limited when it comes to volumetrics, unless I want to leave my PC rendering for a week solid (and that's just using EEVEE) re transparency, I discovered that providing you render to PNG and select RGBA, as well as selecting the transparency setting in render > film, then each PNG file has a transparent background I then drag the image sequence into DaVinci Resolve and it works a treat some of my next videos will be a combination of Blender 3D animations, with the Edge Detect node, with some Fast Noise/Edge Detect stuff in the background
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