Тёмный

March Balance Patch Comparisons | SC2 Patch 5.0.13 

Gemini19
Подписаться 2,3 тыс.
Просмотров 38 тыс.
50% 1

Опубликовано:

 

29 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 110   
@Gemini19
@Gemini19 7 месяцев назад
SEE RESPONSE BELOW THIS COMMENT ABOUT SENTRIES. The balance mod had the wrong statistics. I will make an updated video later with only the new sentry interactions. Here is the updated interactions: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-agUKE2iyR5g.html Also I know the stalker/cyclone fights weren't perfect but it was hard to get the cyclones and stalkers to interact in a reliable way. I made the stalkers always focus fire since that's more realistic from the protoss perspective, but the cyclones just A moving is more common from the terran. But it still led to some weird fights and it's hard to get a realistic fight in a simple showcase. But it at least does give a little bit of a glimpse of what the new interactions could look like, so don't take it as a perfect representation of how the units will interact, as there's so many different ways these could go based on how the lockons work and whatnot.
@rustyshacky6795
@rustyshacky6795 7 месяцев назад
Sorry Gemini, the Sentry stats with the community mod that was released were actually wrong, and that mod was being used to change the unit stats in the Unit Tester. They were doing +6 rather than +4 vs shields. The community mod is still outdated, but I fixed it in the Unit Tester for now.
@Gemini19
@Gemini19 7 месяцев назад
@@rustyshacky6795 Thanks for letting me know
@momom6197
@momom6197 7 месяцев назад
@@Gemini19the reason why the cyclones moved back was probably because they were hit at the moment they locked down, which counted as being hit while idle, which prompted the retreat routine. The reason this woudn't happen pre-patch is because lock-down had no delay.
@PiGCasts
@PiGCasts 7 месяцев назад
Thanks so much for putting this together, really puts the changes in perspective!
@nielsunnerup7099
@nielsunnerup7099 7 месяцев назад
I did not realize that was what the observer animation speed increase meant. I thought they would change in and out of surveillance mode 75% quicker. Thank you for showing this.
@momom6197
@momom6197 7 месяцев назад
So the change is meant to make observers more visible! I didn't realize at all before the video!
@CommsStation
@CommsStation 7 месяцев назад
Same, dang, I thought it was to make them more nimble
@alluton9327
@alluton9327 7 месяцев назад
These sentries are cooking vs adepts
@Gemini19
@Gemini19 7 месяцев назад
It's actually insane how much better they are EDIT: It's because the test mod had the wrong statistics. They were doing +6 instead of +4. I'll make a new video later showing the actual sentry changes. Here is the video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-agUKE2iyR5g.html
@cataliniancu5318
@cataliniancu5318 7 месяцев назад
Extra damage vs shields AND no longer light. So of course they will be like 2x better vs adepts specifically.
@keilahmartin8936
@keilahmartin8936 7 месяцев назад
So it seems the new cyclones are even stronger now in a head-on fight? Surely that wasn't the intention? Also I can't tell the difference between old liberator and new.
@peskost6155
@peskost6155 7 месяцев назад
​@@keilahmartin8936New units at up. They become worse.
@TimMovieStudioReload
@TimMovieStudioReload 7 месяцев назад
Thank you for the awesome comparison!
@cjfletcher325
@cjfletcher325 7 месяцев назад
Thank god a video explaining that isn’t 40 minutes
@Legitifyable
@Legitifyable 7 месяцев назад
The widow mine vs probes clip really confirms my belief that Protoss players on reddit thinks the widow mine nerf is a way bigger deal than it is. Its effect will be amplified in an actual mineral lines with probes moving (some might move out of range then they didn't before), but ultimately it's not that massive of a change. Players who don't react will still lose mineral lines to widow mines.
@MrATL90
@MrATL90 7 месяцев назад
Players not reacting to new widow mines deserve to lose tbh. With the new alert and visual effects you only need more than just 2 cellbrains.
@lordlopikong6940
@lordlopikong6940 7 месяцев назад
I think the wisdow mine line was meant for engaged battles and splits and not from harassment. Cause you don't need to see that line in your mineral line. If you missed the medivac mine drop that's your fault
@user-kg8id
@user-kg8id 7 месяцев назад
How can Terrans hear that 2 magicians with lightning have landed near the mineral line or that banelings are rolling?
@Aminmotors
@Aminmotors 7 месяцев назад
I always pull my workers and still lose half of them
@Legitifyable
@Legitifyable 7 месяцев назад
@@Aminmotorsyes because you react too late and/or run them away in a clumped up congo line and don’t split. This is your fault lol
@hiramrichmond3341
@hiramrichmond3341 7 месяцев назад
Definitely way more interesting than all the other posts where they just read what everyone has already read
@Yeldibus
@Yeldibus 7 месяцев назад
THIS!!
@richardgallimore5976
@richardgallimore5976 7 месяцев назад
The slowverlord drag race was riveting!
@MattSipka
@MattSipka 7 месяцев назад
I was thinking there should be attacks that do more damage vs shields besides ghost EMP. Giving it to the sentry makes their default attack more viable in PvP matchups. This may also help Protoss players utilize Sentry abilities more often. It’s an early game unit but it’s force fields, guardian shields, and hallucinations are all abilities that can be used to great effect in mid-late game.
@ppevinxD
@ppevinxD 7 месяцев назад
So, Serral destroyed everyone with infestors and they could not allow it anymore, so here comes a huge nerf but hey, you got more range now!
@zes3813
@zes3813 7 месяцев назад
wrr
@buka9330
@buka9330 7 месяцев назад
As a protoss player I agree. They should have kept the old burrow animation but increased the range. Imagine not building a 200Gas raven and then losing 500Gas of other units. What a save!
@pawepluta3374
@pawepluta3374 7 месяцев назад
Just build f**king raven..
@transitcombine9057
@transitcombine9057 7 месяцев назад
​@@pawepluta3374or used scan or misiles turrets
@cestcaquejeveux538
@cestcaquejeveux538 7 месяцев назад
Great video that's way easier to see than to figure out the numbers!
@itspch
@itspch 7 месяцев назад
Thanks for putting this video together
@DobroSC2
@DobroSC2 7 месяцев назад
Wow! Great job on this video. This video made the changes very visual and obvious.
@uniguy4647
@uniguy4647 4 месяца назад
Опа
@LordSipher
@LordSipher 7 месяцев назад
The new observer is HUGE! If Terran still complain that they cant spot them when they are invisible, they only have themself to blame! Best change of the patch! /s
@tarotaro6933
@tarotaro6933 7 месяцев назад
No, they will complain that widowmine no longer one shot observer now 😂
@YoureWrongImRightGetOverIt
@YoureWrongImRightGetOverIt 7 месяцев назад
I'm blown away anyone could miss an observer while cloaked. It's a super advanced alien race but their cloaking looks like a distorted shiny blob. Idk about the rest of you but that distortion catches my eye like non other. almost all games use that distorted stealth field, I guess after decades of being conditioned to look for it it became 2nd nature. Thought everyone was like that, apparently not. Obviously enough people struggle to see the obvious they had to change it in a patch to make it bigger.
@zes3813
@zes3813 7 месяцев назад
wrgg
@norrinradd1
@norrinradd1 7 месяцев назад
They must diminish terran to make protoss more competitive and we always get the opposite! These patches are made by terran lovers
@anthonyalfieri4154
@anthonyalfieri4154 7 месяцев назад
thank you gg e mini 19. i hope you will be back to cast gsl soon!
@chir0pter
@chir0pter 7 месяцев назад
this seems to be an impactful patch
@saturnv2419
@saturnv2419 7 месяцев назад
I am not saying there is a Zerg Cabal, but the balance council is increasingly act like there is one 😂 Like if I want a secret buff in ZvT while disguised it as to help PvT, these are exactly the changes I would make.
@patrikhala1910
@patrikhala1910 7 месяцев назад
Simple and short, great job
@AudreyandmeAu
@AudreyandmeAu 7 месяцев назад
Thanks for putting together
@YoureWrongImRightGetOverIt
@YoureWrongImRightGetOverIt 7 месяцев назад
NGL I actually thought it was easier to see the burrowed investors pre patch in this clip at least. The larger blob post patch seems to dissappear more than prepatch.
@seamonsta_
@seamonsta_ 7 месяцев назад
Great content thanks for this!
@Faux.Player
@Faux.Player 7 месяцев назад
After getting micro buffs for the high Templar and the raven what do you think about adding one of these two potential micro enhancements to the Viper's consume: 1. Implementing an autocast feature that targets any building within range as long as it is orange or higher health, prioritizing empty extractors for consumption, depleting them down to 151 health before moving on to the building with the highest percentage of maximum health. This would utilize many buildings regeneration vs consuming a few down to red. Autocast will only activate if the Viper has less than 150 energy. 2. Introducing the option to cast the consume ability from the mini-map or any building within sight of a spot on the map, following the same prioritization rules as described above. This allows players to queue up multiple consumes from the mini map. This would still require some micro and timing because the player would have to ensure the Viper has sufficient time to feed before calling them back to the front lines (travel time and 14 sec per cast with a 1 sec cool down, this would still take around a minute to get the bonus 150 consume energy). This approach aligns better with the concept of directing the Viper to consume entire bases rather than targeting individual extractors or the hatchery. From a lore perspective, it's illogical for a Viper not to consume nearby buildings if it requires energy. By enabling either of these enhancements, players can maintain a more consistent spellcasting rhythm within current balance parameters, albeit with slightly reduced micro-management. Watching high-level players utilize the consume ability reveals the challenge of targeting specific buildings within limited timeframes, making these improvements valuable. There would still be counter play with this, it could potentially leave the vipers vulnerable to pick offs as they are running back and forth between the base and the army. A full energy viper would be a juicy target for the new high templars feed back spam, and even though spreading the consume damage out would lessen the effect this would weaken the bases more especially if important tech, defensive, or upgrading buildings are accidentally targeted.
@seth5847
@seth5847 7 месяцев назад
Protoss needs some love. Lets all be honest and open guys, protoss NEEDS some love.
@Toxicflu
@Toxicflu 7 месяцев назад
Post patch: The widow mine killed only 16% less probes. The liberator still deals the same damage. And the cyclone does more damage even with no upgrades.... This patch is not helping PvT much.
@nielsunnerup7099
@nielsunnerup7099 7 месяцев назад
It killed 21 instead of 25 probes, so 16% fewer. Not a lot fewer, but not insignificant.
@wojtek5207
@wojtek5207 7 месяцев назад
Plus u got the warning signal while in range and laser targeting it's more visible so easier to split plus invisibility is only after drilling claw upg I think it's pretty significant
@wojtek5207
@wojtek5207 7 месяцев назад
Cyclones performance is way worse post patch
@Toxicflu
@Toxicflu 7 месяцев назад
The cyclones left the battle with more HP from the stalkers post patch, it's buffed. Cyclones counters all protoss units at cost.@@wojtek5207
@norrinradd1
@norrinradd1 7 месяцев назад
They always find a way to "nerf" terran without really nerf terran. If they change something a little, they will buff another. They just buff the bio ball! That's a fooking joke?
@sandorthegreat9678
@sandorthegreat9678 7 месяцев назад
Great video, some bizarre changes though
@jacoballey21
@jacoballey21 7 месяцев назад
the sentry change is the biggest imo. especially for pvp (obv)
@vladislavkaras491
@vladislavkaras491 7 месяцев назад
Strange thing with the Sentry. Meanwhile I really like the removal of "Light" from Sentry, thus it is less squishy, but y'know, when you look at different units, their size and their tags makes some sense (at least for most of the units). Otherwise, thanks for the video!
@Gemini19
@Gemini19 7 месяцев назад
Make sure the check the description to see the correct sentry comparison as the unit tester had the wrong values for this video.
@Nil-js4bf
@Nil-js4bf 7 месяцев назад
What was burrow infestor movement prepatch? Essentially no shadow lol?
@FinoClips
@FinoClips 7 месяцев назад
thanks for the video!
@nfcheeze
@nfcheeze 7 месяцев назад
Very well done
@JTHundley
@JTHundley 7 месяцев назад
Where's the creep change? I want to know if zergs can hide spines on the edge of the main creep again, does anyone know?
@hoathai9522
@hoathai9522 7 месяцев назад
thanks
@Ge_n_Ge
@Ge_n_Ge 7 месяцев назад
Protoss needs massive buffs or it will remain 2 race game ...
@Aminmotors
@Aminmotors 7 месяцев назад
Terran was stronger than Protoss yesterday, it was stronger the day before that, and guess what it hasn’t changed.
@NT-wi3yx
@NT-wi3yx 7 месяцев назад
just a-move, you will be fine!
@Aminmotors
@Aminmotors 7 месяцев назад
Yknow, it feels like they are making Protoss even weaker against Terran
@zergrush8709
@zergrush8709 7 месяцев назад
very nice
@fafaqwerty
@fafaqwerty 7 месяцев назад
Sentry for the king!
@muffinspuffinsEE
@muffinspuffinsEE 7 месяцев назад
The pylon sight is NOT OKAY!!!
@Val-dx6zo
@Val-dx6zo 7 месяцев назад
Great job with the video
@zer-ok9sn
@zer-ok9sn 7 месяцев назад
Noice
@XerenAMetal
@XerenAMetal 7 месяцев назад
I cannot understand that why they buffed infester.
@Toxicflu
@Toxicflu 7 месяцев назад
They buffed cyclones to allow mech to be viable vs toss but now mass cyclones counters everything protoss. Winter is demolishing TvP with mass cyclones. sigh.
@pinroshan020
@pinroshan020 7 месяцев назад
Replace sentry into havoc or pls make sentry like mobile shield battery just like in LotV campaign.
@windwindy5356
@windwindy5356 7 месяцев назад
What the fak? Why do they need to buff one of the most OP caster unit in the game??? Are they faking high or what? Infestors are notorious for 1 cast kill everything and now it has even more range? Wtf
@MrATL90
@MrATL90 7 месяцев назад
I agree with you. Maybe Serral needs more wins
@ledrash6079
@ledrash6079 7 месяцев назад
It doesn't kill anything with just one cast. As you saw in the video, needed two casts to kill the marines.
@heolx
@heolx 7 месяцев назад
You forget both the other races have longer range ways to instantly deplete energy from spellcasters.
@seth5847
@seth5847 7 месяцев назад
The infestor visiblity nerf is dumb and i demand revolution.
@LoverDino
@LoverDino 7 месяцев назад
i cant tell difference for liberator wtf
@nielsunnerup7099
@nielsunnerup7099 7 месяцев назад
maybe the cyclone should be at 120 hp. That's one shot less to kill form a stalker or a zealot at +0. And then immortals will two shot them at +3 no matter what.
@TimiOfDaVoid
@TimiOfDaVoid 7 месяцев назад
Basically, Terrans are nerfed while Protosses are buffed, whereas the most op and well abused faction gets major buffs???
@Bluzlbee
@Bluzlbee 7 месяцев назад
Pylon rush protoss players are in shambles on mirrors
@mounoussamypatrice4187
@mounoussamypatrice4187 7 месяцев назад
Wait they managed to buff zerg?
@DamienNightmarish
@DamienNightmarish 7 месяцев назад
Nerfing terrans, buffing the other two races, as always.
@RyanJosepher
@RyanJosepher 7 месяцев назад
Yay more attack move for protoss😅
@Bdjdb-g8m
@Bdjdb-g8m 7 месяцев назад
Seems Like random changes idk
@pezdispencer113
@pezdispencer113 7 месяцев назад
The fk is a transport overlord.
@seth5847
@seth5847 7 месяцев назад
The infestor change is ridiculous come on
@N1NJ4P1R4T3
@N1NJ4P1R4T3 7 месяцев назад
TL;DR Serral nerf, huge pylon buff
@-_GOD_-
@-_GOD_- 7 месяцев назад
Why is zerg getting buffed? They are already op
@tuwumuch
@tuwumuch 7 месяцев назад
Serral got infestors nerfed
@NT-wi3yx
@NT-wi3yx 7 месяцев назад
barley no change imo
@hexaquras9374
@hexaquras9374 7 месяцев назад
adepts losing to sentries 😂
@NicholasTanK.C
@NicholasTanK.C 7 месяцев назад
Let This game rest stop butchering it
@sakesaurus
@sakesaurus 7 месяцев назад
the patch is ass
@attractivegd9531
@attractivegd9531 7 месяцев назад
bad tests
@Gemini19
@Gemini19 7 месяцев назад
Oh, thanks for that amazing constructive criticism! I'll make sure to improve it next time :)
@krioni86sa
@krioni86sa 7 месяцев назад
@attractivegd9531 Ok genius
@tomasbar1101
@tomasbar1101 7 месяцев назад
​Bad response
@Shiki88
@Shiki88 7 месяцев назад
Zerg is that one brother in the family all the adults love. Protoss is the boy who does his best, even though nobody really appreciates him. Terran is the stepchild who is used to abuse.
@AraKimmy
@AraKimmy 7 месяцев назад
oh i thought they abandoned sc2 didn't knew theres still updates.
@norrinradd1
@norrinradd1 7 месяцев назад
10 more shilds for the observer! 🫡👏🏼👏🏼👏🏼 finally pvt is balanced!
@transitcombine9057
@transitcombine9057 7 месяцев назад
And 4 por 5 seconds reduces. Finally can SEE what does The enemy 🥵
Далее
The Highest Ranked StarCraft II BOTS Are INSANE
19:11
Просмотров 115 тыс.
JUJU HAS IT ALL! | Brawl Stars Animation
00:53
Просмотров 2,6 млн
This Is 100% The Most Disgusting Protoss Cheese Ever
31:21
Beating EVERY N64 Game - StarCraft 64 (141/394)
1:53:11
Просмотров 352 тыс.
Ultralisk Evolution Mission
5:56
Просмотров 7 тыс.
StarCraft 2 FIGHT CLUB (Extreme Quality) - Ep. 5
8:56
Просмотров 276 тыс.
1 Zerg Grandmaster vs 4 Silver Players (WORLD RECORD)
50:19
BEST Terran vs #2 Protoss of ALL TIME - Flash vs Stork!
23:52
These WIDOW Mines Upset me
27:16
Просмотров 22 тыс.
1 Protoss vs 7 ELITE A.I. Speedrun [Extreme Quality]
17:56
JUJU HAS IT ALL! | Brawl Stars Animation
00:53
Просмотров 2,6 млн