At least they didn't do something like they did with Argonaut games. They literally stole their work to make Mario 64. Nintendo can be such a bitch sometimes with foreign developers, that's one of the things I hate the most about the company.
He should sue Nintendo. I normally do not support that kind of strategy, but keeping in mind that Nintendo often put forth legal threats, I think it is justifiable.
Popitet It was decades ago jackass. Why would John care about something that old? Not like he would get much out of it anyway since he’s done other roles
Man, I feel bad for John. Missing out on his royalties, having his last name being spelled wrong, and not knowing about it for 20 whole years. It's pretty messed up, not gonna lie.
@@travispunnett5707 Yeah, I know, it was as if a mudkip used mud slap, (sorry Pokemon joke,) and said, I'll also avoid your attacks and keep taking the cheap shots, and you will just keep sitting their and do nothing.
Imagine being Mr. Hulaton at the time of being told that tidbit about him being in Super Circuit. "Mr. Hulaton, you did a really solid job voicing in Mario Kart 64! "Thank you!" "You did great in Super Circuit too!" "I did?"
@@bostonspinach8144 You beat me to it lol. I actually read it as that at first. It made me double take for a second until I remembered that Mario Kart could be shortened to MK too. I never noticed before but it's kinda weird how Mortal Kombat and Mario Kart both have the initials MK because they both deliberately misspelled the second word in their titles (combat and cart, respectively) in exactly the same way. Imagine if they made a Mario Kart game with Mortal Kombat characters as DLC. That would be hilarious.
1:52 Hey who's that handsome devil? F-Zero works without items because its fast and already bonkers. I can't imagine Rainbow Road 64 or Wario Stadium without items without it turning into a snoozefest within the first minute. Sounds like purgatory unless maybe you're a speedrunner
"which is what you're hearing, right now." that'd be nice if every video didnt mute the background music to an almost unhearable state. you gotta take a minute to turn the audio back up!
Martinet's take on Wario, especially early on, to me sounded like his attempt to emulate the VA in the US commercials for SML2, Wario Land, and Wario Blast (OBEY WAAAARRRIO, DESTROY MARIO)
TheRamblingSoul I doubt it would be a ton since it was a few lines and it was only in the Japanese version and he’s done voicework for other games. Not to mention he didn’t know it was for Mario Kart
I KNEW IT. As a kid I remember looking at the back of the N64 box and seeing a screen shot of MarioKart with the feather as an item in the item block thing, but also remember being upset that I never got to use it in the game.
Actually, Luigi and Wario had each been voiced in a video game before. Luigi was first voiced by Bob Sorenson in Mario Is Missing! Deluxe (1993), and Wario was first voiced by Michael Kelbaugh in Wario's Woods (1994) for the Super Nintendo Entertainment System. Sources: www.behindthevoiceactors.com/video-games/Mario-Is-Missing/ www.mobygames.com/developer/sheet/view/developerId,51936/
I like how your videos have become more thorough in recent years. Video game trivia videos all too often just regurgitate trivia that can easily be found on wikis.
Every Monday 3 Friends and I would get together for "Mario Cart Mondays" we would play all the levels at least 6 times each, also partake of some of the devils Cabbage. The road rage was real lol
Fun fact: there are Germanophone populations in Northern Italy that speak both Italian and German, located in the autonomous province of South Tyrol, in the region of Trentino-Alto Adige, so Wario could still be both Italian and speak German or have a German accent.
My favourite Mario Kart game! I often see people say it’s the one where the AI cheats the most, but I find it probably the fairest of all the games. I never get shot with a red shell just before the finish line and end up coming fourth instead of first and the Blue Shell travels along the ground, so it doesn’t just penalise first place like it does in the other MK games.
I felt that Double Dash had the biggest CPU cheating problem. It was the first time I was ever hit with two blue shells within 30 seconds of each other. That shit made me mad as a teenager.
I've played this game countless hours and it's always been a favorite of mine, but among the new things I ended up learning in this video, it's the Diddy Kong cameo that surprised me most. I always thought the map of Royal Raceway looked a bit like Diddy's head, so for a moment I wondered if you guys were gonna confirm that haha
This is the first video game I ever played. I used to beat everyone in my house (like 8 people) and that’s why I learned to love video games !! I’m so excited to watch
I was hoping it would open with the iconic "welcome to mario kart" we have all heard at least 200 times. Wish i still had my n64. This is my favorite mario kart!
That Diddy Kong fact at the very beginning is actually why I came to watch this video right after watching the much more recent Mario kart double dash video. Still this was very cool and fun to watch..
some people just arbitrarily have higher sensitivity to motion sickness or car sickness than others.... if anything, it probably means their sense of proprioception (knowing the orientation of your limbs & body without having to look at it or feel it touching something) is STRONGER and HEALTHIER than people who don’t get nauseous as easily from seeing impossible changes in perspective thru a magic window (a computer screen with a dynamic animated or filmed depiction of 3D perspective on it)
One bit of info I believe is incorrect: The Donkey Kong that is playable in MK64 is not the same Donkey Kong that was a villain in the Jumpman. It's actually the grown up version of Donkey Kong Jr., who has always been a good guy.
9:51 "In an attempt to appeal to F-Zero fans," is a phrase we may never hear again in our lives. I don't want to say "R.I.P. F-Zero," but... ...seriously, when do get a new F-Zero game?
On the contrary, he kidnapped Pauline more times than young Cranky Kong did. Young Cranky only kidnapped Pauline in the original Donkey Kong arcade, whereas the Donkey Kong we know kidnapped her in the Game Boy Donkey Kong and nearly all the "March of the Minis" games.
I feel like, instead of 'Scaling Mode' being planned along with Mirror Mode, it's more likely Mirror Mode was just for testing too, and they just thought it might be cool to add as a feature.
Technically, yes, the Donkey Kong from Mario Kart 64 and the Donkey Kong Country sub-series did kidnapped Pauline, but that was in the Mario VS. Donkey Kong sub-series, which those games were released years after Mario Kart 64, the Donkey Kong that kidnapped Pauline in the arcade original, is actually Cranky Kong, whose not in Mario Kart 64.
I had no idea that Diddy Kong was even in Mario Kart 64, especially considering that his own racing game came out about a year after MK64 was released.
So a French Translator playing Magic the Gathering led to Wario's voiceline in Mario Party 1 being German? In turn leading to RU-vidr Chuggaaconry shouting "doh I missed!" a lot? Wild.
1:30 Now Nintendo has to bring Kamek back in the next Mario Kart game or at least in Mario Kart Tour just like how they added Monty Mole and Dixie Kong in MKT.
Thanks for adding the GS codes for the scaling. I've been messing with them a bit and couldn't figure out how they worked. On that note, does anyone have an explanation of how exactly the GameShark "does numbers"? Like 0000 for 0x makes sense. But I'm having a hard time deciphering the rest so I can experiment on my own.
Gameshark codes are hexidecimal values that point to locations in the data of the video game. You can use a simple hexidecimal converter to change them to more understandable numbers, but the general gist is that hex numbers are in base 16 meaning they count up to 16 before incrementing the next digit. So 0-9 then a-f. Think of it how our normal numeral system is in base 10, so you count up 10 times to increment the 10s digit. So for instance "11" in hex would be 17 because the first digit counts as 16 and the second counts as 1. I hope this made sense!
So all those times as a kid playing Mario Party when i thought wario was saying "oh i missed" after losing a game he was actually saying "oh crap" lol that actually makes a lot more sense
I remember crying in the back seat of my car while this game sat on the floor where my feet were and I was like “I want it!” Thinking it was for someone’s birthday. And my parents were like “it’s yours.” And I played the shit out of it! Good memories!
I absolutely love the inclusion of GameShark as a stand-in for, other means. I miss the PS2 one that played Demanufacture by Fear Factory as it's intro.
5:14 Okay so in this *JAPANESE* franchise we have the main character whose *ITALIAN* and also his evil counterpart Wario who is *GERMAN* ...getting some bad WWII vibes here 😰
So are you guys just interviewing people and asking for facts on games? Rather than just scouring through games? I'm not even mad, I'm impressed actually.
@@Compucles They believed in a strong autocratic ruler and the racial supremacy of the Japanese race. How are they not Fascist? Sure you could argue there technical and philosophical difference on the origin of power, but for the people under these regimes, the experiences is the same. Really Fascism, is just imperialism with strong autocrat, fashioned like the Roman Empire (in fact thats where the name Fascism comes from, the Roman Faces which was a sign of the Emperor) with a dash racial superiority.
@@mage1over137 They did *NOT* have a strong autocratic ruler. The Emperor was even then mostly a symbolic ruler, and those with the real power were not autocratic and didn't have a tyrannical regime.
That skipped stage mentioned at 10:18 makes me wonder if the battle stage Double Deck is a leftover or a rework of that idea, as Double Deck's multi-level layout with its ramps and slopes look like a parking garage.
I'd welcome a course that's set in a multi-floor parking garage in the next MK game. It could be one of those courses where's there checkpoint-like lines vs laps similar to Maka Wuhu or something, but without glitched shortcuts.
I remember back in like grade 2 a classmate told me that you could make a track in Mario Kart Double Dash. You can imagine my disappointment when I found out it wasn't true lol
At 9:30, I wonder if the track Y scaling was added for the PAL release? Usually the extra 100 lines of vertical resolution (576 vs 480) ends up vertically squashing the image. Maybe this was added to be used in the PAL release to compensate?
So I didn't imagine that Wario talked in german, he really said "So ein Mist"! I always thought I misunderstood it because all the other characters just make some sounds / screams and why would Wario speak in my mother tongue? So I'm not crazy....or a bit less than I thought xD
I didn’t realize that Mario Kart 64 had that arduous development. Or that it took over 2 years to make. I always thought that it was rushed into the market-hence the lack of polish compared to other Nintendo games. Though it is still my favorite Mario Kart. My guess is that the jump to 3D was really hard.
One of my favorite N64 games to play with my family as a child, though it did provide almost as much strain as a Monopoly/Scrabble session when we'd get competitive (ok, that's not fair, I was the one who always his cool first).