#beta #mariokart #advance #gba #nintendo This is every single piece of footage regarding "Mario Kart Super Circuit"s Development, going from Pre-SpaceWorld 2000 to E3 2001, reaching over 6 minutes of footage... Hope You All Enjoy!
Interesting how the unfinished Circuit Theme at the 4 minute mark sounds a bit more like the one in 8/8DX. I wonder if the composer for it in those games heard this version and decided to base it on this instead. Also I love how the build at the show on the 20 sec mark used a more animated title screen and remixed music from MK64 there and in the menus. Too bad not much of the early Ribbon Road theme could be heard due to the double thunder
definitely just Mario Circuit. Ribbon Road doesn't sound like the same composition here (albeit we only hear like a second of it) and Riverside Park just sounds less polished here.
I love how some of this game's beta versions were basically like a GBA version of Mario Kart 64. Also, Super Monkey Ball Jr. is proof that the GBA hardware could've (somewhat) handled 3-dimensional levels of movement, thus making me wonder why Mario Kart didn't do it. My guess would be... that it had to involve having 8 drivers/racers on the track at once, alongside with items, which probably exceeded their technical limitations, that's if there is any reason for it.
they were BUGGING with that bobblehead idea, the character portraits on the side look nasty too just look at yoshi at 0:10. Everything about this just looks weird, the forward facing mario at 0:15 has absolutely cracked out eyes It's also kinda interesting that the icon for the boo item was literally just a regular bed sheet ghost and it stayed super late into development
Educated guess is Mirror, the game at this stage seems much closer to Mario Kart 64, even using the same theme music. So it's likely a Mirror Mode. Massive shame it never made it to the final release. I'd love to play this 64 inspired beta.