As a 3D graphic designer for 15 years, I guess he generates and record his music first on xylophone, then he uses Unreal Engine or Unity 3D, it puts gravity on a ball in the physics engine and places tiles that play a note when there is a collision with the ball, it's just code. The bulk of the work is placing each tile in the path of the ball after each bounce and at the right distance to synchronize the music.
That's such a bummer. I thought it was a genius who got bored. It's just sheet music turned into this Pixar shit, huh? What a bummer. I thought I had found a genius.
The placing of each tile is just translated sheet music, not that much work, it's probably sheet music for the xylophone, rests included. What a bummer. I thought I had discovered a genius on RU-vid. I hate keeshas.
The timing is probably not that easy to get right, but out of all your videos that I've seen, this is def one of the best ones in terms of timing! Nearly every single note is perfectly timed
@@rw2456how could one even miss it? The logistics of making all of these irl doesn't add up, not to mention both his bio and the comments pretty much all talk about graphic design. The timing is obviously still relevant even though it's computer generated.
@@Nintetoad I still have my Original NES that my uncle bought for me & my brother in 1987 with the gun for Duck Hunt & I also have all 3 of the Original Super Mario Bros. Games as well too.
Hi, this must be computer animation. It is almost impossible in real world, because of the butterfly effect and the chaotic nature of this system. Therefore no one can build this machine in real life
What a bummer. I thought it was a bored genius. The fact that ai (which I'm sure a pixar guy can translate sheet music into wall xylophone keys) can make a genius think it was the work of a genius is alarming. I thought it was a bored genius. Boo and hiss for the deception.
@@Oh-HmmmIt actually does tbh. It's still great work but I was thinking how on earth can he build something huge like that with each item in a perfect distance, angle etc. I couldn't comprehend that but now it seems to be much less astonishing to even though it's still great work.
As a 3D graphic designer for 15 years, I guess he generates his music first on keyboard, then he uses Unreal Engine or Unity 3D, it puts gravity on a ball in the physics engine and places tiles that play a note when there is a collision with the ball, it's just code. The bulk of the work is placing each tile in the path of the ball after each bounce and at the right distance to synchronize the music.
Okay, seriously: Has anyone ever tried to build one of these in real life: I mean, with a real marble and all Details that can be seen on your Videos? Woudl there be a wall high enough to create this? And if not but somebody would ask you to, would you be abe to hand him a Plan for all the Holes to be mad to get up everything into the exact right position? Just to prove that your calculatioins are right? Holy Cow, that would be sth.
Okay, seriously: Has anyone ever tried to build one of these in real life: I mean, with a real marble and all Details that can be seen on your Videos? Woudl there be a wall high enough to create this? And if not but somebody would ask you to, would you be abe to hand him a Plan for all the Holes to be mad to get up everything into the exact right position? Just to prove that your calculatioins are right? Holy Cow, that would be sth.
@@antoine__3925 Hi, this must be computer animation. It is almost impossible in real world, because of the butterfly effect and the chaotic nature of this system. Therefore no one can build this machine in real life
@@ziruixu yes i know, my old message is a bug, As a 3D graphic designer for 15 years, I guess he generates his music first on keyboard, then he uses Unreal Engine or Unity 3D, it puts gravity on a ball in the physics engine and places tiles that play a note when there is a collision with the ball, it's just code. The bulk of the work is placing each tile in the path of the ball after each bounce and at the right distance to synchronize the music.
No, see.. while this is possible with CGI, it's also possible in real life. It's like championship dominos trails (or whatever theyre called) but with a marble as the kinetic energy movement instead of the falling of the first domino and xylophone keys. It would cost so much money to do this with CGI, but i suppose a really bored CGI guy could do this on his time off.. But it would be more fun to do it in real life with xylophone keys and a marble. I am torn, my brain is itchy now. Is it like four special forces guys, two with marbles and two with computers? See if you can tell the difference? How bored are you guys? Have you built miniature clouds that rain yet? (Dont do that, the rain thing, hubris.. weather-God, you know..) Stop confusing keeshas for me. ..if it's you guys.. I only know a certain select men that could do stuff like this out of slight boredom and time and money.