Congratulations to Director Cogger for winning this competitive Mario Party match! He simply outplayed his opponents, and ended up with a whopping 3 Stars and 69 Coins. What a champ!
This was a ton of fun to watch! For future iterations of this idea, I'd suggest the following changes: - Swap controllers for ALL minigames and try to make the other players win. That'll make the minigames more interesting than just "sit and wait out the timer." - Players can choose what items to buy and use, that way they can potentially sabotage themselves or "help" others. Imagine being one space in front of the star and using a warp block to force the star on someone else! (Exception: Golden pipes are mandatory. If you get one, you MUST keep and use it.) - Players must bet max coins on duel events. No exceptions! Anyways, congratulations to HopCat for being tonight's biggest -loser- uhh... winner? Wait, does this count as a HopCat victory?
swapping controllers could probably be even more chaotic. the one playing yoshi on that minigame scored low due to looking at the wrong character. you could have different players control different characters each minigame to make it even more difficult to adjust. luck games like bowsers big blast are fine without swapping though
This is a good idea and I know this because I've seen this work before, the problem is the other players choosing your action makes it boring as hell, and that rule wouldn't have needed to exist if you hadn't chose that map I'd recommend ditching the rule and playing on either Peach's Birthday Cake or Space Land, the way these maps are structured they kinda force you to pick up stars, so the game would be based around getting rid of stars rather then avoiding them
100% agree except that map is actually fine because the star keeps switching between the islands when someone lands on a happening. So you could think you are headed right for bowser and then have the star thrown in front of you at the last second.
This is a good premise, but I don’t like the whole “everyone else chooses what you do” thing. It’s just kinda not as fun to watch everyone go up, then everyone buy a mushroom. If everyone could choose, then mini games would matter because they could buy items that help them lose. The requirement to buy a star is pretty good, I think. Also watching Shy Guy hunt you guys down in Catch You Letter was hilarious
the problem with this is that i think it only works on space land and peach's birthday cake because those are the only maps where you could easily pick up stars without trying to do so
Choosing where to go on the board was something I liked and didn't like. I thought it was fun to watch them swap controllers for certain minigames though. I'd love to see them do this more
“We’re meant to go to the top we’re GENIUSES!!!” “No we’re STUPID!!!” Quite possibly the best moment on this channel ever. Also maybe play where you win by getting specifically second or third - that seems like it would be even more hectic and funny.
I've seen other people try this - It's really interesting, even if you don't have everyone else make decisions for the player whose turn it is. I think it's better without that, although I definitely agree on the whole forcing you to buy a star if you pass it thing. That makes it more interesting. It completely changes the dynamic of the board play. In short, yes, I want to see this again.
The point of the video was to try to lose and yet that is impossible to do if every other player gets to dictate everything you do. If it was all meant to be luck as the deciding factor, then you should only be able to hit the A Button to progress dialogue and roll dice. Personal Agency is important here and by giving it to the Peanut Gallery, all it does is remove all point to the whole thing. It doesn't matter whom "wins" on account that they had nothing to do with it. They needed to just play on Peach's Birthday Cake, turn on Bonus Stars, and mash the A Button if they wanted random chance for the fat lot any of them has in deciding their own strategy to win or lose.
I have a few rule suggestions, i think having some element of skill is more fun than everyone else deciding what you do: Buying an item is mandatory but you get to pick, instead of having the others pick an item and how its used you can pick but its mandatory if you have one, options like boo should have to be done but you get to pick who.
I think it should just be random with boo- that way it’s completely based on luck. Makes it more intense too because the remaining 3 players is hoping it lands on them
@@tiffanywindsor527 They should swap controllers for every minigame so that they are actively trying to get someone else to win instead of just running out the clock. Also let them make their own choices in the game, but if the opportunity to buy a star, golden pipe, or steal a star arises, then they have to take it.
Instead of forcing players to buy stars, I think you should give a 5 star handicap to everyone at the start of the game, and try to lose them (e.g with Bowser spaces and chance time)
Personally, I don't care what other comments say, and I know this'll get lost in the sea of comments, but it isn't (usually) the gameplay I watch for, it's the 4 dudes chilling on a couch screaming and laughing and cracking jokes at the absurdities of the games they play, I don't care that the "validity" of the game has been removed, I'm just loving sitting here and letting these guys make the funniest rules they can for a party game that's been played the normal way by so many others. Keep on funny-ing, Underdogs 👍
Lowkey, I think this map with the only rule being you have to buy any star you pass would be plenty. Custom dice becomes meta because you want to constantly control Toadette's position, but that's not special. Toss in a 3 star handicap for everyone at the start just to make it interesting, and you're fine.
This was a good idea and a really fun idea. But forcing the player what item to buy and where to go isn’t nearly as fun as strategizing your way to have the lowest coins, choosing which way to go, and choosing the item to buy/use. Buying a star should be forced upon the player that lands there but not the rest of their decisions. Very fun video tho!
I agree with the comments, I feel like especially on this map being able to spend all your coins to go onto the other side to dodge the star or get to Bowser would be a lot cooler. Hope the try it again with this fix
And this episode brings the end of an era. No more do we live in the old age, we live in a new world. A world… where HopCat doesn’t start by screaming “I’M A BLANK!”
Y’all should play a game where each one of you is trying to sabotage one of the other players. And you only win if that player loses. Cause watching the underdogs yell at each other is Content!!
Idea: After every minigame, pass the controller along. If Zack starts as DK, Hopcat plays DK next turn, then Poppt, then Cogger. Then you have to plan ahead, which character will you be after the last minigame when all is decided? And then you try to ruin everything when playing as the three characters you know you won't finish as. For an extra switchup, every time someone lands on an event space, the controllers rotate one step mid-round, throwing off the whole pattern by one character-step. How about it? Feel lucky, punks?
i feel like when poppt joined the underdogs and they play smash and little z goes like "heres your gamecube controller" and poppts like "no thanks i use a pro controller" and little z, hopcat and cogger just stare at poppt in silence
Mario Party Doubles, but one person on each team is trying to lose while the other tries to win (to add bonus content both people who want to lose win if either team loses and vise versa for the people who want to win)
Mario Party, but you all do nothing in Minigames, and on the board, you can only Choose the default options and roll. Basically the “do nothing” challenge, but for everyone
Doubles twist: you play Mario Party 2v2. They don't exist in this game, but you team up with soemone and your amount of stars add up at the end. In 2v2 minigames, is you get paired up with your opponent, you have to sabotage him.
All Minigames BUT after every minigame you pass your controllers at random (Number the characters, draw a number). Whichever character you're controlling at the end of the game is your character. So say Zack starts with DK but at the end of the game has the controller for Birdo, and Birdo has the most stars, Zack wins. Opens up the opportunity for attempting to win or just screw people over.
Maybe I’m just a loser, but I grabbed a six pack of beer and popped popcorn to watch this and it was absolutely worth it. Best 25 mins spent in a very long time.
Amazing idea and video but this would be perfect on Peaches cake since it's a race track, the star doesn't move, ithas traps that would be beneficial and its a one way that determine purely by luck with bowser
Yes its a fun video, BUT you should either do "Loser wins" OR "enemies choose for you". Doing them both at the same time kinda devalues what makes them fun.
I would’ve bought the custom dice block so I could keep landing on bad spaces Although the mushroom is pure evil and I love it. Edit: I just realized the custom dice block is the biggest hindrance ever in this style so…
To quote another _AntiSocialMedia: "This is a good idea and I know this because I've seen this work before, the problem is the other players choosing your action makes it boring as hell, and that rule wouldn't have needed to exist if you hadn't chose that map I'd recommend ditching the rule and playing on either Peach's Birthday Cake or Space Land, the way these maps are structured they kinda force you to pick up stars, so the game would be based around getting rid of stars rather then avoiding them"
Poppt1 at around 3:15 - > wrong decision! If you cross the bridge, you can pay ALL of your coins to cross it, so you can't buy a star ;) And if you buy the lucky dice you can just choose what number you roll
This was a fun idea! My friend and I do a similar thing in smash. Set the stocks to 99 and see how many stocks you can lose with the other player trying to stop you from SDing.