There’s something very cute and wholesome to this whole thing... I dunno... there’s just this classic feeling of two friends playing a semi trolly platformer/puzzle game together
All Deaths (Set back a couple of seconds) 0:03 - Mario - Pipe Backfire 0:10 - Mario - Pipe Malfunction 0:33 - Mario - Mega Goomba 0:50 - Mario - Distracted + Crushed 1:04 - Mario - Realistic Piranha Plant Behavior X---Samus Appears---X 1:39 - Mario + Samus - Plinko 1:50 - Mario - Team Killed 1:54 - Mario + Samus - Elevator Error 1:59 - Mario - Jumping Goombas 2:04 - Samus - Falling 2:08 - Mario - Faulty Elevator 2:14 - Mario - Discussing X---Dungeon Appears---X 2:56 - Mario - Koopa Cooperation 3:01 - Samus - Shell Recoil 3:13 - Mario + Samus - Curiosity killed the plumber 3:41 - Mario - Stopping 3:45 - Mario - Stopping Again 3:53 - Samus - Team Killed 4:16 - Mario - 50/50 Shot 4:26 - Samus - Falling 4:54 - Mario - It was going so well! 5:08 - Mario + Samus - Luigi Dancing Useless Stats Mario Deaths (Before Samus) - 5 Mario Deaths (After Samus) - 13 Total Mario Deaths - 18 Samus Deaths - 8 Deaths at the same time - 4
Your content is some of the best on RU-vid, period. Congrats on another 10/10 video production! Might I suggest a similar collaboration to this of Mario and Link?
My favorite part is the 8-bit remix of the classic Bowser's Road theme from Super Mario 64 and both of the Galaxy games. The former was about eight years before my time, but the latter two were my childhood and whenever I hear this song, I get teary both from nostalgia and just how awesome the song is. The intro and song tell you that you're deep into enemy territory, danger is lurking around every corner, your greatest fear is waiting up ahead at the end, and there's no turning back. Yet, there's still a heroic sound to it because you've come all this way to vanquish a powerful evil and you're not afraid to face it.
I don't know if it's possible. While the first Sonic's level design was more creative, it wasn't placed up with blocks, which means you have recreate an entire level to make something like this.
Hun Lepto when he Explodes a ring box THE Ring box explosion kills him, The loops turn into some sort of cage and he keeps running infinitly, THE shield makes him get stuck and he won't move, a spring will launch him into space, The ideas just keep coming
I wish someone would make a game like this. You'd never know what to expect but at the same time you'd be able to do rediculously amazing things as long as you looked hard enough.
PeachApricorn's #1 Biggest Fan! In case you didn't see the other comments posted recently, it's from the GB game Super Mario Land, from one of the later levels.
All Bowser Locations: 3:06: BEFORE Mario and Samus hit the axe you can see his face and AFTER Mario and Samus DOES hit the axe you can see his back. 3:42: You can see him poking his face out after the firebars spawned. 4:37: Finally you can see him peeking out near the flag pole BEFORE the bo-bomb's charge. *Level up if you're reading this I love your vids! But there is a 0.5 percent chance you are reading this*