Requested by Illuminoius from GameFAQs. In this round, Donkey Kong kidnaps Yoshi for unknown reasons and takes him high atop a building currently under construction. The valiant Birdo sets off to rescue her significant other, but little does she know, Donkey Kong has set numerous traps for her. Does she have what it takes? Can she pull a Mario, jump over falling barrels, and swing a hammer like mad while a short music riff plays in the background?
Hm... looks like they've decided to settle things with a game of baseball instead.
Anyways, the rules:
Stadium: DK Jungle daytime
5 innings
Items on
Star specials on
CPU Level 4
Special rules set by Illuminoius:
Dixie Kong always charges when she bats, no other Kong character can use charge swings.
No cut-off plays.
Here is my team, with positions determined by Illuminoius:
1st base: King K. Rool - 7
2nd base: Red Kritter - 6
Shortstop: Brown Kritter - 9
3rd Base: Diddy Kong - 1
Home: Donkey Kong - 2
Pitcher: Baby Donkey Kong- 8
Right Field: Tiny Kong - 3
Center Field: Funky Kong - 5
Left Field: Dixie Kong - 4
Here is the CPU team, with the positions determined by Illuminoius:
1st base: Blue Shy Guy - 1
2nd base: Birdo - 4
Shortstop: Black Shy Guy -3
3rd Base: Red Shy Guy -2
Home: Yoshi - 5
Pitcher: Yellow Shy Guy - 8
Right Field: Green Shy Guy -9
Center Field: Baby Mario -6
Left Field: Baby Luigi -7
Don't forget to watch the second part here:
• Mario Super Sluggers -...
21 янв 2009