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Marvel's Daredevil: Video Game Concept 

All-Father
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28 сен 2024

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@AllFatherMedia
@AllFatherMedia Год назад
Check out my video detailing how and why Assassin's Creed's parkour needs to be revolutionised! - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qYialdLRpc4.htmlsi=FVBz0INCw1ftFIWJ
@mikaelwilson8049
@mikaelwilson8049 11 месяцев назад
Where’d you find the concept art at 3:56 ?
@frankensteinsghost9281
@frankensteinsghost9281 Год назад
I feel to make hells kitchen feel denser, the detail layers of the world could be rooftops, in buildings, streets and sewers
@NadeemShekh-uy9zn
@NadeemShekh-uy9zn Год назад
Yeah I agree
@celtic19
@celtic19 Год назад
Ye you can make a small space feel expansive by just putting a focus on interiors look at batman arkham asylum as a perfect example
@Averagebasementman
@Averagebasementman 10 месяцев назад
Would make it different enough from Spiderman but not linear like punisher or wolverine.
@taptoe8789
@taptoe8789 8 месяцев назад
Making a mechanic where you can go in many more buildings and even houses to run through and chase criminals could make for great gameplay.
@ianleex6874
@ianleex6874 Год назад
I don’t normally like to allow myself to imagine too deeply into these concepts because I always feel like fans could always imagine themselves a better game developers could ever make and tends to lead to disappointment But this was just so well done and well executed video. Easy to visualize and probably would sell like crazy if executed the way you said. But I imagine making it is always easier said than done. But I definitely support this idea.
@rottensquid
@rottensquid Год назад
Agree. These are actually some really good ideas.
@icarusgaming6269
@icarusgaming6269 Год назад
Remember, most game maps are condensed down a tiny fraction of their real size. If you want to take on the challenge of recreating Hell's Kitchen to scale, that's 2.13km², which is most comparable to AC Unity's Paris at 2.4km² and *famously* dense with numerous moment opportunities at every angle, even with its added distance restrictions to side hops. An Assassin is the closest to how Daredevil would traverse the the world too, with a combination of parkour and short range grappling and rappelling. This is a lot slower than web swinging, so you definitely won't fly by the world before getting the chance to interact with it the same way you don't in Assassin's Creed games, which get a lot smaller than 2km² Daredevil's primary tools are his clubs. He often switches between using one of these, both of them, or neither. This gives us options for three stances: dual welding, power stancing, and unarmed, with maybe a fourth for combining them into nunchuks. These are useful for different enemy types. The way you switch between them however, is very different than your average stance fighter. Rather than putting away and taking back out the clubs, you have to throw them and kick them up from the ground to change stances. This puts a constant emphasis on crowd control and positioning. Once you unlock the wire grappling clubs you can press another button to pull them back and retain them after throwing them, at the cost of attack power or stun duration. They're also useful for limb manipulations like trips and throws. Let's say you have an Enforcer in front of you who's vulnerable to unarmed, and two Grunts on either side. You throw the clubs at the Grunts, stunning them, burst down the Enforcer with your fists during that time you earned, then finish of the stunned Grunts. Then a Brute, who's vulnerable to dual welding, comes out of nowhere and starts trying to grab you, but you don't have your clubs equipped and can't counter him. You dodge him once reflexively, then two more times aiming for the knocked out Grunts so you can kick up your clubs before finally landing the counter and throw him into a nearby shelf, because environmental interactions and takedowns are awesome. That's how your average combat encounter goes. Clubs are also your main stealth tool for stunning enemies to rush them down or knocking them off ledges like batarangs. Maybe we can have a binary shadow system so you can smash out lights with them too. Every impact makes a bit of noise, so you have to stay mobile to escape subsequent investigations. If you expend them both you can no longer grapple, so you have to consider your movement as a tradeoff for your tool usage. If you can move bodies it needs to be bound to a different button so grabbing your clubs is responsive and reliable While Detective Vision seems like an obvious fit for sonar, it's been pretty played out by this point, and having wallhacks at any time you want is a really shallow way to handle information gathering. I've been thinking for years about how to portray the way a blind person perceives the world. I've tried A Blind Legend, but the spatial awareness was too vague for me (I bet this would hit hard in VR). The sonar effect for crimes you showed is a bit closer. What's interesting about sonar is it only tells you the shape of sounds, not what they are exactly. I'm picturing something like a blurry picture of the original source: A heartbeat, a gun being loaded. Soundwaves then travel along the connected surfaces, briefly showing the shape of nearby walls, vents, and beams through their changes in direction. I have a horror game wishlisted that seems to use a similar effect. This makes it so you have to analyze the source of the sound and think about what it is. It can also be overwhelmed by loud noises like a gas generator which creates thick and constant waves that travel great distances and make it difficult to see nearby heartbeats. You can interact with anything that makes noise in order to make it stop, creating prioritization in how you route through a stealth encounter to help clear up your information gathering capabilities. There's also the sense of smell to consider. Vapors could be rendered in a different color to distinguish them from sounds. Different enemy types can also show up differently in senses mode so you can tell them apart or struggle to locate them. Ninjas could have a comic-booky ability to silence their heart rate. Brutes could be extra sweaty, and Enforcers could have a cigarette lit when undisturbed. This is a great opportunity to try a more innovative and thoughtful take on information gathering in a genre that's full of shallow clones of Detective Vision
@Btas4life
@Btas4life Год назад
Should also include that Epsom salt steam chamber Daredevil used in the series as a way to heal yourself after an intense fight. Would be a good fast travel point if players get overwhelmed with combat and take too much damage.
@andrewdyckman3616
@andrewdyckman3616 Год назад
Omg for years I’ve been thinking and saying that the grappling should be from uncharted 4 and the listening mode should be like the last of us. I feel so validated lmao. And you make great point with a smaller map. Something maybe the size of Arkham City/Origins would work great for DD’s more grounded movement. Great video
@parrisxsummers
@parrisxsummers Год назад
As long as we get an Elektra DLC where she is playable. Black cat not being playable in Spider-Man was a TERRIBLE mistake. As bad as removing Catwoman as a overworked character in Arkham knight
@angusmackinnon8295
@angusmackinnon8295 Год назад
Dude, what a great pitch, if it was to be made this would be an unbelievable template, solid video!!
@Dookieman1975
@Dookieman1975 Год назад
Agree the city map shouldn’t just be Hell’s Kitchen. DD’s radar covers all of Hell’s Kitchen but the closer you go to the borders of the map the more you can see other parts of NY onwards and can even leave but most of ur missions are in Hell’s Kitchen. And I want everything to be black and red when you play as DD. And u also have to worry about ur senses. If there’s something with super loud noise or a super strong smell (villains should use it against DD) DD has to use other senses but if u get in a situation where all the senses are completely disoriented you need to find a way to blindly retreat to somewhere that allows at least one sense. And DD should only see red trials for scent or footprints and sound waves and vibrations but if people are within range they’re outlined and detailed with red and black. If it’s too hard on the players eyes make it so DD can focus on certain senses and tune the rest out. Think it could take place during and after Spider-Man since he should’ve put Willy in jail after the trail since lawyers were getting their asses handed to them before and covers kingpin’s breakout or getting released with some bs he pulled out. Maybe he made a deal with the hand. And maybe it starts taking place before Spider-Man, have him start with the black suit, then gold and red, then just red
@THEWALLSHOW
@THEWALLSHOW Год назад
Someone At Marvel Get This Man A Job
@NadeemShekh-uy9zn
@NadeemShekh-uy9zn Год назад
Chip Zdarskys Daredevil comics is my favorite run on the character its so good man
@blametheghost
@blametheghost Год назад
who said we will be seeing New York? nah we will hear the city
@jackjenkins5056
@jackjenkins5056 Год назад
Ome thing i love about darksouls games is the fact that a basic grunt can still kill you, this would be a good aspect to brjng over, guns shouldnt be trivialised like they are in spiderman
@PizzaTimeGuy
@PizzaTimeGuy 8 месяцев назад
Man, i love your video, i wish there where more videos like this on RU-vid about a Daredevil game concept. If your interested cause it's kinda long, but feel free to reed my comment that i wrote on an other DD game concept video of of troyboy's take on a DD game. So here is my comment: It would be so dope to play a Daredevil game that is a mix between a sidescroller (like the new prince of persia game that is coming out soon), and a Telltale game, and also in the art style of a Telltale game. Like when you play as Daredevil, it's a sidescroller, and when you play as Matt Murdock, it switches to a Telltale game with cinematics and a moral system. A moral system would fit just perfectly for Matt Murdock, because as a lawyer you can decide how you are defending your clients in court with the choices that you make in the story, also it would be cool if there is an option while playing as Matt Murdock to listen to their haertbeat when the game allows you to choose that option, and that the game encourage you as the player to wear headphones, so it also needs to have great sound design to take full advantage of your surroundings when you're wearing headphones to have the full experience of being Matt/Daredevil. Like Imagine overhearing things from goons with funny dialogue like the Arkham games that might help you in your case, or also finding important documents in braille and recordings laying around that also gives you more world building and as a bonus more options to choose for your morality system. kinda like in "Detroit become human" when you explore more of your saroundings to give a you a upper hand in your choices. Speaking of braille, it would be kinda a cool feature if you are able to translate the braille documents by slowly swiping the touchpad from left to right, like as if you're reading braille and it translates to normal text on your screen. Kinda like this: ● ● ● ● ● ● ● ● ● ● ● ● ● ● Swipe 👆➡️👆 It says: TEXT And also when you play as DD, the environment would look like as if the world's on fire, like how Matt described it in the Netflix series. And when you play as Matt, it just normal looking Telltale style gameplay. Some people may think a sidescroling game is boring, cause i have to admit, some sidescrollers are boring. Like Assassin's creed chronicles China. But i see a lot of potential in this. Like if there is enough love and care put in the character, and with the right people working on a game like this, maybe it would even change our perspective on how we view on sidescroling superhero games in the future.
@NadeemShekh-uy9zn
@NadeemShekh-uy9zn Год назад
Daredevil needs a smaller map land hells kitchen is definitely that a more personal game
@Nayops23
@Nayops23 Год назад
6:28 , 11:11 ^ I 100% agree with this statement, I’ve always wanted to play a Daredevil game ever since I was a kid❕🤌🏼
@fmjacket5353
@fmjacket5353 Год назад
agree with everything you said. I do have an addition, similar to the braindance segments in cyberpunk 2077 where you would make use of different senses (sound, touch and smell) to solve puzzles I think including use of more senses would be awesome and really unique to a daredevil game. love all the other game examples you used, I was thinking the same with uncharted and sifu in fact I modded sifu into a daredevil run myself including using the eagle vision esque screen effect supplied in game as well as mucking around with enb to make the game look like daredevil's vision depicted in the show and that was pretty fun to play with.
@Spider-Drip
@Spider-Drip Год назад
I really like all these ideas!
@tylerscott2116
@tylerscott2116 Год назад
I've always felt that because Daredevil only has Superhuman Sensory powers and he doesn't have Enhanced durability or healing, that one of a handful of things should be modified about the details of Daredevils power dynamics. 1.) His sensory powers aren't just sensitivity and accuracy enhancement, but they also have an added layer that other meta humans with sensory powers don't have, which is sensory defensive capacity. Classically, Daredevils weakness is hyper sonic powers or weapons, but he doesn't have Enhanced durability or healing, he already has the weakness of a normal human, he doesn't need a meta human specific weakness. 2.) His sensory prowess should be just as vastly superior to your average meta human with sensory powers as your average meta humans sensory powers are to a standard human. Plenty of times have I seen exhibitions of how great Wolverine's sense of smell is and how it rivals daredevils. If Daredevils only niche is that he has Sensory powers, no other meta human with more powers than Enhanced senses should have enhanced senses that rival Daredevil. 3.) And this concept is inconsistently emphasized. But, Daredevil consistently has Superhuman Equilibrium as a result of superhuman sense of touch. He should also have as a standard superhuman Agility and Reflexes every bit as superhuman as good as Spiderman. His running speed may not be able to be as fast as spidey, but his agility and Reflexes should parallel spidey, which in some cases they are. In addition, in regards to Daredevils relative strength because of his sense of touch/equilibrium Daredevils strength should naturally be at the pinnacle of human capability and near superhuman as well as his speed. I think all of his physical attributes that aren't superhuman should be unconditionally and immutably peak human just like Captain America. 4.) I would like his Radar to feed information into his Senses and inform his body how to use his senses as well as all of his senses feed in information to his radar. I do believe currently only his sense of hearing interacts with his radar, not all of his Senses. 5.) I'd like Daredevil to have superhuman intelligence/cognitive functionality/executive functioning/ memory due to his enhanced intake of sensory input information. Not only is Daredevil a human lie detector, but essentially a human computer and one of the greatest Polymaths on the planet, literally paralleling him to Batman. Daredevil is so well read at everything to be the best lawyer possible, as well as crime fighting from a vigilante perspective as well, as well as learning a variety of martial arts, a unrealistic amount paralleling Batman. This new Daredevil that is physically in between Captain America and Spiderman, doesn't have sensory weakness anymore but sensory defensive powers, has senses far beyond that of even other meta humans, all of his senses informs his radar and is a Polymath rivaling Batman due to his sensory prowess is in my opinion the natural evolution of Daredevil.
@rottensquid
@rottensquid Год назад
I think you're really onto something with sensory prowess. In game, I think switching into some version of detective mode could really exploit this, with echo-location represented by some form of blurry x-ray vision, and smell/taste represented through varying colors. This could make tracking and detective game play really interesting. What's more, there could be a function that allows you to zoom and focus on an area in sensory mode, picking up sounds at a distance, overhearing conversations, or other clues, etc. I think there's an opportunity for a unique, flexible detective mode. And of course, sonic disruptors or chemical smell bombs could knock it out. But each would knock out only one aspect of the detective mode, forcing the player to concentrate on the other.
@wingsoffreedom3589
@wingsoffreedom3589 Год назад
Mostly agree but Daredevil is nowhere near as agile as Spiderman this was definitively proven when spider told daredevil from the wall of a building 20 feet away that he'd jump down and punch him in the face. Daredevil got ready to block then spidey moved like a blur in 3 burst and punched him in the jaw before he could react just to prove a point. That was with A warning from 20 feet away. The speed and reflex difference cannot be overstated Peter Parker has measured his reaction time to be 40 times faster than a baseline human. Daredevil has superhuman reflexes but I wouldn't go above 5 times faster not 40. Also you can't realistically have superhuman agility without some semblance of super strength to generate the force for that burst of speed even if you can sense danger doesn't mean your body can move in time.
@tylerscott2116
@tylerscott2116 Год назад
@@wingsoffreedom3589 that's my point, the standard Daredevil version is Isn't as Agile as Spidey, but he should be, in my opinion. Because I believe he should have the greatest sensory prowess in all the continuity if Marvel because that is his niche. And if he has the most extreme superhuman sense of touch, his Equilibrium would be superhuman (which it already is) but is agility and Reflexes would be on par with spidey at that point. And honestly, normal Daredevil right now has a superhuman Equilibrium, just like spidey. And if your Equilibrium is superhuman, your agility and Reflexes by Extension wouldn't merely only be peak human (which they are right now) but they would also be superhuman. That's why I do believe Daredevil should have a handful of revisions : sensory defense, sensory superiority over all super beings, agility and Reflexes on par with spidey to go along with the Equilibrium on par with spidey, and strength and speed equal to Cap (peak human) due to his Equilibrium, agility, and reflexes. To have superhuman Equilibrium (which the standard version of him has now) would automatically mean your strength and thus your speed is at least peak human because it takes abnormally enhanced strength to have perfect equilibrium. Basically I believe Daredevils formal powers should be revised to include the feats hes always had.
@wingsoffreedom3589
@wingsoffreedom3589 Год назад
@@tylerscott2116 you are missing my point sensory powers are based on his nervous system it's software actual agility is about hardware the individual power in each muscle fiber and the force his bones, organs and blood vessels can handle which must be super durable and strong in order to physically operate in tandum with those senses. Spidey being able to lift over 25 tons and jump 3 stories high in a single leap and having muscle tissue so dense that he broke a thugs wrist by flexing his abs during the thugs punch justify his superhuman agility because he has hardware in line with his software. Humans can already think faster than we speak dare devil is like that his mind can process that information that doesn't mean he can move his body in time. Mental reaction and physical reaction aren't the same thing being able to be agile like spiderman automatically requires super strength and speed to match. You said you want him to be as agile as spidey while being Peek human. But that's a contradiction since I said spidey is significantly faster than even peak humans.
@tylerscott2116
@tylerscott2116 Год назад
@@wingsoffreedom3589Your understanding of the human body, even on a basis of fictionalized application isn't entirely true. The body is integrated. Daredevil has superhuman Equilibrium due to his superhuman sense of feel, you can't your ability to have superhuman Equilibrium by nature involves muscles automatically being peaked just to allow this, balance involves musclulature being strong. So a person with perfect Equilibrium has enhanced physical attributes. I'm admitting that Daredevil in the comics doesn't have enhancements, I'm saying there needs to be a variant of one with enhancements. Physical attributes aren't isolated everything is integrated, his superhuman sense of touch begets perfect Equilibrium and perfect Equilibrium should make everything else superhuman to some degree.
@derekedwards5817
@derekedwards5817 Год назад
Good pitch!/Great idea
@akilbrazier1421
@akilbrazier1421 Год назад
Loved your video and loved your breakdown of how a Daredevil game could work. It was very detailed and innovative. I also like that someone else agrees with me as far as the look of the world. I keep telling people that just because Matt is blind doesn’t mean that the player also has to be or that there’s gotta be some super abstract way that we see Hell’s Kitchen as the player. That wouldn’t be much fun imo. Or maybe it could be if they do it in a way that’s inventive and wouldn’t hinder the player too much. DD moves around like a normal person because he can see the world around him. He only uses the cane for appearances and to sell the fact that he’s blind. We even see he doesn’t really need it and ditches it multiple times in the Netflix show. If Matt wanted to he could just walk around like a normal person and you wouldn’t think he’s blind. So the player also being blind or seeing the world a certain abstract way isn’t really necessary to make a challenging and fun game to me. It could still be fun and feel like DD without hindering the player. And I want to be able to see the world around me. I’d also like to add that as far as the combat, I would love for you to be able to switch between combat modes. You have the option to either use your hands, use the billy club in its base form plus with the grapple and retracting mechanics, break it apart and use them as escrima sticks, extend it and use it as a staff, or use the nunchuck feature. And you should be able to freely switch between any of those. But obviously if it’s an origin story where he starts off with the black suit, he won’t have the billy club yet. Probably either just his hands or the escrima sticks. I think that mechanic would be super cool. There’s so much potential with a Daredevil game it’s crazy.
@DatPRGuy2017
@DatPRGuy2017 Год назад
Um technically Daredevil has a healing factor in the comics It's not as OP as Wolverine or even Spider-Man but he does have it
@tannern6926
@tannern6926 Год назад
Maybe you could have an option to meditate to heal
@mrbobb1610
@mrbobb1610 Год назад
@@tannern6926I like
@baki484
@baki484 Год назад
I'd limit it to Hells Kitchen with a lot of vertically.
@TakaDaniku24
@TakaDaniku24 7 месяцев назад
They could take up ideas from the canceled Daredevil game on PS2
@franksmith212
@franksmith212 8 месяцев назад
👿🥢 SUITS 🥢👿 There are 15 vanilla base suits in the game! However, they take skill to unlock 🔓 1. Classic Red 2. Classic Yellow/ Red 3. Homemade Black Suit 4. White Suit 5. The 2003 Movie Suit/ Ben Affleck 6. The 2015 MCU homemade/ Charlie Cox 7. The MCU Red Suit 8. MCU Defenders 9. MCU Black Suit/ Muay Thai rope season 3 10. The New MCU Yellow Gold/ Red Suit. ATTORNEY AT LAW 2022 11. Prisoner Suit 12. Black Armored Suit 13. Shadowland Suit 14. Advanced Red Suit 15. Punisher Suit
@franksmith212
@franksmith212 7 месяцев назад
👿🥢 CHAPTERS 🥢👿 The game can be loaded, when seeing current objectives and slide shows of Daredevil's storyline
@olivercrespo2329
@olivercrespo2329 Год назад
I think it would be suited best to a semi linear or linear stealth focused title like a Splinter Cell or MGS. Not only because Daredevil is a hero that is not seen by civilians, so unless it’s a story like Arkham city open world doesn’t make much sense to me. Also making it a stealth game would take full advantage of the radar sense. As far as combat goes I think a system similar to Sifu with more movement like the Arkham enemy jump would be nice.
@FelipeePrado
@FelipeePrado Год назад
You did a great work, very interesting
@yannickvaz694
@yannickvaz694 Год назад
Great take man. I've had an idea for a Daredevil game for quite a while, and this was a great take to listen to. You definitely earned yourself a new sub. There are 2 other Marvel characters who I think could have great open world games, and I'd love to hear your takes on (if you dont want to, thats fine). One is the Punisher (might do well as a RU-vid video) with a gritty "GTA 4" styled game, and the other is Hawkeye (based on the Matt Fraction comic run) which could have an incredible mechanic of using arrows and trickshots for combat and traversal.
@AllFatherMedia
@AllFatherMedia Год назад
I'll definitely bare those in mind, especially Hawkeye as I'm an archery practitioner :) so maybe I could throw some of my archery stuff into the video 😅
@franksmith212
@franksmith212 11 месяцев назад
I think the best way of developing the combat 👊👿🦯 for Daredevil, is to combine it with BATMAN: ARKHAM KNIGHT and SPIDER-MAN PS4 🔼 is for melee counter ⏹️ is for light melee billy club attack ⏺️ is to evad, performing a touchdown raize. Avoiding enemy gun fire. R2 is for running, and ❌ is to jump. Performing a super agility melee flip off rooftops.
@NadeemShekh-uy9zn
@NadeemShekh-uy9zn Год назад
Well said less is more
@franksmith212
@franksmith212 8 месяцев назад
👿🥢 THUGS 🥢👿 Enemies Carry Knives 🔪 Machine Guns, Bats, Stun Sticks, Shields 🛡️ and Brute thugs. Pushing Daredevil to the limit of his blind acrobatic abilities.
@wltaloof3747
@wltaloof3747 Год назад
i think it would be nice if we got the pov as a blind man.
@RastaLlama
@RastaLlama Год назад
You start out overwhelmed by the sounds around and the screen is pitch black as u move around visuals start to appear highlighted by the source of different sounds, eventually u have enough visual to make heads or tails of where ur going, eventually u have a fully emersed non-blind view with a super hearing blind mode
@wltaloof3747
@wltaloof3747 Год назад
​@@RastaLlamaoh even better, there is a toggle where u can toggle on echolocation so that u can see ur surrounding, but if u turn it on for too long, enemies can find ur location.
@redhanded722
@redhanded722 11 месяцев назад
a daredevil game would be really hard to get right. You can just have a normal view, but then the fact that daredevil is blind wouldn't even matter
@arcadeassassin7176
@arcadeassassin7176 5 месяцев назад
What if the environment is dark by default but whenever something makes noise it emits light. Imagine a game with noir style lighting that highlights only what daredevil can hear smell or feel and everything else is plunged into an inky black void. Like if a radio is turned on there would also be a lamp tuned on next to it. Turn the radio off the lamp turns off. By pressing a button you would be able to activate daredevil's radar sense to see the environment more clearly. By holding it down you could focus in on certain sounds as shown in this video.
@kanebanner
@kanebanner Год назад
Always thought a Arjham style Daredevil or 2000AD game would be awesome. Radar vision would be like senses on other game
@moistpotato8917
@moistpotato8917 Год назад
I would personally love a 1st person Daredevil game.
@AllFatherMedia
@AllFatherMedia Год назад
I could see it working. Something like Mirror's Edge combat.
@johnnyrocket
@johnnyrocket Год назад
The screen would just be black
@steelydanlover1972
@steelydanlover1972 3 месяца назад
Nah, you can't have a video game starring a costumed superhero and NOT show the costume.
@vidux6289
@vidux6289 Год назад
Idk if the open-world is ideal for this concept. I think a dense closed settings like Arkham Asylum or openish levels like Sifu (that you mentionned) or Splinter Cell / Hitman where you also have to gather info would fit better. I don't know enough about DD but I feel that, unlike Spider-Man, he has an actual stable day job and can't be always running above the streets. You could have the day game play with interactive cutscenes and dialogue, putting clues together. At night, you can select a part of town to patrol or have the dense area free to explore to gather clue, and you could technically switch between two like you want. And cases after cases the area would evolve. You can even implement a "time limit" like Persona 5, where you have a set amount of days before something happens that would fail your objective. Finally, to illustrate how DD percieves the world, a strong artstyle could be cool. I'm thinking Madworld. But if everything is constantly pulsating with noise, it could get nauseating after a while.
@franksmith212
@franksmith212 8 месяцев назад
👿🥢 MAP 🗺️ 🥢👿 The map includes the entirety Manhattan, which looks even more alive and realistic due to the massive development of the PS5 engine. And unlike Spider-Man, Daredevil cannot swing. But he can jump around buildings and do amazing acrobatic parkour. That way the map feels bigger.
@miguelbarrigaart824
@miguelbarrigaart824 Год назад
I agree 100 percent 👍
@kaior1
@kaior1 Месяц назад
Telltale would make a cool daredevil game
@AllFatherMedia
@AllFatherMedia Месяц назад
Not my cup of tea but I see the vision
@DecimusCaesar
@DecimusCaesar 4 дня назад
I'd want it from Naughty Dog absolutely
@khaledeljmal7132
@khaledeljmal7132 Год назад
I agree with you in all you said You should make a video like this about punisher game
@umcar4ai
@umcar4ai Год назад
A black screen.
@rottensquid
@rottensquid Год назад
"No, the graphics are state of the art, but we're going for full realism, so none of it is lit."
@AllFatherMedia
@AllFatherMedia Год назад
Check out my Spider-Man combat improvements video! - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-t5Ios9Wduek.htmlsi=7cuPg4LQ2Vo1KlnQ Also, let me know how you found the sound quality, I'm trying out a new mic! 🎙️
@montystudios2991
@montystudios2991 Год назад
could you do a Spider Man vr concept video? it's a topic that doesn't get in depth on you tube which is shame, there are plenty of ways Sony and insomniac could pull it off.
@AllFatherMedia
@AllFatherMedia Год назад
@@montystudios2991 I'll keep it in mind :)
@montystudios2991
@montystudios2991 Год назад
@@AllFatherMedia THANK YOU! loved to see what idea you have for the gameplay and plot, it would be cool if you take a note out of spider verse and have US the player become spider man, in a alternate universe
@franksmith212
@franksmith212 8 месяцев назад
👿🥢 SIDE MISSIONS 🥢👿 In the game, side missions will appear when Daredevil's radar sense is active! Listen in on the random acts of violence, and stop the criminals from doing Arms deal 🤝 Assault 👊 Mugging and robbery 💰
@iamthisiam
@iamthisiam Год назад
4:44 No, you can’t get away with the lack of fall damage in ANY GAME. It’s my number one issue with Spider-Man. There’s no threat of failure.
@khoury
@khoury Год назад
Spider-Man is about speed, traversal, mobility, combat and to some degree style. Fall damage doesn’t really mesh with this game because it would hamper a lot of these characteristics and detract from what makes them fun.
@iamthisiam
@iamthisiam Год назад
@@khoury I never fall when playing the game… most don’t. But if there was a risk of it, what it stirs up on you (the player) is a sense of thrill! Thrill is what’s missing in many games, especially one that puts on a “censor” to failure. Failure makes us better.
@neutralbychoice3584
@neutralbychoice3584 Год назад
I disagree that the “Season 1/Man without Fear” suit should be his first costume in the game. We dont need to see the early days of Daredevil before he was Daredevil. We didnt need to see early Spider-man in his game, so we dont need it with DD. Half the fun of stories like that is creating your own headcanon of how they got established as big time heroes.
@AllFatherMedia
@AllFatherMedia Год назад
I personally think showing Daredevil's earlier career is what could help differentiate his game from Spider-Man's but I get what you mean
@TheStormbringer8751
@TheStormbringer8751 Год назад
You forget that we have been getting Spider-Man games for DECADES. There are....there is one Daredevil game and it was a GBA game based on the meh movie of 2003.
@neutralbychoice3584
@neutralbychoice3584 Год назад
@@TheStormbringer8751 Good point. I didnt really think about that. It’s easy to forget that not everyone know the character of Daredevil inside and out as people like me and probably you do.
@himzi1
@himzi1 Год назад
I personally believe the city should be the size of Arkham city
@robertdavies6630
@robertdavies6630 4 месяца назад
I agree but not as messy for a daredevil video game but then again batman Arkham city would be a possibility for a daredevil video game
@n0ahg0ld95
@n0ahg0ld95 Год назад
I love the ideas you bring and I think a reward for side missions could be opening shortcuts in the map... for example, helping out a store owner gives DareDevil the ability to use the stairwell of the building as a shortcut to the roof or the backdoor as a shortcut to the street behind.
@AllFatherMedia
@AllFatherMedia Год назад
That's a great idea and definitely would make you feel more personally connected to the world
@icarusgaming6269
@icarusgaming6269 Год назад
That's sick. Maybe you could throw clubs at latches to release fire escapes as you run too
@hraefn1821
@hraefn1821 Год назад
A LARGE ultra dense hell's kitchen would be an amazing setting. Jam packed with detail like the yakuza games as an example. Daredevil also needs to be pulpy and noir. Including criminal investigations, detective work, lie detection, branching dialogue, actual court cases connected to criminal activity both in side missions and the over arching narrative.
@superiorcomicfan
@superiorcomicfan Год назад
I desperately want a Daredevil game by Insomniac! I was hoping that they would've announced a Daredevil game but I'm still happy with a Wolverine game but there's still a chance because apparently Insomniac is working on a new Marvel project aside from Spider-Man and Wolverine. I *really* hope it's Daredevil. Especially since the cancelled 2003 Daredevil game looked absolutely phenomenal but it was stolen from us😭
@thediamond7782
@thediamond7782 Год назад
This is a great idea. Sifu like combat in things like corridors or small rooms would be really cool or a stance system akin to ghost of Tsushima or absolver . The city should be either the size of insomniac Manhattan or make Hell’s Kitchen and surrounding areas feel larger and/or denser. For the detective mode the hearing could have that “world on fire” effect. The main villains should be the hand and kingpin with a villain wheel with different set of goals like in the Arkham games
@blakesanchize6286
@blakesanchize6286 Год назад
add a GOW rage meter and Arkham style fear system and detective mode, make Hells Kitchen feel homely and dangerous like Kamurocho and ability to change stance like the yakuza games. keep the world small, smaller than you mentioned. everything you said was on point.
@blakesanchize6286
@blakesanchize6286 Год назад
in fact the only time i feel he should leave Hells Kitchen would be for linear main story missions as a lawyer or in dismantling crime syndicates that have operations outside of his patrol.
@cb6983
@cb6983 Год назад
I love the idea of tying the game into Spiderman 1, especially in a way that feels very authentic and fitting the narrative/character of both Spidey and Murdock. The games you choose to pull inspiration from all make sense and where very enjoyable in those specific regards, making this concept a lot easier to visualize, nice video.
@InhabitantOfOddworld
@InhabitantOfOddworld Год назад
I feel like the New York equivalent to Arkham City would be ideal for a game map. Not an entire city, with a focus on depth. Rooftops, alleyways, accessible buildings, sewers, and subways. It can be gothic and dark, and claustrophobic, in a way that most city games like Watch Dogs and Spider-Man aren't. Matt's billyclub can work in much the same way as Catwoman's whip, assisting with climbing and swinging.
@Th3Prowl3r
@Th3Prowl3r Год назад
all I can think of is how cool the stealth segments would be, something like the batman arkham series mixed with the last of us listening mechanic a very under powered and low tech hero but plenty capable when handled right
@catlawyerwilldefendfortrea6038
I'd love a Yakuza/Bloodbourne type map. Not massive, but super dense and vertical that opens up short cuts over time. Like every store and apartment feels unique and you can go into multiple building. It should feel like a world that you could never see from while swinging so high or fast like Spiderman. Honestly, something like Arkham Asylum approach for a first game won't be too bad either. Just Daredevil in a building like Reid trying to reach the top. Something that starts off as a regular drug bust or kidnapping but then gradually evolve into something sinister with the Hand or Fisk behind it.
@jinadumehmet6
@jinadumehmet6 Год назад
I really think a block and parry system would go a long way in improving the combat and differentiating it from other superhero games. Additionally, I think you should be able to actually weave attacks like in sifu as opposed to batman where you just roll out of the way.
@jinadumehmet6
@jinadumehmet6 Год назад
Maybe even having to dodge in specific directions to avoid getting hit
@ricksanchezdeluniversoc1379
Man. Someone should hire you. Im tired of the generic superhero games but you really nailed daredevil. I especially liked your vision on parkour and combat
@AllFatherMedia
@AllFatherMedia Год назад
Thank you! I'm full of ideas, I just need to learn the technical stuff... Maybe one day 👀
@Sumunuhriginal
@Sumunuhriginal 5 месяцев назад
I hate how games nowadays just use XP points and send you to an upgrade menu. I would love if the game made you go to gyms to increase endurance, health, etc. Also doing fight clubs and training with martial arts masters to unlock new skills and abilities would be awesome. Daredevil would also be a great game to show both sides of the hero by dealing with law cases during the day, doing interviews with clients, and digging up dirt on crime lords before taking them out as daredevil and if enough evidence wasn’t found to put them behind bars then they can get out on bail or whatever. Could work similarly to LA Noir/Ace Attorney like you said. Making money from successful cases would also be cool to be able to buy better equipment for daredevil or even require him to get repairs on equipment as it’s used so there’s still a reason to keep playing after the story.
@ShowMeYourMotivation215
@ShowMeYourMotivation215 Год назад
You saying that they should integrate sifu fighting mechanics got me thinking, and it sounds like an awesome idea. Combining Arkham stealth, sifu fighting mechanics, casing, and increasing parkour and risk is such a good idea. I would want this game to be made by insomniac because if anyone can do it in the awesome ideas you've highlighted, it's insomniac. Great video by the way! 🔥🔥
@Farmeryeti
@Farmeryeti Год назад
I think making the map smaller makes a ton of sense because as much as Daredevil is an acrobatic, agile character, he's no where near as fast as Spider-Man when it comes to traversal in that way. Like parkouring from rooftop to rooftop with the occasional grapple swing isn't going to be as fast as web-slinging so making the map size comparable to Spider-Man's would just make getting around a bit of a slog.
@samuelebincoletto637
@samuelebincoletto637 Год назад
Wow man, your ideas for a Daredevil game are amazing, if you actually made such game i would definetly buy it.
@danieleesposito7784
@danieleesposito7784 Год назад
dude! this is an amazing video. i think i might have stumbled on to a future great and known youtuber when he was still small😉🙏 definitely earned a sub, cant wait for your next video
@Frogman1212
@Frogman1212 Год назад
"Elektra's payload is exposed. I can use my billy club, to trigger a controlled explosion."
@pianist150
@pianist150 Год назад
I think have different parts of the campaign take you to 2-4 different neighborhoods and then you can go back to those if you want. Obv Hell's Kitchen, probably Chinatown and maybe like the Upper West Side or something. Then with those smaller areas as you said, make them denser, make like 75% of the buildings places you can actually walk inside, add more pedestrians, add subway lines and/or a sewer where maybe a homeless population lives. There's a lot you could do
@Jayce1701
@Jayce1701 Год назад
I like what you have going on here, and I have SO MUCH MORE to add: i like the idea of interspersing court cases, and this could even loop in uptown Manhattan when he and Foggy graduated Columbia Law; Fisk could be headquartered in "Crime Central" (the Chrysler Building) from the 1994 Spider-Man animated series (would have the side benefit of further opening the world up to some more neighborhoods); you could have "fast travel" where DD either has to change to Matt (or comedically stay in costume) and ride the subway downtown and/or the Ferry to Staten Island; could go to Melvin's garage (like the Netflix show) to "buy" costume upgrades, and maybe "learn" new radar-sense skills; i would want "normal-view" gameplay augmented with "Detective Mode" that you toggle on/off but it would go further detecting vibrations in the building, weak points in structures and enemies (bad back, bad heart, breathing heavy/out of shape, weak knees, even knowing by smell that a strong/muscle enemy had just been to the gym and built up lactic acid in his muscles so he's weaker than usual (kind of like Holmes-A-Vision when RDJ fights enemies in Sherlock Holmes) .... there's SOOOOO much we could do here. I would LOVE to have a crossover with Punisher and co-op for a chapter or 2, potentially leading to Punisher's own spin-off game; crossover with Spidey is a no-brainer, would love to see Netflix Defenders crossover! Man, I could do this all day! What a great character, and he could have SUCH AN AMAZING GAME!!!!
@bihansiceclone
@bihansiceclone Год назад
A Daredevil game has Arkham potential
@-carpet-
@-carpet- Год назад
All i want is a mode that lets us play the whole game using only daredevils senses. Being mostly blind but using sound and and maybe a visual representation of smell and feel.
@danmcelhinney8478
@danmcelhinney8478 Год назад
Seen a few mentions of sewer systems being present to make hell's kitchen artificially larger, and I will say I do like this idea. If you set his main villain up as mole man, that even gives you insentive to have a whole other part of the open world present. Each Burroughcould have connecting networks of parkour runs prince of Persia style, opening up into larger waterways and caves that could house molemans forces. This would also be a good use of Matt's echo location, as these environments are naturally going to be incredibly dark. The expression of Matt's sonar abilities could be really visually stunning if handled by the right Devs.
@robbietheweirdo
@robbietheweirdo 9 месяцев назад
honestly i'd also love if such a game also tackled his civilian identity, I wanna get involved in trials as murdock
@Zeus18-q6o
@Zeus18-q6o 3 месяца назад
This Daredevil video game concept/pitch was phenomenally good and interesting and hope a AAA Daredevil video game gets made one day
@erikhagler3500
@erikhagler3500 4 месяца назад
The ending of this game would have to be the set some time after Spider-Man beats him in Spider-Man PS4. At the trial of Kingpin you hear a voice walk in saying “sorry I’m late, your honor. Matt Murdock on behalf of Nelson and Murdock”
@artistna
@artistna Год назад
This is really thought out, I would love to work on or play a game like this.
@AllFatherMedia
@AllFatherMedia Год назад
Thanks :) Hay if you're a developer you could always pitch it
@tommymoriarty829
@tommymoriarty829 Год назад
Small dense map is key. I wanna be able to bust through windows
@franksmith212
@franksmith212 8 месяцев назад
👿🥢 VILLAINS 🥢👿 I think the best top 8 villains for a PS5 Daredevil game 🎮 could be... 1. Wilson Fisk - AKA The KINGPIN 👑 2. Benjamin Poindexter - AKA BULLSEYE 🎯 3. ELEKTRA 4. Mr. FEAR 💀 5. Frank Castle - AKA The PUNISHER 💀 6. LADY BULLSEYE 🎯 7. HAMMERHEAD 8. Melvin Potter - AKA GLADIATOR
@ekopradja5974
@ekopradja5974 Год назад
play sifu, and tell that fighting gameplay doesnt feel daredevil-ish
@NadeemShekh-uy9zn
@NadeemShekh-uy9zn Год назад
Do a video like this on Hulk i really want a new Hulk game
@Rainbowcat_1942
@Rainbowcat_1942 Год назад
Great video, man! Could you do a video on a Venom spin-off game concept?
@AllFatherMedia
@AllFatherMedia Год назад
It's something I might do eventually, but it you check out @SlightStardust on RU-vid I was on a stream there that was all about a Venom game!
@swift7842
@swift7842 Год назад
I’d also love to see some guest appearances from some other street level heroes such as moon knight or Luke Cage. Maybe some of them could have side quests where you help them take down a villain such as Taskmaster or bullseye.
@geoffsaintima2216
@geoffsaintima2216 Год назад
Would the fact that dare devil is blind affect gameplay because that is a big part of his character
@AllFatherMedia
@AllFatherMedia Год назад
Realistically I think it would play just like Spider-Man in terms of what the player can actually see on screen. But his amplified senses are depicted through on-screen or sound cues to represent how he "sees" the world to the player, if that makes sense.
@kgosibathomakgekgenene957
@kgosibathomakgekgenene957 Год назад
A daredevil telltale game would go hard
@jinxie712
@jinxie712 Год назад
The only way I can see Daredevil working is that you’d have to make it as if he was blind. And that would probably hurt the eyes. In the open world, you can pretty much “see” everything because the city is loud all the time. But everything should be monotone because he can’t see color. You can hear the shape of people. Put a little effect on people’s feet when they take a step. Something that comes into affect during stealth missions. You can find people through heart beat and a cloud for their odor. Sound could cause a bleeding effect where it reveals the environment in splotches. Something like a timed event where 2 goons are talking and you have to take them down before the convo ends because the environment goes away. Boss fights in a train station that reveal the area, but is too loud for you. Having to take out gunmen before they shoot because, even though they miss, it’ll be loud and black out half the screen. Man, every thought I have about the game from Matt’s POV, the more ambitious it is. Because everything has to rely on his hearing, smell and touch.
@AllFatherMedia
@AllFatherMedia Год назад
I love your ideas for visualising how he views the world, but unfortunately I don't think the general audience would have the patience for a monotone game. I think integrating features like the one I mentioned about hearing crimes is a good balance because it represents his abilities but doesn't restrict the player. But having plenty of accessibility settings for players that are actually blind, like what Naughty Dog had in their latest games, would be great. I think the overall view of how the game plays would be similar to Spider-Man PS4, but there are lots of visual and audio cues to show Matt's enhanced senses G work.
@inferior3199
@inferior3199 Год назад
​​@@AllFatherMediaMaybe we can do that in actual unique stealth missions where it's super dark, but that doesn't hinder Daredevil and the player will also manage by relying on echolocation from hearing peoples footsteps and heartbeats. It doesn't have to be throughout the entire game, but I feel in some areas it can be an interesting change of pace and maybe even add variety. Maybe even the fear element could be strong in these special sections
@Anbuexists
@Anbuexists Год назад
I wouldn't mind if the just copypasted hells kitchen but lets you go into builidings and be able to stop illegal activities like drug labs or POSSIBLY domestic abuse if insomniac would go there.
@AZSLproductions
@AZSLproductions Год назад
not only great ideas but also a great pitch and clear presentation. Amazing work!
@AllFatherMedia
@AllFatherMedia Год назад
Thank you :)
@pedrocampos1787
@pedrocampos1787 Год назад
😎😎
@WhiteLight8514
@WhiteLight8514 9 месяцев назад
I need to be able to pray in church. Classic Daredevil.
@AllFatherMedia
@AllFatherMedia 9 месяцев назад
Could be like how meditation works in Jedi Survivor and the hot springs in Ghost Of Tsushima combined, you pray at the church to access your skills and abilities and do upgrades and via voice monologue Matt reflects on his actions
@WhiteLight8514
@WhiteLight8514 9 месяцев назад
@@AllFatherMedia Excellent.
@TakaDaniku24
@TakaDaniku24 7 месяцев назад
It all depends on Daredevil Born Again's success and if we're lucky it appears in Spiderman 4 to make it super popular again.
@beinerthchitivamachado9892
@beinerthchitivamachado9892 Год назад
This fr sounds like the BEST Game of all time.
@EthanRom
@EthanRom Год назад
If you guys wanna crank this idea to 11. Add in an L.A Noire detective aspect. Interviewing suspects and dialogue trees for in court lawyer gameplay
@AllFatherMedia
@AllFatherMedia Год назад
I did mention that and show a clip of LA Noir 😅
@EthanRom
@EthanRom Год назад
@@AllFatherMedia I'm dumb I just got to it. Hey at least we both have the same good idea haha
@r0bo804
@r0bo804 Год назад
I feel like there should be some sort of trying to real-time balance being daredevil and being normal lawyer man and when you arrive to places people start haveing suspicion about you.
@yannickvaz694
@yannickvaz694 Год назад
I think as a game mechanic it could make players frustrated, but as a detail it would be awesome. Hearing dialogue for conspiracy theories (maybe even from JJJ) after spending more time as DD than Matt would be cool, but it shouldn't halt the game progression for players that don't want to play slower (in other words, it shouldn't have a "you cannot start this mission because your suspicion level is too high. Spend some time as Matt Murdock to proceed.")
@VforVecto
@VforVecto Год назад
A great example of small but dense would be Kamurocho from yakuza. They have used that map for 15 games but no matter what it still fresh.
@ANDY-1109
@ANDY-1109 Год назад
I want DareDevil game so badly!!
@ac_nerd9794
@ac_nerd9794 Год назад
Only problem here is that if Insomniac makes the game, it wont be available on Xbox most likely so let someone else make a Daredevil game. Id rather Rocksteady give it a shot.
@THEWALLSHOW
@THEWALLSHOW Год назад
rocksteady would make a perfect daredevil game
@ac_nerd9794
@ac_nerd9794 Год назад
@@THEWALLSHOW They know how to do vigilante games at night.
@Sumunuhriginal
@Sumunuhriginal Год назад
Rocksteady is owned by Warner Brothers which owns DC. They would never be able to make a daredevil game. Same reason NetherRealm will never make a Marvel fighting game
@ac_nerd9794
@ac_nerd9794 Год назад
@@Sumunuhriginal Valid point but I don't trust anything made under a studio owned by Sony. They find a way to make as many titles as possible exclusive and they don't care either. I'd probably prefer a Ubisoft Daredevil game.
@rocketgroot4311
@rocketgroot4311 Год назад
*Yeah I agree with the map changes* *I just can't imagine Daredevil roaming the same city as (Spider-Man)* *Even if they're in the same universe*
@johnnyrocket
@johnnyrocket Год назад
Honestly I think just Hell’s Kitchen is perfect. Have the map small but extremely detailed, focusing much more on grounded parkour than swinging. A small map can allow you to go into more interiors as well, which is daredevils bread and butter
@Home2me
@Home2me 10 месяцев назад
Like in uncharted 3 where you can go inside of open windows and apartments while parkouring. That would be cool
@puffpuffpassmako
@puffpuffpassmako 2 месяца назад
A REALLY cool gameplay idea for a daredevil game would be having lawyer side missions. A client would visit the firm and have a case for you to tackle. When you hear out the client, you gather clues as daredevil and go through your evidence BUT there is a catch. Some clients are actually guilty and you have the choice to destroy evidence and intentionally botch the case so they get arrested, or defend and successfully win but the guilty client goes free. This ties in perfectly with the dark morality of the legal system in the daredevil comics, where Matt is often conflicted and critical of it. Do you do the right thing and let a criminal get punished while sacrificing your integrity as a lawyer? Or stay true to lawyer principals and assure every client gets a fair trial? I'd even have different dialogues Matt says after a case depending on how it went like him feeling horrible that a guilty man walked free, or Matt wondering if he's right for intentionally sending a guilty client to prison when he promised a fair trial Another gameplay feature could be his senses being different types of detective vision. Hearing, touching, smelling. Hearing would tag enemies and be able to see through walls. Touching would highlight the area youre in and give you the layout. Smelling would help find enemy placed traps, lasers and collectibles For combat, give daredevil 3 distinct fighting styles: Boxing, Clubs, and Ninjitsu Boxing would be for singular or few enemies, and be the strongest and slowest with heavy punches and arm attacks Clubs would be for enemies that require heavier hits and ranged attacks. You can throw and ricochet your clubs, and smack stronger enemies with them as well as trip them with the club wires. This would be the "main" fighting style Ninjitsu is the most agile with flashy kicks and acrobatics, and focuses on groups of enemies and heavily armed enemies
@radrno7
@radrno7 Год назад
I was thinking about how the whole idea about the map being strictly Hell's Kitchen could be a detriment because it's not that big of a place and you wouldn't allow players to explore other places such as water and different landscapes. I believe the best would be to have Manhattan but a focus on Hell's Kitchen, like Miles Morales focused on Harlem. Since Daredevil doesn't have powers to swing like Spider-Man can, the map should be smaller and better made to fit Daredevil's traversal, where he should have 'Prince of Persia' mixed with 'Assassin's Creed' parkour, because those are the games that have a full on parkour mechanics system with wallrunning and walljumping while fitting in open world. We have to remember that Daredevil is human, so the traversal is extremely important to get right, where if you mess up while crawling on rooftops and all that, you will fall and well... get hurt really bad or die.
@btwskate1
@btwskate1 Год назад
Well Ubisoft is working a marvel game while many people think it’s a blade game I think it’s very possible it could be a daredevil game or a Gotham knights esque game with daredevil, blade, Elektra and moon knight but I’m just theorizing
@xpeter1000
@xpeter1000 Год назад
I actually think just having a copy of the original spider man map, but making it more immersive, specially the Hell’s Kitchen part would be good, I feel it would be weird to be in Manhattan but just blocked to 3 neighbourhoods
@mercernova5347
@mercernova5347 Год назад
I think having Hell’s Kitchen bursting with life and just having a really good movement system like an assassin’s creed game but with flips
@franksmith212
@franksmith212 8 месяцев назад
👿🥢 BILLY CLUB CUSTOMIZE 🥢👿 You can upgrade Daredevil's billy club while playing thru the whole story and completing side missions. 1. Classic white/ cable 2. Cane/ cable 3. Classic red/ cable 4. Classic wood/ kali sticks 5. 2003 Affleck Billy Club 6. 2015 Cox Billy Club 7. Advanced Red Billy Club 8. Advanced black billy club 9. 2022 Red/ Gold Yellow Billy Club
@franksmith212
@franksmith212 8 месяцев назад
👿🥢 FINISHERS 🥢👿 In the Batman Arkham games, Batman can instantly grab an enemy, and perform brutal bone breaking finishers on thugs. During combat, build up your combo and press triangle and circle 🔼⏺️ at the same time, to perform a melee billy club finisher
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