Escorted bystanders have special activation rules. They don't move towards spawn points. Instead, they will follow the Guards. They don't move if there are no Guards in their zone and if there are no Guards in their zone at the end of the Enemy Phase, they spawn a Guard there.
Nice playthrough and AWESOME job on the mini painting! Looks incredible. Question, at around 30 mins wouldn't the specialists that were airdropped that then got the extra activation spawn card perform two hits each since they're specialists? Or is it just one on an extra activation regardless of class type?
If you are using the "expert / hardened" survivors' rules, you can wrap the exp bar and add extra spawns once the bar is maxed and they can have the secondary unused ability.
Should the specialists hit twice at 29:40 ? Or is the specialist activation rules the same as runners in regular zombicide? (as in they hit twice if already on the zone)